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cyb4_linux/drivers/media/video/samsung/3xa_sensor.h

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#ifndef _SAMSUNG_SXGA_H_
#define _SAMSUNG_SXGA_H_
/*******************************************************************************************
# Display resolution standards #
QCIF: 176 x 144
CIF: 352 x 288
QVGA: 320 x 240
VGA: 640 x 480
SVGA: 800 x 600
XGA: 1024 x 768
WXGA: 1280 x 800
QVGA: 1280 x 960
SXGA: 1280 x 1024
SXGA+: 1400 x 1050
WSXGA+: 1680 x 1050
UXGA: 1600 x 1200
WUXGA: 1920 x 1200
QXGA: 2048 x 1536
********************************************************************************************/
//#include "../bits.h"
/* Camera information
* FPC Label : Samsung MEGA Pixel Camera : V4220 REV06
* Modified by charles -Initial function of '3AA' test routine
* Modified and tested by YongHwui.Kim <yonghwui.kim@samsung.com> for S5K3AAEX Camera
*/
#define CHIP_DELAY 0xFF
typedef struct samsung_t{
unsigned char subaddr;
unsigned char value;
unsigned char page;
} s5k3xa_t;
#ifdef CONFIG_CPU_S3C24A0A
#define TRY_HIGH_CLOCK 1
#endif
//***************************************************
// name: S5K3AAEX EVT2 setfile
// ver: v2.61
// history:
// v0.0 start from 040908 setfile
// v1.0 arange register
// v1.01 change MCLK(25Mhz) and Frame rate(7fps)
// v2.0 adjust register setting for 3AA EVT2
// - color correction, RGB shding off, hsync start position, Mirror, fps
// - Color Tuning, YGRPDLY
// v2.1 change Frame rate(7.5fps) and Total gain to x4
// (because of reducing visual noise at low illumination)
// - change BPRM AGC Max and FrameAE start
// improve AE speed
// v2.2 modify AWB G gain and solve 50hz flicker detection fail in 25MHz 7.5fps
// v2.3 Adjust gamma, Dark Slice, white point, Hue gain,
// White Balance B control, Y gain On, Digital Clamp On
// lower AWB G gain
// v2.4 Adjust AE window weight, Y Gamma, WhitePoint, Shading and BPR Max Thres.
// v2.41 Adjust AE/AWB window and AWB internal window boundary to decrease skin color tracking
// v2.411 special version for PSCDS
// v2.412 RGB shading off
// v2.5 Lens change STW to Sekonix
// adjust White point and Y shading Coef (RGB shading off)
// v2.6 New Tuning because of Full YC off and YCbCr Coef change
// Gamma, Dark Slice, color matrix (not use), Color suppress
// R Gain and DBPR agc MIN/MAX
// v2.61 VCK inversion(data rising)
//***************************************************
///////////////////////////////////////////////////
#if defined(CONFIG_VIDEO_SAMSUNG_S5K3AA) // page 0
// VGA : 640 x 480
s5k3xa_t s5k3aa_reg[] =
{
#if 0
{0xec,0x00},
{0x02,0x01}, /* 0x0 : SXGA, 0x01 : VGA, 0x02:QVGA */
{0x72,0xF0}, //MCLK is 48MHz
{0x74,0x08}, //50Hz Flicker avoidance
{0x76,0xb0}, //brightness
{0x77,0xd0}, //color
{0x79,0x05}, //brightness
{0x7a,0x03}, //color
{0xec,0x01},
{0x8b,0x03},
#else // Mirror
{0xec,0x00},
{0x23,0x52}, // RV/H Control
{0xec,0x06},
{0x8c,0x0b}, // in case of wrp wcp control for mirror
{0x8d,0x0c},
{0x8e,0x0b},
{0x8f,0x0c},
{0xec,0x00},
{0x34,0x0e}, // AWB Tracking Boundary Constant R_Limit High
/////////////////////////////
// Color Tunning
//White Point
{0x40,0x18}, //1c //18
{0x41,0x4b}, //4a //41 //4a
{0x42,0x1e}, //23 //1e
{0x43,0x3c}, //39 //33 //3b
{0x44,0x2a}, //29 //2a //2e //2b
{0x45,0x2e}, //2b //2c //2b //25 //2d
//Hue, Gain control
{0x48,0xf8}, //f0 //c0 //fe
{0x49,0xfe},
{0x4a,0x32}, //28 //03 //01
{0x4b,0x40},
{0x4c,0xfe},
{0x4d,0xfe},
{0x4e,0x50}, //0e
{0x4f,0x08}, //10 //d0 //10 //02
{0x50,0xf0}, //e0 //a4 //aa //e0
{0x51,0xfe}, //fe
{0x52,0x42}, //40 //28 //01
{0x53,0x40}, //3e
{0x54,0xfe},
{0x55,0xfe}, //fc //fe
{0x56,0x2a}, //6a //2e
{0x57,0x20}, //18 //30 //1a //32
{0x58,0xda}, //ea //ca //a4 //aa //c6
{0x59,0xfe}, //ec //fa
{0x5a,0x54}, //44 //4a //20 //30 //35 //30
{0x5b,0x28}, //38 //20 //1a //32
{0x5c,0xfe},
{0x5d,0xfe},
{0x5e,0x4a}, //7e //7a
{0x5f,0x20}, //40 //18 //08 //20 //30 //3a //2a //42
{0x6c,0x10}, // AE Target
{0x77,0xea}, // Color Gain
{0x79,0xfe}, // White balance R control
{0x7a,0x01}, // White balance B control
{0x83,0xc0}, // Color suppress
//s8a04 // unstable diff
///////////////////////////////////////////////////
// page 1
{0xec,0x01},
{0x8b,0x21}, //V Output Sync inversion, Full_YC off,SCK656_INV_R
{0x6a,0x07}, //Y,Cr first ITU R-601 format
{0xec,0x03},
{0x06,0x07},
{0xec,0x04},
{0x06,0x07},
{0xec,0x01},
{0x2d,0x15}, //Adjust YGRPDLY 3clk->0clk
/// Color Matrix
//s107e
//s12fe
//s187e //a0
{0x1c,0xd0}, // Highlight Suppress Reference
/////////////////////////////
// gamma : 1.800000
//Y Gamma
{0x2e,0x08},
{0x2f,0x18},
{0x30,0x26},
{0x31,0x70}, //60
{0x32,0xf0}, //e0
{0x33,0x94}, //90
{0x34,0x70}, //b0
{0x35,0xbc}, //80
{0x36,0x00},
{0x37,0x1b},
// Dark Slice
//s4018 // Black Balance Red
//s4118 //fe // Black Balance Blue
//s4211 //fa // Black Balance Green
{0x41,0xfe}, // Black Balance Blue
{0x42,0xfa}, // Black Balance Green
{0x48,0xee}, // YCrCb Coef
{0x49,0xf7},
//C Gamma
{0x55,0x08}, //08
{0x56,0x18}, //18
{0x57,0x26}, //26
{0x58,0x60}, //70 //60
{0x59,0xf0}, //e0
{0x5a,0xa9}, //94 //90
{0x5b,0x60}, //3b //70 //7b //b0
{0x5c,0x50}, //96 //bc //5a //80
{0x5d,0x00}, //00
{0x5e,0x1b}, //1b
{0x69,0x0f}, // VCK inversion(data rising)
{0xec,0x03},
{0x05,0x0f},
{0xec,0x04},
{0x05,0x0f},
{0xec,0x01},
//adjust AE window
{0x97,0x18},
{0x9a,0xe0},
{0x9c,0x20},
{0x9e,0xe8},
{0xec,0x06},
{0x00,0x18},
{0x02,0xe0},
{0x04,0x20},
{0x06,0xe8},
//adjust AWB window
{0xec,0x01},
{0xa0,0x5a},
{0xa2,0xd8},
{0xa4,0x33},
{0xa6,0xba},
{0xec,0x06},
{0x08,0x5a},
{0x0a,0xd8},
{0x0c,0x33},
{0x0e,0xba},
{0xec,0x01},
{0xaa,0xe0}, // For AWB, High Threshold Value of Y signal
{0xab,0x30}, // For AWB, Low Threshold Value of Y signal
/// Pixel Filter
{0xac,0x80}, // AWB B-G Low Threshold
{0xad,0x80}, // AWB B-G High Threshold
{0xae,0x80}, // AWB R-G Low Threshold
{0xaf,0x80}, // AWB R-G Low Threshold
{0xb0,0x60}, // AWB R-G,B-G High Threshold
{0xb1,0x80}, // AWB R-G,B-G Low Threshold
///////////////////////////////////////////////////
//// page 2
{0xec,0x02},
{0x05,0x0b},
{0x07,0x0b},
//s1f13 //Adjust Global Gain for 20Mhz
{0x26,0x86}, //ADLC Set
{0x2d,0x00}, //APS Bias Current 6uA ---> 1uA for SHBN & HN reduce
{0x2e,0x50}, //Ramp Gain
{0x2f,0x30}, //Ramp Bias Current for SHBN reduce
{0x30,0x05}, //for reducing noise... switch cap
///////////////////////////////////////////////////
//// page 5
// Shading
{0xec,0x05},
{0x00,0x0d}, // Shading Old(Y shading) ON & Shading New(RGB Shading) OFF
//s000f // Shading Old(Y shading) & Shading New(RGB Shading)
///RGB Shading
{0x05,0x05}, // R Shading of RGB Shading
{0x06,0x05},
{0x07,0x05},
{0x08,0x05},
{0x09,0x00}, // GR Shading of RGB Shading
{0x0a,0x00},
{0x0b,0x00},
{0x0c,0x00},
{0x0d,0x00}, // GB Shading of RGB Shading
{0x0e,0x00},
{0x0f,0x00},
{0x10,0x00},
{0x11,0x00}, // B Shading of RGB Shading
{0x12,0x00},
{0x13,0x00},
{0x14,0x00},
/// Y Shading
{0x2d,0xd0}, //e0 //d6 //e0
{0x2e,0xb0}, //c0 //aa //c0
{0x2f,0xa0}, //95 //a0
{0x30,0x88}, //86 //88 //80
{0x31,0x88}, //86 //88 //80
{0x32,0xa0}, //95 //a0
{0x33,0xb0}, //c0 //aa //c0
{0x34,0xd0}, //e0 //d6 //e0
{0x35,0xd0}, //e0
{0x36,0xb0}, //ba //a6
{0x37,0x98}, //94 //90
{0x38,0x88}, //80
{0x39,0x88}, //80
{0x3a,0x98}, //94 //90
{0x3b,0xb0}, //ba //a6
{0x3c,0xd0}, //e0
////////////////////////////////////////////////
// page 7
{0xec,0x07},
{0x11,0xfe}, // GGain_Offset
{0x17,0x40}, // lower AWB Ggain because G is stronger than R/B
//s1742 // modify AWB Ggain to make <1.46> =0x40(x1)
{0x3c,0x00}, //adjust AWB internal window boundary to decrease skin color tracking
// to dectect 50Hz flicker in 25Mhz 7.5fps
