add keys,keyboard actions for mini keyboard

This commit is contained in:
cuu
2022-10-11 21:06:57 +08:00
parent 6ee33ba535
commit 1c023901a7
3 changed files with 71 additions and 9 deletions

View File

@@ -106,13 +106,26 @@ const uint16_t keyboard_maps[][MATRIX_KEYS] = {
static uint8_t fn_actions[MATRIX_KEYS]= {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
const uint16_t keys_maps[KEYS_NUM] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, _JOYSTICK_RIGHT, \
_JOYSTICK_A,_JOYSTICK_B, _JOYSTICK_X,_JOYSTICK_Y, \
_LEFT_SHIFT_KEY,KEY_RIGHT_SHIFT,_LEFT_CTRL_KEY, KEY_RIGHT_CTRL, \
_LEFT_ALT, _MOUSE_LEFT, KEY_RIGHT_ALT,_MOUSE_RIGHT, \
_TRACKBALL_BTN };
const uint16_t keys_maps[][KEYS_NUM] = {
[DEF_LAYER] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, _JOYSTICK_RIGHT, \
_JOYSTICK_A,_JOYSTICK_B, _JOYSTICK_X,_JOYSTICK_Y, \
_LEFT_SHIFT_KEY,KEY_RIGHT_SHIFT,_LEFT_CTRL_KEY, KEY_RIGHT_CTRL, \
_LEFT_ALT, _MOUSE_LEFT, KEY_RIGHT_ALT,_MOUSE_RIGHT, \
_TRACKBALL_BTN },
[FN_LAYER] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, _JOYSTICK_RIGHT, \
_JOYSTICK_A,_JOYSTICK_B, _JOYSTICK_X,_JOYSTICK_Y, \
_LEFT_SHIFT_KEY,KEY_RIGHT_SHIFT,_LEFT_CTRL_KEY, KEY_RIGHT_CTRL, \
_CMD_KEY, _MOUSE_LEFT, KEY_RIGHT_ALT,_MOUSE_RIGHT, \
_TRACKBALL_BTN },
};
const uint16_t backlight[4] = {0,32,500,2000};
uint8_t check_pd2(){ // if swtich 2 in back is set to on(HIGH)
return digitalRead(PD2);
@@ -148,6 +161,10 @@ void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
if(k == EMP){
return;
}
if(k != _FN_KEY && k != _FN_LOCK_KEYBOARD && dv->Keyboard_state.lock == 1) {
return;
}
switch(k) {
case KEY_RIGHT_SHIFT:{
@@ -225,7 +242,31 @@ void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
dv->Consumer->release();
}
}break;
case _FN_LOCK_KEYBOARD:{
dv->Keyboard_state.lock = dv->Keyboard_state.lock ^ 1;
}break;
case _FN_KEY:
if(mode == KEY_PRESSED){
dv->Keyboard_state.fn_on = FN_LAYER;
}else if(mode == KEY_RELEASED ) {
//release all pressed fn keys if they still been pressing
for(int i=0;i<64;i++) {
if(fn_actions[i] !=0) {
k = keyboard_maps[dv->Keyboard_state.fn_on][i];
dv->Keyboard->release(k);
fn_actions[i] = 0;
}
}
dv->Keyboard_state.fn_on = 0;
}
break;
case _FN_LIGHT_KEYBOARD: {
dev_term.Keyboard_state.backlight = (dev_term.Keyboard_state.backlight + 1) % 4;
pwmWrite(PA8,backlight[ dev_term.Keyboard_state.backlight ] );
}break;
default:
if(mode == KEY_PRESSED) {
dv->Keyboard->press(k);
@@ -246,14 +287,21 @@ void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) {
uint16_t k;
k = keys_maps[col];
if(dv->Keyboard_state.fn_on > 0){
k = keys_maps[dv->Keyboard_state.fn_on][col];
}else {
k = keyboard_maps[dv->Keyboard_state.layer][col];
}
if(k == EMP){
return;
}
if(dv->Keyboard_state.lock == 1) {
return;
}
switch(k) {
case _LEFT_SHIFT_KEY:
if(mode == KEY_PRESSED) {
@@ -424,6 +472,8 @@ void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) {
case _LEFT_CTRL_KEY:
case _CMD_KEY:
case _LEFT_ALT:
case KEY_RIGHT_CTRL:
case KEY_RIGHT_ALT:
if(mode == KEY_PRESSED){
dv->Keyboard->press(k);
}else {