{0x60,0x10}, // adjust flicker thres
{0x62,0x11}, // adjust edge detection boundary
{0x63,0x04},
{0x69,0x10}, // for mirror
{0x70,0x80}, // BLC Off
// AE weight
{0x80,0x10}, //40
{0x81,0x00}, //10
{0x82,0x01}, //10
{0x83,0x02}, //10
{0x84,0x02}, //30
///////////////////////////////
// control start position(hsync hblank )
// to remove broken pixel width on left side
{0xec,0x01},
{0x78,0x3d}, // HBLK START
{0x82,0x3d}, // HS656 START
{0xec,0x03},
{0x0e,0x3d},
{0x18,0x3d},
{0xec,0x04},
{0x0e,0x3d},
{0x18,0x3d},
////////////////////////////
// Control Gain
{0xec,0x00},
{0x78,0x60}, //Total gain x4 (Only Analog x4)
{0x2d,0x5a}, //Frame AE start
{0x82,0x5A}, //Color Suppress AGC Min
////////////////////////////
// Control BPRM
// CIS BPR always off
{0xec,0x00},
{0x7e,0x87}, //Color Suppress On, Y gain On, Digital clamp On, DBPRM On
{0x86,0x01}, //DBPR AGC MIN
{0x87,0x00}, //DBPRM THRES. MIN
//s8710 //DBPRM THRES. MIN.. optimize between BPR and Pseudo color
{0xec,0x07},
{0x21,0x90}, //50 //DBPRM THRES. MAX
{0x22,0x20}, //DBPR AGC MAX
////////////////////////////
// improve AE speed
{0xec,0x00},
{0x92,0x80}, //AE ratio high
{0xec,0x07},
{0x10,0x30}, // AGC predict ON
//*********************************************************
// If you change MCLK or Frame rate, you change below register
//*********************************************************
/////////////////////////////
///Adjust Global Gain
{0xec,0x02},
{0x1f,0x0f}, // if MCLK is 25Mhz
/////////////////////////////
///Flicker setting
{0xec,0x00},
{0x72,0xF0}, // if MCLK is 25Mhz
/////////////////////////////
// Adjust Vblank depth
/// Make 25Mhz 7.5fps
{0xec,0x02},
{0x17,0x00},
{0x18,0x8c},
{0xec,0x04},
{0x01,0x00},
{0x02,0x8c},
//*********************************************************
/////////////////////////////
///Flicker setting
{0xec,0x00},
{0x74,0x18}, // Auto Flicker start 60hz for 7.5fps
/////////////////////////////
// Frame AE
{0xec,0x00},
//{0x73,0x11}, // frame 1/2 jassi
{0x73,0x21}, // frame 1/3
/////////////////////// 1213 setting
{0xec,0x01}, //sdtv
{0x19,0x4d},
{0x1a,0x96},
{0x1b,0x1d},
{0x4a,0x41},
{0x48,0xea},
{0x47,0x41},
{0x49,0xf5},
{0xec,0x00},
{0x44,0x2e},
{0x45,0x2c},
{0x5f,0x18},
{0xec,0x07},
{0x21,0x9c},
{0x22,0x58},
{0xec,0x00}, // bpr
{0x87,0x00},
{0x86,0x48},
{0xec,0x01},
{0x8b,0x23}, // Full YC
{0x35,0xff}, //Y gamma
{0x5c,0xff}, //C gamma
{0xec,0x00}, //Bally adatpion
//{0x74,0x04}, // Auto Flicker start 60hz for 7.5fps jassi
{0x74,0x08}, // Auto Flicker start 60hz for 7.5fps
//{0x73,0x51}, jassi
{0x73,0x21},
// {0x72,0x78}, //MCLK 24Mhz jassi
// {0x72,0xA0}, //MCLK 32Mhz
{0x72,0xF0}, //MCLK 48Mhz
{0xec,0x04},
{0x01,0x05}, //4fps
{0x02,0x8c},
{0xec,0x03},
{0x57,0x03},
{0x58,0x09},
{0x5b,0x02},
{0x5c,0x84},
{0x5f,0x02},
{0x60,0x84},
{0x69,0x02},
{0x6a,0x84},
{0x63,0x02},
{0x64,0x04},
{0x6d,0x02},
{0x6e,0x04},
{0x65,0x02},
{0x66,0x10},
{0x6f,0x02},
{0x70,0x10},
{0xec,0x03},
{0x5e,0x38},
{0x52,0x48}, //30fps
{0xec,0x02},
{0x02,0x0d}, //9bit
{0x1f,0x07}, //global gain
{0xec,0x07},
{0x63,0x0a},
{0xec,0x03},
{0x56,0x04}, // 04->05 05->04
{0xec,0x04},
{0x06,0x05}, // 04->05
{0xec,0x07}, //bpr by pyo
{0x21,0x9c},
{0x22,0x58},
{0xec,0x00}, //<============ page 0
{0x87,0x00},
{0x86,0x48}, //bpr by pyo
{0x02,0x31}, //<============ page 0 : addr.- 0x2 : value - 1 [VGA(640x480)]
{0xec,0x01},
{0x21,0x40},
{0x22,0x40},
{0x23,0x00},
{0x24,0x00},
{0xec,0x00},
{0x6d,0x00},
{0x6c,0xf0},
{0x86,0x10},
{0xec,0x07},
{0x9d,0x10},
{0xec,0x00},
{0x75,0x04},
{0x96,0x06},
{0x78,0x68},
{0x66,0x02},
{0x94,0x03},
{0x97,0x03},
};
#endif
#elif defined(CONFIG_VIDEO_SAMSUNG_S5K3BA)
// For SVGA (800 x 600)
s5k3xa_t s5k3ba_reg[] =
{
//[[CAMIF_POWER_UP]]
{0xfc, 0x02},
{0x52, 0x86}, // PLL M
//{0x52, 0x80}, // PLL M
//{0x52, 0x64}, // PLL M
{0xfc, 0x01},
{0x04, 0x03}, // Original ARM Clock Divider
//{0x04, 0x02},
{0xfc, 0x02},
//{0x50, 0x5B}, //Original
{0x50, 0x59}, // Input Clock 25Mhz
{0xfc, 0x02},
{0x30, 0x84}, // Analog offset
{0x3d, 0x26}, // ADLC enable
{0x4f, 0x7a}, // I/O driving strength 7mA
//s45c0 // CDS S1S timing for HN <20><><EFBFBD><EFBFBD> <- CC
{0xfc, 0x03},
//{0x00, 0x02},
//s2d03 //02
{0xfc, 0x07},
{0x58, 0x10},
{0x59, 0x00},
{0x5a, 0x00},
{0x5b, 0x6c},
{0xfc, 0xf0},
{0x00, 0x40},
{0xfc, 0x01},
//{0x02, 0x02}, // YCbCr Order
//sfc05
//s112e // Cb coef.
{0xfc, 0x05}, // YCbCr Coef
{0x11, 0x2e},
//s113d //2e // Blue saturation
{0x75, 0x05}, // scaler input vsync start
{0x8c, 0xb1}, // CLIP V size L
{0x8d, 0x04}, // CLIP V size H
{0x77, 0xb1}, // scaler input vsync height
{0xfc, 0x03}, // UXGA Size
{0x12, 0x05},
{0x26, 0xb1},
{0x27, 0x04},
{0x14, 0xb1},
///////////////////////////////////////////
{0xfc, 0x02},
{0x4a, 0xc1}, // SC type
{0x37, 0x16}, // SC type
{0x47, 0xc4}, // r-ramp by chin
//////////////////////////////////////////
//////////////////////////////////////////
// Must Mirro Function
{0xfc, 0x07},
{0x69, 0x00}, // Mirror XOR
{0xfc, 0x00},
{0x23, 0x91}, // Disable wcp/wrd
// End Mirror
//////////////////////////////////////////
/////////////////////////////////////////
// Special Effect Cr Cb setting
{0xfc, 0x07},
{0x30, 0x20},
{0x31, 0xc0},
{0x32, 0xc0},
{0x33, 0x40},
// End
/////////////////////////////////////////
// AWB Window Area
//sfc01
//sc401
//sc54e
//sc76e
// color matrix
{0xfc, 0x01},
{0x51, 0x06}, //06
{0x52, 0x68}, //68 //68
{0x53, 0xFE}, //FE
{0x54, 0x23}, //23
{0x55, 0xFF}, //FF
{0x56, 0x88}, //88
//
{0x57, 0xFE}, //FE
{0x58, 0x00}, //00
{0x59, 0x07}, //07
{0x5A, 0x1F}, ////1F //1F //1F
{0x5B, 0xFE}, //FE
{0x5C, 0xF3}, //F3
//
{0x5D, 0xFF}, //FF
{0x5E, 0x00}, //00
{0x5F, 0xFC}, //FC
{0x60, 0x6F}, //df //6F //6F
{0x61, 0x08}, //08
{0x62, 0x9F}, //bf //9F //9F
//Edge
{0xfc, 0x05},
{0x2c, 0x0f}, //0a //10 //14 // positive gain
{0x30, 0x0c}, //10 //14 // negative edge gain
{0x34, 0x12}, /////// // APTCLP
{0x35, 0x06}, //0c //0a // APTSC
{0x36, 0x0b}, // ENHANCE
{0x3f, 0x00}, // NON-LIN
{0x45, 0x30}, // EGREF
{0x47, 0x60}, // LLREF
{0x48, 0x08}, // by chin
{0x49, 0x39}, // CSSEL EGSEL CS_DLY by
{0x47, 0x00},
{0x40, 0x41}, // Y delay
//Gamma 2
{0xfc, 0x01},
{0x6F, 0x08}, // R
{0x70, 0x10},
{0x71, 0x40},
{0x72, 0xd0},
{0x73, 0x00},
{0x74, 0xa8},
{0x75, 0x08},
{0x76, 0x68},
{0x77, 0xba},
{0x78, 0x6a},
{0x79, 0x08},
{0x7A, 0x4a},
{0x7B, 0x6c},
{0x7C, 0x8a},
{0x7D, 0xff},
{0x7E, 0x9e},
{0x7F, 0xb0},
{0x80, 0xc0},
{0x81, 0xd0},
{0x82, 0xff},
{0x83, 0xde},
{0x84, 0xe6},
{0x85, 0xea},
{0x86, 0xff},
{0x87, 0x08}, //G
{0x88, 0x40},
{0x89, 0x78},
{0x8A, 0xf0},
{0x8B, 0x00},
{0x8C, 0xb0},
{0x8D, 0x10},
{0x8E, 0x68},
{0x8F, 0xb6},
{0x90, 0x6a},
{0x91, 0x04},
{0x92, 0x30},
{0x93, 0x53},
{0x94, 0x74},
{0x95, 0xff},
{0x96, 0x8d},
{0x97, 0xa2},
{0x98, 0xb6},
{0x99, 0xc8},
{0x9A, 0xff},
{0x9B, 0xd6},
{0x9C, 0xe0},
{0x9D, 0xea},
{0x9E, 0xff},
{0x9F, 0x08}, //B
{0xA0, 0x40},
{0xA1, 0x78},
{0xA2, 0xf0},
{0xA3, 0x00},
{0xA4, 0xb0},
{0xA5, 0x10},
{0xA6, 0x68},
{0xA7, 0xba},
{0xA8, 0x6a},
{0xA9, 0x08},
{0xAA, 0x3a},
{0xAB, 0x60},
{0xAC, 0x80},
{0xAD, 0xff},
{0xAE, 0x95},
{0xAF, 0xa8},
{0xB0, 0xba},
{0xB1, 0xcc},
{0xB2, 0xff},
{0xB3, 0xd8},
{0xB4, 0xe2},
{0xB5, 0xea},
{0xB6, 0xff},
{0xfc, 0x00}, // Hue Gain
{0x48, 0x44},
{0x49, 0x60},
{0x4a, 0x00},
{0x4b, 0x18},
{0x4c, 0x58},
{0x4d, 0x70}, //60
{0x4e, 0x00},
{0x4f, 0x00},
{0x50, 0x44},
{0x51, 0x60},
{0x52, 0x00},
{0x53, 0x18},
{0x54, 0x58},
{0x55, 0x70}, //60
{0x56, 0x00},
{0x57, 0x00},
{0x58, 0x44},
{0x59, 0x60},
{0x5a, 0x00},
{0x5b, 0x18},
{0x5c, 0x50},
{0x5d, 0x48},
{0x5e, 0x08},
{0x5f, 0x05}, //00
//ISP_tuning
{0xfc, 0x00},
{0x01, 0x00}, // I2C hold mode off
//s2222 // I2C master ctrl.
//s2d5a // frame AE start 50
{0x3e, 0x10}, // Y_min Y min level limit value of AWB ODM
{0xfc, 0x01},
{0x00, 0x00}, // ISP BPR Off
{0x0c, 0x02}, // Full YC
{0xc8, 0xe0}, //f0 // AWB Y Max
////////////////////////////////
// 2005.07.17 cspyo set
///////////////////////////////
{0xfc, 0x00},
{0x24, 0x45}, // zoom skip 5fps
{0x6c, 0xb8}, //ba //d2 //d8 // AE target
{0x6d, 0x00}, //
{0x78, 0x60}, // AGC Max
{0x79, 0xfb}, //fc // R gain
{0x7a, 0x03}, // B gain
{0x81, 0x00}, // AWB G gain suppress disable
{0x29, 0x04}, // Y level
{0x2a, 0x10}, //50 // Y level
{0x2b, 0x04}, // color level H
{0x2c, 0x00}, //20 // color level L
{0xfc, 0x07},
{0x11, 0x00}, // G offset
{0x37, 0x00}, // Flicker Add
{0xfc, 0x00},
{0x72, 0xa0}, // Flicker for 32MHz
{0x74, 0x08}, // flicker 60Hz
{0xfc, 0x05},
{0x64, 0x02}, // Darkslice R
{0x65, 0xfe}, // Darkslice G
{0x66, 0xff}, // Darkslice B
////////////////////////////////////
{0xfc, 0x00},
{0x7e, 0xfc},
//s7e8c //NR GrGb off
// [7]: BPR [6]:Noise Filter(1D/NR) [4]: GrGb Enable [3]:BPR Data Threshold
// [2]: color suppress [1]: Y gain suppress [0]: Digital Clamp
///////////////////////////////////
////////////////////////////////////
// GrGb Correction setting
{0xfc, 0x01},
{0x44, 0x0c},
//s4400
/// [4]: GrGb full [3]: GrGb On
/// [2]: GrGb Rb On
{0xfc, 0x0b},
{0x21, 0x00}, // Start AGC
{0x22, 0x10}, // AGCMIN
{0x23, 0x50}, // AGCMAX
{0x24, 0x18}, //0e //12 //17 // G Th AGCMIN(23d)
{0x25, 0x32}, // G Th AGCMAX(50d)
{0x26, 0x18}, //0e //12 //17 // RB Th AGCMIN
{0x27, 0x32}, // RB Th AGCMAX
// GrGb Correction setting End
///////////////////////////////////
// BPR Setting
{0xfc, 0x01},
{0x3f, 0x00}, // setting because S/W bug
{0xfc, 0x0b},
{0x0b, 0x00}, // ISP BPR On Start
{0x0c, 0x00}, // Th13 AGC Min
{0x0d, 0x40}, //5a // Th13 AGC Max
{0x0e, 0x01}, //00 // Th1 Max H for AGCMIN
{0x0f, 0xff}, //c0 // Th1 Max L for AGCMIN
{0x10, 0x00}, // Th1 Min H for AGCMAX
{0x11, 0x10}, //00 // Th1 Min L for AGCMAX
{0x12, 0xff}, // Th3 Max H for AGCMIN
{0x13, 0xff}, // Th3 Max L for AGCMIN
{0x14, 0xff}, // Th3 Min H for AGCMAX
{0x15, 0xff}, // Th3 Min L for AGCMAX
///////////////////////////////////////////
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
//s4b00 // NR Enable
{0xfc, 0x0b},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2a, 0x0a}, //14 // SIG Th AGCMIN L
{0x2b, 0x00}, // SIG Th AGCMAX H
{0x2c, 0x0a}, //14 // SIG Th AGCMAX L
{0x2d, 0x00}, // PRE Th AGCMIN H
{0x2e, 0x70}, //50 //64 // PRE Th AGCMIN L(100d)
{0x2f, 0x01}, // PRE Th AGCMAX H(300d)
{0x30, 0x2c}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0x70}, //50 //64 // POST Th AGCMIN L(100d)
{0x33, 0x01}, // POST Th AGCMAX H(300d)
{0x34, 0x2c}, // POST Th AGCMAX L
// NR Setting End
////////////////////////////////
// Color suppress setting
{0xfc, 0x0b},
{0x08, 0x50}, // C suppress AGC MIN
{0x09, 0x04}, // C suppress MIN H
{0x0a, 0x00}, // C suppress MIN L
// C Suppress Setting End
///////////////////////////////
// 1D Y LPF Filter
{0xfc, 0x01},
//s05e0 // Default s60
{0x05, 0x60}, // Default s60
//[7]: Y LPF filter On [6]: Clap On
{0xfc, 0x0b},
{0x35, 0x00}, // YLPF Start AGC
{0x36, 0x50}, // YLPF01 AGCMIN
{0x37, 0x50}, // YLPF01 AGCMAX
{0x38, 0x00}, // YLPF SIG01 Th AGCMINH
{0x39, 0x00}, // YLPF SIG01 Th AGCMINL
{0x3a, 0x00}, // YLPF SIG01 Th AGCMAXH
{0x3b, 0xa0}, // YLPF SIG01 Th AGCMAXH
{0x3c, 0x50}, // YLPF02 AGCMIN
{0x3d, 0x50}, // YLPF02 AGCMAX
{0x3e, 0x00}, // YLPF SIG02 Th AGCMINH
{0x3f, 0x00}, // YLPF SIG02 Th AGCMINL
{0x40, 0x00}, // YLPF SIG02 Th AGCMAXH
{0x41, 0xa0}, // YLPF SIG02 Th AGCMAXH
// Y LPF Filter setting End
//------------------------------------------------------------------
/// Set File
/// - S5K3BAFB_CRF_June02+yihan_050707.xls generates
/// - date : 2005-07-08
///------------------------------------------------------------------
/// Page : ISP Page 9
{0xfc, 0x09},
{0x00, 0x02}, // shading on
{0x01, 0x06}, // size
{0x02, 0x40},
{0x03, 0x04},
{0x04, 0xB0},
{0x05, 0x03}, // shading center R
{0x06, 0x19},
{0x07, 0x02},
{0x08, 0x75},
{0x09, 0x03}, // shading center R
{0x0A, 0x1b},
{0x0b, 0x02},
{0x0c, 0x7a},
{0x0d, 0x03}, // shading center R
{0x0e, 0x09},
{0x0f, 0x02},
{0x10, 0x7d},
{0x35, 0x00}, // shading R
{0x36, 0xff},
{0x37, 0x01},
{0x38, 0x06},
{0x39, 0x01},
{0x3A, 0x1d},
{0x3B, 0x01},
{0x3C, 0x44},
{0x3D, 0x01},
{0x3E, 0x5d},
{0x3F, 0x01},
{0x40, 0x7c},
{0x41, 0x01},
{0x42, 0x97},
{0x43, 0x01},
{0x44, 0xba},
{0x45, 0x01}, // shading G
{0x46, 0x01},
{0x47, 0x01},
{0x48, 0x08},
{0x49, 0x01},
{0x4A, 0x1d},
{0x4B, 0x01},
{0x4C, 0x40},
{0x4D, 0x01},
{0x4E, 0x58},
{0x4F, 0x01},
{0x50, 0x73},
{0x51, 0x01},
{0x52, 0x8a},
{0x53, 0x01},
{0x54, 0xa6},
{0x55, 0x00}, // shading B
{0x56, 0xff},
{0x57, 0x01},
{0x58, 0x05},
{0x59, 0x01},
{0x5A, 0x1a},
{0x5B, 0x01},
{0x5C, 0x3c},
{0x5D, 0x01},
{0x5E, 0x52},
{0x5F, 0x01},
{0x60, 0x6e},
{0x61, 0x01},
{0x62, 0x8b},
{0x63, 0x01},
{0x64, 0xb3},
// sub-sampling
{0xfc, 0x03},
//{0x2d, 0x01}, // UXGA YCrCb Order
{0x2d, 0x06}, // UXGA YCrCb Order
{0x12, 0x05},
{0x26, 0xb1},
{0x27, 0x04},
{0x14, 0xb1},
{0xfc, 0x04},
{0x14, 0xb1},
{0x72, 0x05}, // H2 V1
{0x74, 0xb1},
{0xa2, 0x05}, // H1 V2
{0xa3, 0x02},
{0xa4, 0x59},
{0xa7, 0x59},
{0xa8, 0x02},
{0xae, 0x59},
{0xaf, 0x02},
{0xb6, 0x59},
{0xb7, 0x02},
{0xd2, 0x05}, // H2 V2
{0xd3, 0x02},
{0xd4, 0x59},
{0xd7, 0x59},
{0xd8, 0x02},
{0xde, 0x59},
{0xdf, 0x02},
{0xe6, 0x59},
{0xe7, 0x02},
{0xfc, 0x14}, // H4 V1
{0x05, 0x98},
{0x0e, 0x02},
{0x12, 0x05},
{0x13, 0x04},
{0x14, 0xb1},
{0x17, 0xb0},
{0x18, 0x04},
{0x1e, 0xb0},
{0x1f, 0x04},
{0x26, 0xb1},
{0x27, 0x04},
{0x35, 0x98}, // H4 V4
{0x3e, 0x02},
{0x42, 0x05},
{0x43, 0x01},
{0x44, 0x2d},
{0x47, 0x2d},
{0x48, 0x01},
{0x4e, 0x2d},
{0x4f, 0x01},
{0x56, 0x2e},
{0x57, 0x01},
// AE Window Size control for sub-sampling
{0xfc, 0x06},
{0x12, 0x00}, // H=2 V=1(800*1200)
{0x13, 0x61}, // AE H End
{0x16, 0x00}, // AE V End
{0x17, 0x94},
{0x22, 0x00}, // H=1 V=2(1600*600)
{0x23, 0xc5}, // AE H End
{0x26, 0x00}, // AE V End
{0x27, 0x4b},
{0x32, 0x00}, // H=2 V=2(800*600)
{0x33, 0x61}, // AE H End
{0x36, 0x00}, // AE V End
{0x37, 0x48},
{0x38, 0x00}, // AWB Window Size
{0x39, 0x0a},
{0x3a, 0x00},
{0x3b, 0x61},
{0x3c, 0x00},
{0x3d, 0x75},
{0x3e, 0x00},
{0x3f, 0x3e},
{0x42, 0x00}, // H=4 V=1(400*1200)
{0x43, 0x2f}, // AE H End
{0x46, 0x00}, // AE V End
{0x47, 0x97},
{0x52, 0x00}, // H=4 V=4(400*300)
{0x53, 0x30}, // AE H End
{0x56, 0x00}, // AE V End
{0x57, 0x26},
// white point
{0xfc, 0x00},
{0x40, 0x78}, //7d a
{0x41, 0xe0}, //e2
{0x42, 0x83}, //95 12
{0x43, 0xc6}, //ba c
{0x44, 0xad}, //bc f
{0x45, 0x9d}, //99 4
{0x34, 0x18}, //115
{0x35, 0x14}, //02
{0x36, 0x04}, //04
{0x37, 0x12}, //04
{0x38, 0x06}, //03
{0x39, 0x1d}, //18 //25
{0x3a, 0x14}, //12 //22 //1f
{0x3b, 0x2c}, //16 //18 //1a
{0xfc, 0x20}, // AE window weight
{0x60, 0x00},
{0x61, 0x00},
{0x62, 0x00},
{0x63, 0x00},
{0x64, 0x11},
{0x65, 0x11},
{0x66, 0x11},
{0x67, 0x11},
{0x68, 0x11},
{0x69, 0x22},
{0x6a, 0x22},
{0x6b, 0x11},
{0x6c, 0x11},
{0x6d, 0x22},
{0x6e, 0x22},
{0x6f, 0x11},
{0x70, 0x11},
{0x71, 0x22},
{0x72, 0x22},
{0x73, 0x11},
{0x74, 0x11},
{0x75, 0x22},
{0x76, 0x22},
{0x77, 0x11},
{0x78, 0x33},
{0x79, 0x33},
{0x7a, 0x33},
{0x7b, 0x33},
{0x7c, 0x33},
{0x7d, 0x33},
{0x7e, 0x33},
{0x7f, 0x33},
{0xfc, 0x01},
{0x02, 0x02},
{0xfc, 0x02},
{0x30, 0x83},
{0x44, 0x5b}, // clamp enable
{0x55, 0x03},
{0xfc, 0x00},
{0x62, 0x02},
{0xfc, 0x04},
{0xee, 0x08},
{0xfc, 0x03},
{0x2e, 0x08},
{0xfc, 0x02},
{0x11, 0x11},
{0xfc, 0x01},
{0x4d, 0x08}, // RV con, Red pixel Ordering
//{0x01, 0x00}, // PCLK
{0x01, 0x01}, // Inversion PCLK
{0xfc, 0x00},
{0x02, 0x00}, // UXGA Size Out
// for 800x600(SVGA)
// Page 0
{0xfc, 0x00},
{0x02, 0x09}, // 800*600 sub-sampling
// Page 9
{0xfc, 0x09}, // 800*600 shading delta value
{0x1D, 0xFF},
{0x1E, 0xFF},
{0x1F, 0xFF},
{0x20, 0xFF},
{0x21, 0xFF},
{0x22, 0xFF},
{0x23, 0xFF},
{0x24, 0xFF},
{0x25, 0xFF},
{0x26, 0xFF},
{0x27, 0xFF},
{0x28, 0xFF},
{0x29, 0xFF},
{0x2A, 0xFF},
{0x2B, 0xFF},
{0x2C, 0xFF},
{0x2D, 0xFF},
{0x2E, 0xFF},
{0x2F, 0xFF},
{0x30, 0xFF},
{0x31, 0xFF},
{0x32, 0xFF},
{0x33, 0xFF},
{0x34, 0xFF},
// Page 1
{0xfc, 0x01},
{0x02, 0x02}, // YCbCr Order
};
#else
#error No samsung CIS moudule !
#endif
// abridged VGA : 640 x 480
s5k3xa_t s5k3aa_reg_vga[] =
{
/* Only for VGA Mode */
{0xec,0x07}, //bpr by pyo
{0x21,0x9c},
{0x22,0x58},
{0xec,0x00},
{0x87,0x00},
{0x86,0x48}, //bpr by pyo
{0xec,0x02},
{0x02,0x0d}, //9bit
{0x1f,0x07}, //global gain
{0xec,0x01},
{0x21,0x40},
{0x22,0x40},
{0x23,0x00},
{0x24,0x00},
{0xec,0x00},
{0x7b,0x00},
{0x73,0x51},
{0x02,0x31}, //YONGKAL
};
// abridged SXGA : 1280 x 1023 (1.3M)
s5k3xa_t s5k3aa_reg_sxga[] =
{
{0xec,0x07},
{0x21,0x90},
{0x22,0x60},
{0xec,0x00},
{0x87,0x00},
{0x86,0x20},
{0xec,0x02},
{0x02,0x0f},
{0x1f,0x0f},
{0xec,0x01},
{0x21,0x50},
{0x22,0x50},
{0x23,0x10},
{0x24,0x10},
{0xec,0x00},
{0x7b,0xff},
{0x73,0x00},
{0x02,0x00},
};
#define PAGE_ADDRESS 0xEC
#define S5K3AA_INIT_REGS (sizeof(s5k3aa_reg)/sizeof(s5k3aa_reg[0]))
#define S5K3AA_SXGA_REGS (sizeof(s5k3aa_reg_sxga)/sizeof(s5k3aa_reg_sxga[0]))
#define S5K3AA_VGA_REGS (sizeof(s5k3aa_reg_vga)/sizeof(s5k3aa_reg_vga[0]))
#define S5K3AA_RISC_REGS 0xEB
#define S5K3AA_ISP_REGS 0xFB /* S5C7323X */
#define S5K3AA_CIS_REGS 0x2F /* S5K437LA03 */
//#define S5K3AA_REGS (S5K3AA_RISC_REGS+S5K3AA_ISP_REGS+S5K3AA_CIS_REGS)
#define S5K3AA_REGS (0x1000)
// For VGA ( 640 x 480) on 3BA module
s5k3xa_t s5k3ba_reg_vga[] =
{
{0xfc, 0x01},
{0x04, 0x03}, //ARM Clock divider(1/4)
//In case of PCLK = 64MHz
{0xfc, 0x02},
{0x52, 0x80}, //PLL M
{0xfc, 0x02},
{0x50, 0x19}, //PLL S,P
{0xfc, 0x07},
{0x58, 0x10},
{0x59, 0x00},
{0x5A, 0x00},
{0x5B, 0x6c},
{0xfc, 0xf0},
{0x00, 0x40},
{0xfc, 0x00},
{0x62, 0x02},
{0xbc, 0xe0}, // AWB_AE_DIFF, 0x03},
{0x2d, 0x02},
{0xfc, 0x01},
{0x02, 0x02}, // YCbCr Order
{0xfc, 0x02},
{0x4a, 0xc1}, // SC type selection
{0x37, 0x18}, //16 // SC type global gain
{0x47, 0xc4}, // r-ramp by chin
{0xfc, 0x01}, //AWB Window Area (except sky)
{0xc4, 0x01},
{0xc5, 0x4e},
{0xc7, 0x6e},
{0xfc, 0x02},
{0x30, 0x84}, //Analog offset
{0xfc, 0x00},
{0x3d, 0x10}, //AWB Low Y limit
{0xfc, 0x02},
{0x3d, 0x06}, //ADLC OFF
{0x44, 0x5b}, //clamp enable
{0x55, 0x03},
{0xfc, 0x06},
{0x0c, 0x01},
{0x0d, 0x4e},
{0x0f, 0x6e},
{0xfc, 0x00},
{0x78, 0x58}, //AGC MAX (30lux_Micron<6F><6E><EFBFBD><EFBFBD>Y=60code)
{0xfc, 0x02},
{0x45, 0x8c}, //CDS timing_<67><5F><EFBFBD><EFBFBD><EFBFBD><EFBFBD> greenish <20>ذ<EFBFBD>(15fps)
{0x49, 0x80}, // APS Current 2uA
{0xfc, 0x01},
{0x25, 0x14}, //10 //Digital Clamp
{0xfc, 0x00},
{0x6c, 0xac}, //AE target (Macbeth white=240)
{0x6d, 0x00},
// 2. ISP tuning
// ISP_tuning
{0xfc, 0x00},
{0x01, 0x00}, // I2C hold mode off
{0xfc, 0x01},
{0x00, 0x00}, // ISP BPR Off
{0x0c, 0x02}, // Full YC
{0xc8, 0x19}, // AWB Y Max
{0xfc, 0x00},
{0x81, 0x00}, // AWB G gain suppress disable
{0x29, 0x04},
{0x2a, 0x00},
{0x2b, 0x04}, // color level
{0x2c, 0x00},
{0xfc, 0x07},
{0x11, 0x00}, // G offset
{0x37, 0x00}, // Flicker Add
{0xfc, 0x00},
{0x72, 0xa0}, // Flicker for 32MHz
{0x74, 0x18}, // Flicker
{0x73, 0x00}, // Frame AE
{0xfc, 0x05},
{0x64, 0x00}, // Darkslice R
{0x65, 0x00}, // Darkslice G
{0x66, 0x00}, // Darkslice B
//Edge
{0xfc, 0x05},
{0x2c, 0x0a}, //14 // positive gain
{0x30, 0x0a}, //10 // negative edge gain
{0x34, 0x1a}, // APTCLP
{0x35, 0x10}, //0a // APTSC
{0x36, 0x0b}, // ENHANCE
{0x3f, 0x00}, // NON-LIN
{0x45, 0x30}, // EGREF
{0x47, 0x00}, // LLREF
{0x48, 0x08}, // by chin
{0x49, 0x39}, // CSSEL EGSEL CS_DLY by
{0x40, 0x41}, // Y delay
{0xfc, 0x00},
{0x7e, 0xfc},
// s7e8c //NR GrGb off
// [7]: BPR [6]:Noise Filter(1D/NR) [4]: GrGb Enable [3]:BPR Data Threshold
// [2]: color suppress [1]: Y gain suppress [0]: Digital Clamp
// GrGb Correction setting
{0xfc, 0x01},
{0x44, 0x0c},
//s4400
/// [4]: GrGb full [3]: GrGb On
/// [2]: GrGb Rb On
{0xfc, 0x0b},
{0x21, 0x00}, // Start AGC
{0x22, 0x10}, // AGCMIN
{0x23, 0x50}, // AGCMAX
{0x24, 0x18}, // G Th AGCMIN(23d)
{0x25, 0x52}, // G Th AGCMAX(50d)
{0x26, 0x38}, // RB Th AGCMIN
{0x27, 0x52}, // RB Th AGCMAX
// GrGb Correction setting End
///////////////////////////////////
// BPR Setting
{0xfc, 0x01},
{0x3f, 0x00}, // setting because S/W bug
{0xfc, 0x0b},
{0x0b, 0x00}, // ISP BPR On Start
{0x0c, 0x00}, // Th13 AGC Min
{0x0d, 0x5a}, // Th13 AGC Max
{0x0e, 0x01}, //00 // Th1 Max H for AGCMIN
{0x0f, 0xff}, //c0 // Th1 Max L for AGCMIN
{0x10, 0x00}, // Th1 Min H for AGCMAX
{0x11, 0x10}, //00 // Th1 Min L for AGCMAX
{0x12, 0xff}, // Th3 Max H for AGCMIN
{0x13, 0xff}, // Th3 Max L for AGCMIN
{0x14, 0xff}, // Th3 Min H for AGCMAX
{0x15, 0xff}, // Th3 Min L for AGCMAX
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
// s4b00 // NR Enable
{0xfc, 0x0b},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2a, 0x0a}, //14 // SIG Th AGCMIN L
{0x2b, 0x00}, // SIG Th AGCMAX H
{0x2c, 0x0a}, //14 // SIG Th AGCMAX L
{0x2d, 0x00}, // PRE Th AGCMIN H
{0x2e, 0xc0}, //64 // PRE Th AGCMIN L(100d)
{0x2f, 0x01}, // PRE Th AGCMAX H(300d)
{0x30, 0x2c}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0xe0}, //64 // POST Th AGCMIN L(100d)
{0x33, 0x01}, // POST Th AGCMAX H(300d)
{0x34, 0x2c}, // POST Th AGCMAX L
// NR Setting End
// Color suppress setting
{0xfc, 0x0b},
{0x08, 0x50}, // C suppress AGC MIN
{0x09, 0x03}, // C suppress MIN H
{0x0a, 0x80}, // C suppress MIN L
// C Suppress Setting End
{0xfc, 0x05},
{0x4a, 0x00}, //01 // Edge Color Suppress, 9/13
// 1D Y LPF Filter
{0xfc, 0x01},
// s05e0 // Default s60
{0x05, 0x60}, // Default s60
// [7]: Y LPF filter On [6]: Clap On
{0xfc, 0x0b},
{0x35, 0x00}, // YLPF Start AGC
{0x36, 0x50}, // YLPF01 AGCMIN
{0x37, 0x50}, // YLPF01 AGCMAX
{0x38, 0x00}, // YLPF SIG01 Th AGCMINH
{0x39, 0x90}, //00 // YLPF SIG01 Th AGCMINL
{0x3a, 0x01}, // YLPF SIG01 Th AGCMAXH
{0x3b, 0xa0}, // YLPF SIG01 Th AGCMAXL
{0x3c, 0x50}, // YLPF02 AGCMIN
{0x3d, 0x50}, // YLPF02 AGCMAX
{0x3e, 0x00}, // YLPF SIG02 Th AGCMINH
{0x3f, 0xa0}, //00 // YLPF SIG02 Th AGCMINL
{0x40, 0x01}, // YLPF SIG02 Th AGCMAXH s73
{0x41, 0xb0}, // YLPF SIG02 Th AGCMAXL
// Y LPF Filter setting End
// SET EDGE COLOR SUPPRESS AND Y-LPF
{0xfc, 0x05},
{0x42, 0x1F},
{0x43, 0x1F},
{0x44, 0x0E},
{0x45, 0x8C}, //
{0x46, 0x7A},
{0x47, 0x60},
{0x48, 0x0C},
{0x49, 0x39},
{0x4A, 0x01},
{0x4B, 0xB1},
{0x4C, 0x3B},
{0x4D, 0x14},
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
// Set multipliers (which are not suppressed)
{0xfc, 0x01},
{0x48, 0x11},
// Suppressed parameters
{0xfc, 0x0B},
{0x21, 0x00},
{0x22, 0x10},
{0x23, 0x60},
{0x24, 0x10},
{0x25, 0x28},
{0x26, 0x08},
{0x27, 0x20},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2A, 0x02}, // SIG Th AGCMIN L
{0x2B, 0x00}, // SIG Th AGCMAX H
{0x2C, 0x14}, // SIG Th AGCMAX L
{0x2D, 0x03}, // PRE Th AGCMIN H
{0x2E, 0x84}, // PRE Th AGCMIN L
{0x2F, 0x03}, // PRE Th AGCMAX H
{0x30, 0x84}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0x00}, // POST Th AGCMIN L
{0x33, 0x00}, // POST Th AGCMAX H
{0x34, 0xC8}, // POST Th AGCMAX L
{0x35, 0x00}, // 1D Y filter setting
{0x36, 0x10},
{0x37, 0x50},
{0x38, 0x00},
{0x39, 0x14},
{0x3A, 0x00},
{0x3B, 0x50},
{0x3C, 0x10},
{0x3D, 0x50},
{0x3E, 0x00},
{0x3F, 0x28},
{0x40, 0x00},
{0x41, 0xA0},
// To avoid AWB tracking @ max AGC gain even though AE is unstable state
{0xfc, 0x00},
{0xba, 0x50}, // AE Target minus AE Average
{0xbb, 0x00},
{0xbc, 0x00},
// 3. AE weight & etc linear
// AE Window Weight linear(EVT1)0929
{0xfc, 0x20}, // upper window weight zero
{0x60, 0x11},
{0x61, 0x11},
{0x62, 0x11},
{0x63, 0x11},
{0x64, 0x11},
{0x65, 0x11},
{0x66, 0x11},
{0x67, 0x11},
{0x68, 0x11},
{0x69, 0x11},
{0x6a, 0x11},
{0x6b, 0x11},
{0x6c, 0x11},
{0x6d, 0x11},
{0x6e, 0x11},
{0x6f, 0x11},
{0x70, 0x11},
{0x71, 0x11},
{0x72, 0x11},
{0x73, 0x11},
{0x74, 0x11},
{0x75, 0x11},
{0x76, 0x11},
{0x77, 0x11},
{0x78, 0x11},
{0x79, 0x11},
{0x7a, 0x11},
{0x7b, 0x11},
{0x7c, 0x11},
{0x7d, 0x11},
{0x7e, 0x11},
{0x7f, 0x11},
// AE window Weight setting End
//hue gain linear
{0xfc, 0x00},
{0x48, 0x40},
{0x49, 0x40},
{0x4a, 0x00},
{0x4b, 0x00},
{0x4c, 0x40},
{0x4d, 0x40},
{0x4e, 0x00},
{0x4f, 0x00},
{0x50, 0x40},
{0x51, 0x40},
{0x52, 0x00},
{0x53, 0x00},
{0x54, 0x40},
{0x55, 0x40},
{0x56, 0x00},
{0x57, 0x00},
{0x58, 0x40},
{0x59, 0x40},
{0x5a, 0x00},
{0x5b, 0x00},
{0x5c, 0x40},
{0x5d, 0x40},
{0x5e, 0x00},
{0x5f, 0x00},
{0x62, 0x00}, //hue enable OFF
// 4. shading (Flex<65><78> 3000K manual shading)
{0xfc, 0x09},
// DSP9_SH_WIDTH_H
{0x01, 0x06},
{0x02, 0x40},
// DSP9_SH_HEIGHT_H
{0x03, 0x04},
{0x04, 0xB0},
{0x05, 0x03},
{0x06, 0x13},
{0x07, 0x02},
{0x08, 0x5A},
{0x09, 0x03},
{0x0A, 0x15},
{0x0B, 0x02},
{0x0C, 0x5B},
{0x0D, 0x03},
{0x0E, 0x0D},
{0x0F, 0x02},
{0x10, 0x5D},
{0x1D, 0x80},
{0x1E, 0x00},
{0x1F, 0x80},
{0x20, 0x00},
{0x23, 0x80},
{0x24, 0x00},
{0x21, 0x80},
{0x22, 0x00},
{0x25, 0x80},
{0x26, 0x00},
{0x27, 0x80},
{0x28, 0x00},
{0x2B, 0x80},
{0x2C, 0x00},
{0x29, 0x80},
{0x2A, 0x00},
{0x2D, 0x80},
{0x2E, 0x00},
{0x2F, 0x80},
{0x30, 0x00},
{0x33, 0x80},
{0x34, 0x00},
{0x31, 0x80},
{0x32, 0x00},
// DSP9_SH_VAL_R0H
{0x35, 0x01},
{0x36, 0x00},
{0x37, 0x01},
{0x38, 0x0F},
{0x39, 0x01},
{0x3A, 0x42},
{0x3B, 0x01},
{0x3C, 0x9C},
{0x3D, 0x01},
{0x3E, 0xD0},
{0x3F, 0x02},
{0x40, 0x0F},
{0x41, 0x02},
{0x42, 0x3D},
{0x43, 0x02},
{0x44, 0x5E},
{0x45, 0x01},
{0x46, 0x00},
{0x47, 0x01},
{0x48, 0x0A},
{0x49, 0x01},
{0x4A, 0x2E},
{0x4B, 0x01},
{0x4C, 0x66},
{0x4D, 0x01},
{0x4E, 0x89},
{0x4F, 0x01},
{0x50, 0xB7},
{0x51, 0x01},
{0x52, 0xD8},
{0x53, 0x01},
{0x54, 0xFA},
// DS9_SH_VAL_B0H
{0x55, 0x01},
{0x56, 0x00},
{0x57, 0x01},
{0x58, 0x0A},
{0x59, 0x01},
{0x5A, 0x28},
{0x5B, 0x01},
{0x5C, 0x59},
{0x5D, 0x01},
{0x5E, 0x7A},
{0x5F, 0x01},
{0x60, 0xA1},
{0x61, 0x01},
{0x62, 0xC0},
{0x63, 0x01},
{0x64, 0xDC},
// DSP9_SH_M_R2_R1H
{0x65, 0x00},
{0x66, 0x9F},
{0x67, 0xE6},
{0x68, 0x02},
{0x69, 0x7F},
{0x6A, 0x9B},
{0x6B, 0x05},
{0x6C, 0x9F},
{0x6D, 0x1E},
{0x6E, 0x07},
{0x6F, 0xA6},
{0x70, 0xCC},
{0x71, 0x09},
{0x72, 0xFE},
{0x73, 0x6E},
{0x74, 0x0C},
{0x75, 0xA6},
{0x76, 0x04},
{0x77, 0x0F},
{0x78, 0x9D},
{0x79, 0x8C},
// DSP9_SH_M_R2_G1H
{0x7A, 0x00},
{0x7B, 0x9F},
{0x7C, 0x95},
{0x7D, 0x02},
{0x7E, 0x7E},
{0x7F, 0x54},
{0x80, 0x05},
{0x81, 0x9C},
{0x82, 0x3E},
{0x83, 0x07},
{0x84, 0xA2},
{0x85, 0xE3},
{0x86, 0x09},
{0x87, 0xF9},
{0x88, 0x53},
{0x89, 0x0C},
{0x8A, 0x9F},
{0x8B, 0x8D},
{0x8C, 0x0F},
{0x8D, 0x95},
{0x8E, 0x91},
// DSP9_SH_M_R2_B1H
{0x8F, 0x00},
{0x90, 0xA1},
{0x91, 0xFF},
{0x92, 0x02},
{0x93, 0x87},
{0x94, 0xFD},
{0x95, 0x05},
{0x96, 0xB1},
{0x97, 0xFA},
{0x98, 0x07},
{0x99, 0xC0},
{0x9A, 0x79},
{0x9B, 0x0A},
{0x9C, 0x1F},
{0x9D, 0xF6},
{0x9E, 0x0C},
{0x9F, 0xD0},
{0xA0, 0x74},
{0xA1, 0x0F},
{0xA2, 0xD1},
{0xA3, 0xF1},
// DSP9_SH_SUB_RR0H
{0xA4, 0x66},
{0xA5, 0x76},
{0xA6, 0x22},
{0xA7, 0x27},
{0xA8, 0x14},
{0xA9, 0x7E},
{0xAA, 0x1F},
{0xAB, 0x86},
{0xAC, 0x1B},
{0xAD, 0x52},
{0xAE, 0x18},
{0xAF, 0x1B},
{0xB0, 0x15},
{0xB1, 0x92},
// DSP9_SH_SUB_RG0H
{0xB2, 0x66},
{0xB3, 0xAA},
{0xB4, 0x22},
{0xB5, 0x38},
{0xB6, 0x14},
{0xB7, 0x88},
{0xB8, 0x1F},
{0xB9, 0x97},
{0xBA, 0x1B},
{0xBB, 0x60},
{0xBC, 0x18},
{0xBD, 0x28},
{0xBE, 0x15},
{0xBF, 0x9D},
// DSP9_SH_SUB_RB0H
{0xC0, 0x65},
{0xC1, 0x23},
{0xC2, 0x21},
{0xC3, 0xB6},
{0xC4, 0x14},
{0xC5, 0x3A},
{0xC6, 0x1F},
{0xC7, 0x1E},
{0xC8, 0x1A},
{0xC9, 0xF8},
{0xCA, 0x17},
{0xCB, 0xCC},
{0xCC, 0x15},
{0xCD, 0x4A},
{0x00, 0x02}, // shading on
{0xfc, 0x00},
{0x79, 0xf4},
{0x7a, 0x09},
// 5.color correction
// 1229 CCM
// 2.0251 -1.0203 -0.0048
// -0.7080 1.8970 -0.1889
// -0.468 -0.444 1.912
{0xfc, 0x01},
{0x51, 0x08}, //R
{0x52, 0x18},
{0x53, 0xfb},
{0x54, 0xec},
{0x55, 0xff},
{0x56, 0xfc},
{0x57, 0xfd}, //G
{0x58, 0x2c},
{0x59, 0x07},
{0x5a, 0x95},
{0x5b, 0xff},
{0x5c, 0x3f},
{0x5d, 0xfe}, //B
{0x5e, 0x22},
{0x5f, 0xfe},
{0x60, 0x3a},
{0x61, 0x07},
{0x62, 0xa5},
//6.gamma
//Gamma
{0xfc, 0x01},
// R
{0x6F, 0x05},
{0x70, 0x14},
{0x71, 0x3c},
{0x72, 0x96},
{0x73, 0x00},
{0x74, 0x2c},
{0x75, 0xa2},
{0x76, 0xfc},
{0x77, 0x44},
{0x78, 0x56},
{0x79, 0x80},
{0x7A, 0xb7},
{0x7B, 0xed},
{0x7C, 0x16},
{0x7D, 0xab},
{0x7E, 0x3c},
{0x7F, 0x61},
{0x80, 0x83},
{0x81, 0xa4},
{0x82, 0xff},
{0x83, 0xc4},
{0x84, 0xe2},
{0x85, 0xff},
{0x86, 0xff},
// G
{0x87, 0x05},
{0x88, 0x14},
{0x89, 0x3c},
{0x8A, 0x96},
{0x8B, 0x00},
{0x8C, 0x2c},
{0x8D, 0xa2},
{0x8E, 0xfc},
{0x8F, 0x44},
{0x90, 0x56},
{0x91, 0x80},
{0x92, 0xb7},
{0x93, 0xed},
{0x94, 0x16},
{0x95, 0xab},
{0x96, 0x3c},
{0x97, 0x61},
{0x98, 0x83},
{0x99, 0xa4},
{0x9A, 0xff},
{0x9B, 0xc4},
{0x9C, 0xe2},
{0x9D, 0xff},
{0x9E, 0xff},
//B
{0x9F, 0x05},
{0xA0, 0x10},
{0xA1, 0x30},
{0xA2, 0x70},
{0xA3, 0x00},
{0xA4, 0x2c},
{0xA5, 0xa2},
{0xA6, 0xfc},
{0xA7, 0x44},
{0xA8, 0x56},
{0xA9, 0x80},
{0xAA, 0xb7},
{0xAB, 0xed},
{0xAC, 0x16},
{0xAD, 0xab},
{0xAE, 0x3c},
{0xAF, 0x61},
{0xB0, 0x83},
{0xB1, 0xa4},
{0xB2, 0xff},
{0xB3, 0xc4},
{0xB4, 0xe2},
{0xB5, 0xff},
{0xB6, 0xff},
// 7.hue
{0xFC, 0x00},
{0x62, 0x00}, // hue auto control off
{0xFC, 0x05},
{0x4E, 0x60},
{0x4F, 0xA0},
{0x50, 0x35},
{0x51, 0xA0},
{0x52, 0x20},
{0x53, 0x01},
{0x54, 0xE0},
{0x55, 0xE0},
{0x56, 0x54},
{0x57, 0x20},
{0x58, 0x20},
{0x59, 0xF0},
// 8.white point
// AWB Start Point
{0xfc, 0x07},
{0x05, 0x00},
{0x06, 0x08},
{0x07, 0x1b},
{0x08, 0xf0},
{0x09, 0x00}, // R
{0x0a, 0xa8},
{0x0b, 0x00}, // B
{0x0c, 0xb0},
{0x0d, 0x00}, // G
{0x0e, 0x40},
{0xfc, 0x00},
{0x70, 0x02},
{0x40, 0x8a}, //2000K
{0x41, 0xe5},
{0x42, 0x95}, //3100K
{0x43, 0xba},
{0x44, 0xbc}, //5100K
{0x45, 0x99},
{0x34, 0x24},
{0x35, 0x10},
{0x36, 0x13},
{0x37, 0x04},
{0x38, 0x10},
{0x39, 0x28},
{0x3a, 0x1e},
{0x3b, 0x2a},
{0x31, 0x00}, // skin tone[6], CW delete[5]
#if 0
// Added by SOP at 02/09/2006
{0xfc, 0x00},
{0x02, 0x00} // Image format from UXGA to VGA
// 0: UXGA, 1: SXGA, 2: VGA, 3: QVGA, 4: QQVGA, 5: CIF, 6: QCIF
#else
{0xfc, 0x00},
{0x72, 0xfa},
{0x74, 0x90},
{0xfc, 0x02},
{0x50, 0x12},
{0x52, 0x7a}, // AWB_AE_DIFF
{0xfc, 0x00},
{0x74, 0x18},
{0xfc, 0x04},
{0xed, 0x02},
{0xc3, 0x76},
{0xd7, 0x58},
{0xdc, 0x80},
{0xdd, 0x02}, // SC type selection
{0xde, 0xe0}, //16 // SC type global gain
{0xdf, 0x01},
{0xe4, 0x80},
{0xe5, 0x02}, // SC type selection
{0xe6, 0xe0}, //16 // SC type global gain
{0xe7, 0x01},
{0xe9, 0x4d},
{0xea, 0x08},
{0xeb, 0x00},
{0xda, 0xcd},
{0xdb, 0xcd},
{0xfc, 0x05}, // AWB_AE_DIFF
{0x64, 0xfe},
{0x65, 0xfe},
{0x66, 0xfd},
{0xfc, 0x0b},
{0x24, 0x20},
{0x26, 0x20},
{0x2e, 0xf0},
{0x32, 0xf0},
{0x39, 0xa0},
{0xfc, 0x00},
{0x02, 0x09},
{0xfc, 0x09},
{0x1d, 0xff},
{0x1e, 0xff},
{0x1f, 0xff},
{0x20, 0xff},
{0x21, 0xff},
{0x22, 0xff},
{0x23, 0xff},
{0x24, 0xff},
{0x25, 0xff},
{0x26, 0xff},
{0x27, 0xff},
{0x28, 0xff},
{0x29, 0xff},
{0x2a, 0xff},
{0x2b, 0xff},
{0x2c, 0xff},
{0x2d, 0xff},
{0x2e, 0xff},
{0x2f, 0xff},
{0x31, 0xff},
{0x32, 0xff},
{0x33, 0xff},
{0x34, 0xff},
#endif
};
// For SXGA (1280 x 1024 = 1.3M) on 3BA module
s5k3xa_t s5k3ba_reg_sxga[] =
{
// PLL SETTING Input = 25Mhz, Output = 64Mhz, UXGA (2Mpixel)
// 1. initial setting
{0xfc, 0x01},
{0x04, 0x03}, //ARM Clock divider(1/4)
//In case of PCLK = 64MHz
{0xfc, 0x02},
{0x52, 0x80}, //PLL M
{0xfc, 0x02},
{0x50, 0x19}, //PLL S,P
{0xfc, 0x07},
{0x58, 0x10},
{0x59, 0x00},
{0x5A, 0x00},
{0x5B, 0x6c},
{0xfc, 0xf0},
{0x00, 0x40},
{0xfc, 0x00},
{0x62, 0x02},
{0xbc, 0xe0}, // AWB_AE_DIFF
{0xfc, 0x03},
{0x2d, 0x02},
{0xfc, 0x01},
{0x02, 0x02}, // YCbCr Order
{0xfc, 0x02},
{0x4a, 0xc1}, // SC type selection
{0x37, 0x18}, //16 // SC type global gain
{0x47, 0xc4}, // r-ramp by chin
{0xfc, 0x01}, //AWB Window Area (except sky)
{0xc4, 0x01},
{0xc5, 0x4e},
{0xc7, 0x6e},
{0xfc, 0x02},
{0x30, 0x84}, //Analog offset
{0xfc, 0x00},
{0x3d, 0x10}, //AWB Low Y limit
{0xfc, 0x02},
{0x3d, 0x06}, //ADLC OFF
{0x44, 0x5b}, //clamp enable
{0x55, 0x03},
{0xfc, 0x06},
{0x0c, 0x01},
{0x0d, 0x4e},
{0x0f, 0x6e},
{0xfc, 0x00},
{0x78, 0x58}, //AGC MAX (30lux_Micron<6F><6E><EFBFBD><EFBFBD>Y=60code)
{0xfc, 0x02},
{0x45, 0x8c}, //CDS timing_<67><5F><EFBFBD><EFBFBD><EFBFBD><EFBFBD> greenish <20>ذ<EFBFBD>(15fps)
{0x49, 0x80}, // APS Current 2uA
{0xfc, 0x01},
{0x25, 0x14}, //10 //Digital Clamp
{0xfc, 0x00},
{0x6c, 0xac}, //AE target (Macbeth white=240)
{0x6d, 0x00},
// 2. ISP tuning
// ISP_tuning
{0xfc, 0x00},
{0x01, 0x00}, // I2C hold mode off
{0xfc, 0x01},
{0x00, 0x00}, // ISP BPR Off
{0x0c, 0x02}, // Full YC
{0xc8, 0x19}, // AWB Y Max
{0xfc, 0x00},
{0x81, 0x00}, // AWB G gain suppress disable
{0x29, 0x04},
{0x2a, 0x00},
{0x2b, 0x04}, // color level
{0x2c, 0x00},
{0xfc, 0x07},
{0x11, 0x00}, // G offset
{0x37, 0x00}, // Flicker Add
{0xfc, 0x00},
{0x72, 0xa0}, // Flicker for 32MHz
{0x74, 0x18}, // Flicker
{0x73, 0x00}, // Frame AE
{0xfc, 0x05},
{0x64, 0x00}, // Darkslice R
{0x65, 0x00}, // Darkslice G
{0x66, 0x00}, // Darkslice B
//Edge
{0xfc, 0x05},
{0x2c, 0x0a}, //14 // positive gain
{0x30, 0x0a}, //10 // negative edge gain
{0x34, 0x1a}, // APTCLP
{0x35, 0x10}, //0a // APTSC
{0x36, 0x0b}, // ENHANCE
{0x3f, 0x00}, // NON-LIN
{0x45, 0x30}, // EGREF
{0x47, 0x00}, // LLREF
{0x48, 0x08}, // by chin
{0x49, 0x39}, // CSSEL EGSEL CS_DLY by
{0x40, 0x41}, // Y delay
{0xfc, 0x00},
{0x7e, 0xfc},
// s7e8c //NR GrGb off
// [7]: BPR [6]:Noise Filter(1D/NR) [4]: GrGb Enable [3]:BPR Data Threshold
// [2]: color suppress [1]: Y gain suppress [0]: Digital Clamp
// GrGb Correction setting
{0xfc, 0x01},
{0x44, 0x0c},
//s4400
/// [4]: GrGb full [3]: GrGb On
/// [2]: GrGb Rb On
{0xfc, 0x0b},
{0x21, 0x00}, // Start AGC
{0x22, 0x10}, // AGCMIN
{0x23, 0x50}, // AGCMAX
{0x24, 0x18}, // G Th AGCMIN(23d)
{0x25, 0x52}, // G Th AGCMAX(50d)
{0x26, 0x38}, // RB Th AGCMIN
{0x27, 0x52}, // RB Th AGCMAX
// GrGb Correction setting End
///////////////////////////////////
// BPR Setting
{0xfc, 0x01},
{0x3f, 0x00}, // setting because S/W bug
{0xfc, 0x0b},
{0x0b, 0x00}, // ISP BPR On Start
{0x0c, 0x00}, // Th13 AGC Min
{0x0d, 0x5a}, // Th13 AGC Max
{0x0e, 0x01}, //00 // Th1 Max H for AGCMIN
{0x0f, 0xff}, //c0 // Th1 Max L for AGCMIN
{0x10, 0x00}, // Th1 Min H for AGCMAX
{0x11, 0x10}, //00 // Th1 Min L for AGCMAX
{0x12, 0xff}, // Th3 Max H for AGCMIN
{0x13, 0xff}, // Th3 Max L for AGCMIN
{0x14, 0xff}, // Th3 Min H for AGCMAX
{0x15, 0xff}, // Th3 Min L for AGCMAX
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
// s4b00 // NR Enable
{0xfc, 0x0b},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2a, 0x0a}, //14 // SIG Th AGCMIN L
{0x2b, 0x00}, // SIG Th AGCMAX H
{0x2c, 0x0a}, //14 // SIG Th AGCMAX L
{0x2d, 0x00}, // PRE Th AGCMIN H
{0x2e, 0xc0}, //64 // PRE Th AGCMIN L(100d)
{0x2f, 0x01}, // PRE Th AGCMAX H(300d)
{0x30, 0x2c}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0xe0}, //64 // POST Th AGCMIN L(100d)
{0x33, 0x01}, // POST Th AGCMAX H(300d)
{0x34, 0x2c}, // POST Th AGCMAX L
// NR Setting End
// Color suppress setting
{0xfc, 0x0b},
{0x08, 0x50}, // C suppress AGC MIN
{0x09, 0x03}, // C suppress MIN H
{0x0a, 0x80}, // C suppress MIN L
// C Suppress Setting End
{0xfc, 0x05},
{0x4a, 0x00}, //01 // Edge Color Suppress, 9/13
// 1D Y LPF Filter
{0xfc, 0x01},
// s05e0 // Default s60
{0x05, 0x60}, // Default s60
// [7]: Y LPF filter On [6]: Clap On
{0xfc, 0x0b},
{0x35, 0x00}, // YLPF Start AGC
{0x36, 0x50}, // YLPF01 AGCMIN
{0x37, 0x50}, // YLPF01 AGCMAX
{0x38, 0x00}, // YLPF SIG01 Th AGCMINH
{0x39, 0x90}, //00 // YLPF SIG01 Th AGCMINL
{0x3a, 0x01}, // YLPF SIG01 Th AGCMAXH
{0x3b, 0xa0}, // YLPF SIG01 Th AGCMAXL
{0x3c, 0x50}, // YLPF02 AGCMIN
{0x3d, 0x50}, // YLPF02 AGCMAX
{0x3e, 0x00}, // YLPF SIG02 Th AGCMINH
{0x3f, 0xa0}, //00 // YLPF SIG02 Th AGCMINL
{0x40, 0x01}, // YLPF SIG02 Th AGCMAXH s73
{0x41, 0xb0}, // YLPF SIG02 Th AGCMAXL
// Y LPF Filter setting End
// SET EDGE COLOR SUPPRESS AND Y-LPF
{0xfc, 0x05},
{0x42, 0x1F},
{0x43, 0x1F},
{0x44, 0x0E},
{0x45, 0x8C}, //
{0x46, 0x7A},
{0x47, 0x60},
{0x48, 0x0C},
{0x49, 0x39},
{0x4A, 0x01},
{0x4B, 0xB1},
{0x4C, 0x3B},
{0x4D, 0x14},
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
// Set multipliers (which are not suppressed)
{0xfc, 0x01},
{0x48, 0x11},
// Suppressed parameters
{0xfc, 0x0B},
{0x21, 0x00},
{0x22, 0x10},
{0x23, 0x60},
{0x24, 0x10},
{0x25, 0x28},
{0x26, 0x08},
{0x27, 0x20},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2A, 0x02}, // SIG Th AGCMIN L
{0x2B, 0x00}, // SIG Th AGCMAX H
{0x2C, 0x14}, // SIG Th AGCMAX L
{0x2D, 0x03}, // PRE Th AGCMIN H
{0x2E, 0x84}, // PRE Th AGCMIN L
{0x2F, 0x03}, // PRE Th AGCMAX H
{0x30, 0x84}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0x00}, // POST Th AGCMIN L
{0x33, 0x00}, // POST Th AGCMAX H
{0x34, 0xC8}, // POST Th AGCMAX L
{0x35, 0x00}, // 1D Y filter setting
{0x36, 0x10},
{0x37, 0x50},
{0x38, 0x00},
{0x39, 0x14},
{0x3A, 0x00},
{0x3B, 0x50},
{0x3C, 0x10},
{0x3D, 0x50},
{0x3E, 0x00},
{0x3F, 0x28},
{0x40, 0x00},
{0x41, 0xA0},
// To avoid AWB tracking @ max AGC gain even though AE is unstable state
{0xfc, 0x00},
{0xba, 0x50}, // AE Target minus AE Average
{0xbb, 0x00},
{0xbc, 0x00},
// 3. AE weight & etc linear
// AE Window Weight linear(EVT1)0929
{0xfc, 0x20}, // upper window weight zero
{0x60, 0x11},
{0x61, 0x11},
{0x62, 0x11},
{0x63, 0x11},
{0x64, 0x11},
{0x65, 0x11},
{0x66, 0x11},
{0x67, 0x11},
{0x68, 0x11},
{0x69, 0x11},
{0x6a, 0x11},
{0x6b, 0x11},
{0x6c, 0x11},
{0x6d, 0x11},
{0x6e, 0x11},
{0x6f, 0x11},
{0x70, 0x11},
{0x71, 0x11},
{0x72, 0x11},
{0x73, 0x11},
{0x74, 0x11},
{0x75, 0x11},
{0x76, 0x11},
{0x77, 0x11},
{0x78, 0x11},
{0x79, 0x11},
{0x7a, 0x11},
{0x7b, 0x11},
{0x7c, 0x11},
{0x7d, 0x11},
{0x7e, 0x11},
{0x7f, 0x11},
// AE window Weight setting End
//hue gain linear
{0xfc, 0x00},
{0x48, 0x40},
{0x49, 0x40},
{0x4a, 0x00},
{0x4b, 0x00},
{0x4c, 0x40},
{0x4d, 0x40},
{0x4e, 0x00},
{0x4f, 0x00},
{0x50, 0x40},
{0x51, 0x40},
{0x52, 0x00},
{0x53, 0x00},
{0x54, 0x40},
{0x55, 0x40},
{0x56, 0x00},
{0x57, 0x00},
{0x58, 0x40},
{0x59, 0x40},
{0x5a, 0x00},
{0x5b, 0x00},
{0x5c, 0x40},
{0x5d, 0x40},
{0x5e, 0x00},
{0x5f, 0x00},
{0x62, 0x00}, //hue enable OFF
// 4. shading (Flex<65><78> 3000K manual shading)
{0xfc, 0x09},
// DSP9_SH_WIDTH_H
{0x01, 0x06},
{0x02, 0x40},
// DSP9_SH_HEIGHT_H
{0x03, 0x04},
{0x04, 0xB0},
{0x05, 0x03},
{0x06, 0x13},
{0x07, 0x02},
{0x08, 0x5A},
{0x09, 0x03},
{0x0A, 0x15},
{0x0B, 0x02},
{0x0C, 0x5B},
{0x0D, 0x03},
{0x0E, 0x0D},
{0x0F, 0x02},
{0x10, 0x5D},
{0x1D, 0x80},
{0x1E, 0x00},
{0x1F, 0x80},
{0x20, 0x00},
{0x23, 0x80},
{0x24, 0x00},
{0x21, 0x80},
{0x22, 0x00},
{0x25, 0x80},
{0x26, 0x00},
{0x27, 0x80},
{0x28, 0x00},
{0x2B, 0x80},
{0x2C, 0x00},
{0x29, 0x80},
{0x2A, 0x00},
{0x2D, 0x80},
{0x2E, 0x00},
{0x2F, 0x80},
{0x30, 0x00},
{0x33, 0x80},
{0x34, 0x00},
{0x31, 0x80},
{0x32, 0x00},
// DSP9_SH_VAL_R0H
{0x35, 0x01},
{0x36, 0x00},
{0x37, 0x01},
{0x38, 0x0F},
{0x39, 0x01},
{0x3A, 0x42},
{0x3B, 0x01},
{0x3C, 0x9C},
{0x3D, 0x01},
{0x3E, 0xD0},
{0x3F, 0x02},
{0x40, 0x0F},
{0x41, 0x02},
{0x42, 0x3D},
{0x43, 0x02},
{0x44, 0x5E},
{0x45, 0x01},
{0x46, 0x00},
{0x47, 0x01},
{0x48, 0x0A},
{0x49, 0x01},
{0x4A, 0x2E},
{0x4B, 0x01},
{0x4C, 0x66},
{0x4D, 0x01},
{0x4E, 0x89},
{0x4F, 0x01},
{0x50, 0xB7},
{0x51, 0x01},
{0x52, 0xD8},
{0x53, 0x01},
{0x54, 0xFA},
// DS9_SH_VAL_B0H
{0x55, 0x01},
{0x56, 0x00},
{0x57, 0x01},
{0x58, 0x0A},
{0x59, 0x01},
{0x5A, 0x28},
{0x5B, 0x01},
{0x5C, 0x59},
{0x5D, 0x01},
{0x5E, 0x7A},
{0x5F, 0x01},
{0x60, 0xA1},
{0x61, 0x01},
{0x62, 0xC0},
{0x63, 0x01},
{0x64, 0xDC},
// DSP9_SH_M_R2_R1H
{0x65, 0x00},
{0x66, 0x9F},
{0x67, 0xE6},
{0x68, 0x02},
{0x69, 0x7F},
{0x6A, 0x9B},
{0x6B, 0x05},
{0x6C, 0x9F},
{0x6D, 0x1E},
{0x6E, 0x07},
{0x6F, 0xA6},
{0x70, 0xCC},
{0x71, 0x09},
{0x72, 0xFE},
{0x73, 0x6E},
{0x74, 0x0C},
{0x75, 0xA6},
{0x76, 0x04},
{0x77, 0x0F},
{0x78, 0x9D},
{0x79, 0x8C},
// DSP9_SH_M_R2_G1H
{0x7A, 0x00},
{0x7B, 0x9F},
{0x7C, 0x95},
{0x7D, 0x02},
{0x7E, 0x7E},
{0x7F, 0x54},
{0x80, 0x05},
{0x81, 0x9C},
{0x82, 0x3E},
{0x83, 0x07},
{0x84, 0xA2},
{0x85, 0xE3},
{0x86, 0x09},
{0x87, 0xF9},
{0x88, 0x53},
{0x89, 0x0C},
{0x8A, 0x9F},
{0x8B, 0x8D},
{0x8C, 0x0F},
{0x8D, 0x95},
{0x8E, 0x91},
// DSP9_SH_M_R2_B1H
{0x8F, 0x00},
{0x90, 0xA1},
{0x91, 0xFF},
{0x92, 0x02},
{0x93, 0x87},
{0x94, 0xFD},
{0x95, 0x05},
{0x96, 0xB1},
{0x97, 0xFA},
{0x98, 0x07},
{0x99, 0xC0},
{0x9A, 0x79},
{0x9B, 0x0A},
{0x9C, 0x1F},
{0x9D, 0xF6},
{0x9E, 0x0C},
{0x9F, 0xD0},
{0xA0, 0x74},
{0xA1, 0x0F},
{0xA2, 0xD1},
{0xA3, 0xF1},
// DSP9_SH_SUB_RR0H
{0xA4, 0x66},
{0xA5, 0x76},
{0xA6, 0x22},
{0xA7, 0x27},
{0xA8, 0x14},
{0xA9, 0x7E},
{0xAA, 0x1F},
{0xAB, 0x86},
{0xAC, 0x1B},
{0xAD, 0x52},
{0xAE, 0x18},
{0xAF, 0x1B},
{0xB0, 0x15},
{0xB1, 0x92},
// DSP9_SH_SUB_RG0H
{0xB2, 0x66},
{0xB3, 0xAA},
{0xB4, 0x22},
{0xB5, 0x38},
{0xB6, 0x14},
{0xB7, 0x88},
{0xB8, 0x1F},
{0xB9, 0x97},
{0xBA, 0x1B},
{0xBB, 0x60},
{0xBC, 0x18},
{0xBD, 0x28},
{0xBE, 0x15},
{0xBF, 0x9D},
// DSP9_SH_SUB_RB0H
{0xC0, 0x65},
{0xC1, 0x23},
{0xC2, 0x21},
{0xC3, 0xB6},
{0xC4, 0x14},
{0xC5, 0x3A},
{0xC6, 0x1F},
{0xC7, 0x1E},
{0xC8, 0x1A},
{0xC9, 0xF8},
{0xCA, 0x17},
{0xCB, 0xCC},
{0xCC, 0x15},
{0xCD, 0x4A},
{0x00, 0x02}, // shading on
{0xfc, 0x00},
{0x79, 0xf4},
{0x7a, 0x09},
// 5.color correction
// 1229 CCM
// 2.0251 -1.0203 -0.0048
// -0.7080 1.8970 -0.1889
// -0.468 -0.444 1.912
{0xfc, 0x01},
{0x51, 0x08}, //R
{0x52, 0x18},
{0x53, 0xfb},
{0x54, 0xec},
{0x55, 0xff},
{0x56, 0xfc},
{0x57, 0xfd}, //G
{0x58, 0x2c},
{0x59, 0x07},
{0x5a, 0x95},
{0x5b, 0xff},
{0x5c, 0x3f},
{0x5d, 0xfe}, //B
{0x5e, 0x22},
{0x5f, 0xfe},
{0x60, 0x3a},
{0x61, 0x07},
{0x62, 0xa5},
//6.gamma
//Gamma
{0xfc, 0x01},
// R
{0x6F, 0x05},
{0x70, 0x14},
{0x71, 0x3c},
{0x72, 0x96},
{0x73, 0x00},
{0x74, 0x2c},
{0x75, 0xa2},
{0x76, 0xfc},
{0x77, 0x44},
{0x78, 0x56},
{0x79, 0x80},
{0x7A, 0xb7},
{0x7B, 0xed},
{0x7C, 0x16},
{0x7D, 0xab},
{0x7E, 0x3c},
{0x7F, 0x61},
{0x80, 0x83},
{0x81, 0xa4},
{0x82, 0xff},
{0x83, 0xc4},
{0x84, 0xe2},
{0x85, 0xff},
{0x86, 0xff},
// G
{0x87, 0x05},
{0x88, 0x14},
{0x89, 0x3c},
{0x8A, 0x96},
{0x8B, 0x00},
{0x8C, 0x2c},
{0x8D, 0xa2},
{0x8E, 0xfc},
{0x8F, 0x44},
{0x90, 0x56},
{0x91, 0x80},
{0x92, 0xb7},
{0x93, 0xed},
{0x94, 0x16},
{0x95, 0xab},
{0x96, 0x3c},
{0x97, 0x61},
{0x98, 0x83},
{0x99, 0xa4},
{0x9A, 0xff},
{0x9B, 0xc4},
{0x9C, 0xe2},
{0x9D, 0xff},
{0x9E, 0xff},
//B
{0x9F, 0x05},
{0xA0, 0x10},
{0xA1, 0x30},
{0xA2, 0x70},
{0xA3, 0x00},
{0xA4, 0x2c},
{0xA5, 0xa2},
{0xA6, 0xfc},
{0xA7, 0x44},
{0xA8, 0x56},
{0xA9, 0x80},
{0xAA, 0xb7},
{0xAB, 0xed},
{0xAC, 0x16},
{0xAD, 0xab},
{0xAE, 0x3c},
{0xAF, 0x61},
{0xB0, 0x83},
{0xB1, 0xa4},
{0xB2, 0xff},
{0xB3, 0xc4},
{0xB4, 0xe2},
{0xB5, 0xff},
{0xB6, 0xff},
// 7.hue
{0xFC, 0x00},
{0x62, 0x00}, // hue auto control off
{0xFC, 0x05},
{0x4E, 0x60},
{0x4F, 0xA0},
{0x50, 0x35},
{0x51, 0xA0},
{0x52, 0x20},
{0x53, 0x01},
{0x54, 0xE0},
{0x55, 0xE0},
{0x56, 0x54},
{0x57, 0x20},
{0x58, 0x20},
{0x59, 0xF0},
// 8.white point
// AWB Start Point
{0xfc, 0x07},
{0x05, 0x00},
{0x06, 0x08},
{0x07, 0x1b},
{0x08, 0xf0},
{0x09, 0x00}, // R
{0x0a, 0xa8},
{0x0b, 0x00}, // B
{0x0c, 0xb0},
{0x0d, 0x00}, // G
{0x0e, 0x40},
{0xfc, 0x00},
{0x70, 0x02},
{0x40, 0x8a}, //2000K
{0x41, 0xe5},
{0x42, 0x95}, //3100K
{0x43, 0xba},
{0x44, 0xbc}, //5100K
{0x45, 0x99},
{0x34, 0x24},
{0x35, 0x10},
{0x36, 0x13},
{0x37, 0x04},
{0x38, 0x10},
{0x39, 0x28},
{0x3a, 0x1e},
{0x3b, 0x2a},
{0x31, 0x00}, // skin tone[6], CW delete[5]
// Added by SOP at 02/09/2006
{0xfc, 0x00},
{0x02, 0x01} // Image format from UXGA to VGA
// 0: UXGA, 1: SXGA, 2: VGA, 3: QVGA, 4: QQVGA, 5: CIF, 6: QCIF
};
// For UXGA (1600 x 1200 = 2M) on 3BA module
s5k3xa_t s5k3ba_reg_uxga[] =
{
//[[CAMIF_POWER_UP]]
{0xfc, 0x02},
{0x52, 0x86}, // PLL M
//{0x52, 0x80}, // PLL M
//{0x52, 0x64}, // PLL M
{0xfc, 0x01},
{0x04, 0x03}, // Original ARM Clock Divider
//{0x04, 0x02},
{0xfc, 0x02},
//{0x50, 0x5B}, //Original
{0x50, 0x59}, // Input Clock 25Mhz
{0xfc, 0x02},
{0x30, 0x84}, // Analog offset
{0x3d, 0x26}, // ADLC enable
{0x4f, 0x7a}, // I/O driving strength 7mA
//s45c0 // CDS S1S timing for HN <20><><EFBFBD><EFBFBD> <- CC
{0xfc, 0x03},
//{0x00, 0x02},
//s2d03 //02
{0xfc, 0x07},
{0x58, 0x10},
{0x59, 0x00},
{0x5a, 0x00},
{0x5b, 0x6c},
{0xfc, 0xf0},
{0x00, 0x40},
{0xfc, 0x01},
//{0x02, 0x02}, // YCbCr Order
//sfc05
//s112e // Cb coef.
{0xfc, 0x05}, // YCbCr Coef
{0x11, 0x2e},
//s113d //2e // Blue saturation
{0x75, 0x05}, // scaler input vsync start
{0x8c, 0xb1}, // CLIP V size L
{0x8d, 0x04}, // CLIP V size H
{0x77, 0xb1}, // scaler input vsync height
{0xfc, 0x03}, // UXGA Size
{0x12, 0x05},
{0x26, 0xb1},
{0x27, 0x04},
{0x14, 0xb1},
///////////////////////////////////////////
{0xfc, 0x02},
{0x4a, 0xc1}, // SC type
{0x37, 0x16}, // SC type
{0x47, 0xc4}, // r-ramp by chin
//////////////////////////////////////////
//////////////////////////////////////////
// Must Mirro Function
{0xfc, 0x07},
{0x69, 0x00}, // Mirror XOR
{0xfc, 0x00},
{0x23, 0x91}, // Disable wcp/wrd
// End Mirror
//////////////////////////////////////////
/////////////////////////////////////////
// Special Effect Cr Cb setting
{0xfc, 0x07},
{0x30, 0x20},
{0x31, 0xc0},
{0x32, 0xc0},
{0x33, 0x40},
// End
/////////////////////////////////////////
// AWB Window Area
//sfc01
//sc401
//sc54e
//sc76e
// color matrix
{0xfc, 0x01},
{0x51, 0x06}, //06
{0x52, 0x68}, //68 //68
{0x53, 0xFE}, //FE
{0x54, 0x23}, //23
{0x55, 0xFF}, //FF
{0x56, 0x88}, //88
//
{0x57, 0xFE}, //FE
{0x58, 0x00}, //00
{0x59, 0x07}, //07
{0x5A, 0x1F}, ////1F //1F //1F
{0x5B, 0xFE}, //FE
{0x5C, 0xF3}, //F3
//
{0x5D, 0xFF}, //FF
{0x5E, 0x00}, //00
{0x5F, 0xFC}, //FC
{0x60, 0x6F}, //df //6F //6F
{0x61, 0x08}, //08
{0x62, 0x9F}, //bf //9F //9F
//Edge
{0xfc, 0x05},
{0x2c, 0x0f}, //0a //10 //14 // positive gain
{0x30, 0x0c}, //10 //14 // negative edge gain
{0x34, 0x12}, /////// // APTCLP
{0x35, 0x06}, //0c //0a // APTSC
{0x36, 0x0b}, // ENHANCE
{0x3f, 0x00}, // NON-LIN
{0x45, 0x30}, // EGREF
{0x47, 0x60}, // LLREF
{0x48, 0x08}, // by chin
{0x49, 0x39}, // CSSEL EGSEL CS_DLY by
{0x47, 0x00},
{0x40, 0x41}, // Y delay
//Gamma 2
{0xfc, 0x01},
{0x6F, 0x08}, // R
{0x70, 0x10},
{0x71, 0x40},
{0x72, 0xd0},
{0x73, 0x00},
{0x74, 0xa8},
{0x75, 0x08},
{0x76, 0x68},
{0x77, 0xba},
{0x78, 0x6a},
{0x79, 0x08},
{0x7A, 0x4a},
{0x7B, 0x6c},
{0x7C, 0x8a},
{0x7D, 0xff},
{0x7E, 0x9e},
{0x7F, 0xb0},
{0x80, 0xc0},
{0x81, 0xd0},
{0x82, 0xff},
{0x83, 0xde},
{0x84, 0xe6},
{0x85, 0xea},
{0x86, 0xff},
{0x87, 0x08}, //G
{0x88, 0x40},
{0x89, 0x78},
{0x8A, 0xf0},
{0x8B, 0x00},
{0x8C, 0xb0},
{0x8D, 0x10},
{0x8E, 0x68},
{0x8F, 0xb6},
{0x90, 0x6a},
{0x91, 0x04},
{0x92, 0x30},
{0x93, 0x53},
{0x94, 0x74},
{0x95, 0xff},
{0x96, 0x8d},
{0x97, 0xa2},
{0x98, 0xb6},
{0x99, 0xc8},
{0x9A, 0xff},
{0x9B, 0xd6},
{0x9C, 0xe0},
{0x9D, 0xea},
{0x9E, 0xff},
{0x9F, 0x08}, //B
{0xA0, 0x40},
{0xA1, 0x78},
{0xA2, 0xf0},
{0xA3, 0x00},
{0xA4, 0xb0},
{0xA5, 0x10},
{0xA6, 0x68},
{0xA7, 0xba},
{0xA8, 0x6a},
{0xA9, 0x08},
{0xAA, 0x3a},
{0xAB, 0x60},
{0xAC, 0x80},
{0xAD, 0xff},
{0xAE, 0x95},
{0xAF, 0xa8},
{0xB0, 0xba},
{0xB1, 0xcc},
{0xB2, 0xff},
{0xB3, 0xd8},
{0xB4, 0xe2},
{0xB5, 0xea},
{0xB6, 0xff},
{0xfc, 0x00}, // Hue Gain
{0x48, 0x44},
{0x49, 0x60},
{0x4a, 0x00},
{0x4b, 0x18},
{0x4c, 0x58},
{0x4d, 0x70}, //60
{0x4e, 0x00},
{0x4f, 0x00},
{0x50, 0x44},
{0x51, 0x60},
{0x52, 0x00},
{0x53, 0x18},
{0x54, 0x58},
{0x55, 0x70}, //60
{0x56, 0x00},
{0x57, 0x00},
{0x58, 0x44},
{0x59, 0x60},
{0x5a, 0x00},
{0x5b, 0x18},
{0x5c, 0x50},
{0x5d, 0x48},
{0x5e, 0x08},
{0x5f, 0x05}, //00
//ISP_tuning
{0xfc, 0x00},
{0x01, 0x00}, // I2C hold mode off
//s2222 // I2C master ctrl.
//s2d5a // frame AE start 50
{0x3e, 0x10}, // Y_min Y min level limit value of AWB ODM
{0xfc, 0x01},
{0x00, 0x00}, // ISP BPR Off
{0x0c, 0x02}, // Full YC
{0xc8, 0xe0}, //f0 // AWB Y Max
////////////////////////////////
// 2005.07.17 cspyo set
///////////////////////////////
{0xfc, 0x00},
{0x24, 0x45}, // zoom skip 5fps
{0x6c, 0xb8}, //ba //d2 //d8 // AE target
{0x6d, 0x00}, //
{0x78, 0x60}, // AGC Max
{0x79, 0xfb}, //fc // R gain
{0x7a, 0x03}, // B gain
{0x81, 0x00}, // AWB G gain suppress disable
{0x29, 0x04}, // Y level
{0x2a, 0x10}, //50 // Y level
{0x2b, 0x04}, // color level H
{0x2c, 0x00}, //20 // color level L
{0xfc, 0x07},
{0x11, 0x00}, // G offset
{0x37, 0x00}, // Flicker Add
{0xfc, 0x00},
{0x72, 0xa0}, // Flicker for 32MHz
{0x74, 0x08}, // flicker 60Hz
{0xfc, 0x05},
{0x64, 0x02}, // Darkslice R
{0x65, 0xfe}, // Darkslice G
{0x66, 0xff}, // Darkslice B
////////////////////////////////////
{0xfc, 0x00},
{0x7e, 0xfc},
//s7e8c //NR GrGb off
// [7]: BPR [6]:Noise Filter(1D/NR) [4]: GrGb Enable [3]:BPR Data Threshold
// [2]: color suppress [1]: Y gain suppress [0]: Digital Clamp
///////////////////////////////////
////////////////////////////////////
// GrGb Correction setting
{0xfc, 0x01},
{0x44, 0x0c},
//s4400
/// [4]: GrGb full [3]: GrGb On
/// [2]: GrGb Rb On
{0xfc, 0x0b},
{0x21, 0x00}, // Start AGC
{0x22, 0x10}, // AGCMIN
{0x23, 0x50}, // AGCMAX
{0x24, 0x18}, //0e //12 //17 // G Th AGCMIN(23d)
{0x25, 0x32}, // G Th AGCMAX(50d)
{0x26, 0x18}, //0e //12 //17 // RB Th AGCMIN
{0x27, 0x32}, // RB Th AGCMAX
// GrGb Correction setting End
///////////////////////////////////
// BPR Setting
{0xfc, 0x01},
{0x3f, 0x00}, // setting because S/W bug
{0xfc, 0x0b},
{0x0b, 0x00}, // ISP BPR On Start
{0x0c, 0x00}, // Th13 AGC Min
{0x0d, 0x40}, //5a // Th13 AGC Max
{0x0e, 0x01}, //00 // Th1 Max H for AGCMIN
{0x0f, 0xff}, //c0 // Th1 Max L for AGCMIN
{0x10, 0x00}, // Th1 Min H for AGCMAX
{0x11, 0x10}, //00 // Th1 Min L for AGCMAX
{0x12, 0xff}, // Th3 Max H for AGCMIN
{0x13, 0xff}, // Th3 Max L for AGCMIN
{0x14, 0xff}, // Th3 Min H for AGCMAX
{0x15, 0xff}, // Th3 Min L for AGCMAX
///////////////////////////////////////////
// NR Setting
{0xfc, 0x01},
{0x4b, 0x01}, // NR Enable
//s4b00 // NR Enable
{0xfc, 0x0b},
{0x28, 0x00}, //NR Start AGC
{0x29, 0x00}, // SIG Th AGCMIN H
{0x2a, 0x0a}, //14 // SIG Th AGCMIN L
{0x2b, 0x00}, // SIG Th AGCMAX H
{0x2c, 0x0a}, //14 // SIG Th AGCMAX L
{0x2d, 0x00}, // PRE Th AGCMIN H
{0x2e, 0x70}, //50 //64 // PRE Th AGCMIN L(100d)
{0x2f, 0x01}, // PRE Th AGCMAX H(300d)
{0x30, 0x2c}, // PRE Th AGCMAX L
{0x31, 0x00}, // POST Th AGCMIN H
{0x32, 0x70}, //50 //64 // POST Th AGCMIN L(100d)
{0x33, 0x01}, // POST Th AGCMAX H(300d)
{0x34, 0x2c}, // POST Th AGCMAX L
// NR Setting End
////////////////////////////////
// Color suppress setting
{0xfc, 0x0b},
{0x08, 0x50}, // C suppress AGC MIN
{0x09, 0x04}, // C suppress MIN H
{0x0a, 0x00}, // C suppress MIN L
// C Suppress Setting End
///////////////////////////////
// 1D Y LPF Filter
{0xfc, 0x01},
//s05e0 // Default s60
{0x05, 0x60}, // Default s60
//[7]: Y LPF filter On [6]: Clap On
{0xfc, 0x0b},
{0x35, 0x00}, // YLPF Start AGC
{0x36, 0x50}, // YLPF01 AGCMIN
{0x37, 0x50}, // YLPF01 AGCMAX
{0x38, 0x00}, // YLPF SIG01 Th AGCMINH
{0x39, 0x00}, // YLPF SIG01 Th AGCMINL
{0x3a, 0x00}, // YLPF SIG01 Th AGCMAXH
{0x3b, 0xa0}, // YLPF SIG01 Th AGCMAXH
{0x3c, 0x50}, // YLPF02 AGCMIN
{0x3d, 0x50}, // YLPF02 AGCMAX
{0x3e, 0x00}, // YLPF SIG02 Th AGCMINH
{0x3f, 0x00}, // YLPF SIG02 Th AGCMINL
{0x40, 0x00}, // YLPF SIG02 Th AGCMAXH
{0x41, 0xa0}, // YLPF SIG02 Th AGCMAXH
// Y LPF Filter setting End
//------------------------------------------------------------------
/// Set File
/// - S5K3BAFB_CRF_June02+yihan_050707.xls generates
/// - date : 2005-07-08
///------------------------------------------------------------------
/// Page : ISP Page 9
{0xfc, 0x09},
{0x00, 0x02}, // shading on
{0x01, 0x06}, // size
{0x02, 0x40},
{0x03, 0x04},
{0x04, 0xB0},
{0x05, 0x03}, // shading center R
{0x06, 0x19},
{0x07, 0x02},
{0x08, 0x75},
{0x09, 0x03}, // shading center R
{0x0A, 0x1b},
{0x0b, 0x02},
{0x0c, 0x7a},
{0x0d, 0x03}, // shading center R
{0x0e, 0x09},
{0x0f, 0x02},
{0x10, 0x7d},
{0x35, 0x00}, // shading R
{0x36, 0xff},
{0x37, 0x01},
{0x38, 0x06},
{0x39, 0x01},
{0x3A, 0x1d},
{0x3B, 0x01},
{0x3C, 0x44},
{0x3D, 0x01},
{0x3E, 0x5d},
{0x3F, 0x01},
{0x40, 0x7c},
{0x41, 0x01},
{0x42, 0x97},
{0x43, 0x01},
{0x44, 0xba},
{0x45, 0x01}, // shading G
{0x46, 0x01},
{0x47, 0x01},
{0x48, 0x08},
{0x49, 0x01},
{0x4A, 0x1d},
{0x4B, 0x01},
{0x4C, 0x40},
{0x4D, 0x01},
{0x4E, 0x58},
{0x4F, 0x01},
{0x50, 0x73},
{0x51, 0x01},
{0x52, 0x8a},
{0x53, 0x01},
{0x54, 0xa6},
{0x55, 0x00}, // shading B
{0x56, 0xff},
{0x57, 0x01},
{0x58, 0x05},
{0x59, 0x01},
{0x5A, 0x1a},
{0x5B, 0x01},
{0x5C, 0x3c},
{0x5D, 0x01},
{0x5E, 0x52},
{0x5F, 0x01},
{0x60, 0x6e},
{0x61, 0x01},
{0x62, 0x8b},
{0x63, 0x01},
{0x64, 0xb3},
// sub-sampling
{0xfc, 0x03},
//{0x2d, 0x01}, // UXGA YCrCb Order
{0x2d, 0x06}, // UXGA YCrCb Order
{0x12, 0x05},
{0x26, 0xb1},
{0x27, 0x04},
{0x14, 0xb1},
{0xfc, 0x04},
{0x14, 0xb1},
{0x72, 0x05}, // H2 V1
{0x74, 0xb1},
{0xa2, 0x05}, // H1 V2
{0xa3, 0x02},
{0xa4, 0x59},
{0xa7, 0x59},
{0xa8, 0x02},
{0xae, 0x59},
{0xaf, 0x02},
{0xb6, 0x59},
{0xb7, 0x02},
{0xd2, 0x05}, // H2 V2
{0xd3, 0x02},
{0xd4, 0x59},
{0xd7, 0x59},
{0xd8, 0x02},
{0xde, 0x59},
{0xdf, 0x02},
{0xe6, 0x59},
{0xe7, 0x02},
{0xfc, 0x14}, // H4 V1
{0x05, 0x98},
{0x0e, 0x02},
{0x12, 0x05},
{0x13, 0x04},
{0x14, 0xb1},
{0x17, 0xb0},
{0x18, 0x04},
{0x1e, 0xb0},
{0x1f, 0x04},
{0x26, 0xb1},
{0x27, 0x04},
{0x35, 0x98}, // H4 V4
{0x3e, 0x02},
{0x42, 0x05},
{0x43, 0x01},
{0x44, 0x2d},
{0x47, 0x2d},
{0x48, 0x01},
{0x4e, 0x2d},
{0x4f, 0x01},
{0x56, 0x2e},
{0x57, 0x01},
// AE Window Size control for sub-sampling
{0xfc, 0x06},
{0x12, 0x00}, // H=2 V=1(800*1200)
{0x13, 0x61}, // AE H End
{0x16, 0x00}, // AE V End
{0x17, 0x94},
{0x22, 0x00}, // H=1 V=2(1600*600)
{0x23, 0xc5}, // AE H End
{0x26, 0x00}, // AE V End
{0x27, 0x4b},
{0x32, 0x00}, // H=2 V=2(800*600)
{0x33, 0x61}, // AE H End
{0x36, 0x00}, // AE V End
{0x37, 0x48},
{0x38, 0x00}, // AWB Window Size
{0x39, 0x0a},
{0x3a, 0x00},
{0x3b, 0x61},
{0x3c, 0x00},
{0x3d, 0x75},
{0x3e, 0x00},
{0x3f, 0x3e},
{0x42, 0x00}, // H=4 V=1(400*1200)
{0x43, 0x2f}, // AE H End
{0x46, 0x00}, // AE V End
{0x47, 0x97},
{0x52, 0x00}, // H=4 V=4(400*300)
{0x53, 0x30}, // AE H End
{0x56, 0x00}, // AE V End
{0x57, 0x26},
// white point
{0xfc, 0x00},
{0x40, 0x78}, //7d a
{0x41, 0xe0}, //e2
{0x42, 0x83}, //95 12
{0x43, 0xc6}, //ba c
{0x44, 0xad}, //bc f
{0x45, 0x9d}, //99 4
{0x34, 0x18}, //115
{0x35, 0x14}, //02
{0x36, 0x04}, //04
{0x37, 0x12}, //04
{0x38, 0x06}, //03
{0x39, 0x1d}, //18 //25
{0x3a, 0x14}, //12 //22 //1f
{0x3b, 0x2c}, //16 //18 //1a
{0xfc, 0x20}, // AE window weight
{0x60, 0x00},
{0x61, 0x00},
{0x62, 0x00},
{0x63, 0x00},
{0x64, 0x11},
{0x65, 0x11},
{0x66, 0x11},
{0x67, 0x11},
{0x68, 0x11},
{0x69, 0x22},
{0x6a, 0x22},
{0x6b, 0x11},
{0x6c, 0x11},
{0x6d, 0x22},
{0x6e, 0x22},
{0x6f, 0x11},
{0x70, 0x11},
{0x71, 0x22},
{0x72, 0x22},
{0x73, 0x11},
{0x74, 0x11},
{0x75, 0x22},
{0x76, 0x22},
{0x77, 0x11},
{0x78, 0x33},
{0x79, 0x33},
{0x7a, 0x33},
{0x7b, 0x33},
{0x7c, 0x33},
{0x7d, 0x33},
{0x7e, 0x33},
{0x7f, 0x33},
{0xfc, 0x01},
{0x02, 0x02},
{0xfc, 0x02},
{0x30, 0x83},
{0x44, 0x5b}, // clamp enable
{0x55, 0x03},
{0xfc, 0x00},
{0x62, 0x02},
{0xfc, 0x04},
{0xee, 0x08},
{0xfc, 0x03},
{0x2e, 0x08},
{0xfc, 0x02},
{0x11, 0x11},
{0xfc, 0x01},
{0x4d, 0x08}, // RV con, Red pixel Ordering
//{0x01, 0x00}, // PCLK
{0x01, 0x01}, // Inversion PCLK
{0xfc, 0x00},
{0x02, 0x00}, // UXGA Size Out
};
#define S5K3BA_INIT_REGS (sizeof(s5k3ba_reg)/sizeof(s5k3ba_reg[0]))
#define S5K3BA_UXGA_REGS (sizeof(s5k3ba_reg_uxga)/sizeof(s5k3ba_reg_uxga[0]))
#define S5K3BA_VGA_REGS (sizeof(s5k3ba_reg_vga)/sizeof(s5k3ba_reg_vga[0]))
#define S5K3BA_RISC_REGS 0xEB
#define S5K3BA_ISP_REGS 0xFB /* S5C7323X */
#define S5K3BA_CIS_REGS 0x2F /* S5K437LA03 */
//#define S5K3AA_REGS (S5K3AA_RISC_REGS+S5K3AA_ISP_REGS+S5K3AA_CIS_REGS)
#define S5K3BA_REGS (0x1000)
#endif