add keys,keyboard actions for mini keyboard

This commit is contained in:
cuu 2022-10-11 21:06:57 +08:00
parent 6ee33ba535
commit 1c023901a7
3 changed files with 71 additions and 9 deletions

View File

@ -18,6 +18,8 @@ typedef struct keyboard_state{
uint8_t prev_layer; uint8_t prev_layer;
uint8_t fn_on; uint8_t fn_on;
uint8_t shift; uint8_t shift;
uint8_t backlight;//0 1 2 3
uint8_t lock;//0 1
}KEYBOARD_STATE; }KEYBOARD_STATE;
@ -38,5 +40,6 @@ class DEVTERM {
}; };
#define KEYBOARD_PULL 1 // 1 for PULLUP, 0 FOR PULLDOWN #define KEYBOARD_PULL 1 // 1 for PULLUP, 0 FOR PULLDOWN
#define KEYBOARD_LED_PWM_PERIOD 200
#endif #endif

View File

@ -21,6 +21,8 @@ const uint8_t reportDescription[] = {
static const uint32_t LOOP_INTERVAL_MS = 0; static const uint32_t LOOP_INTERVAL_MS = 0;
static TickWaiter<LOOP_INTERVAL_MS> waiter; static TickWaiter<LOOP_INTERVAL_MS> waiter;
HardwareTimer timer(1);
void setup() { void setup() {
USBComposite.setManufacturerString("ClockworkPI"); USBComposite.setManufacturerString("ClockworkPI");
USBComposite.setProductString("DevTerm"); USBComposite.setProductString("DevTerm");
@ -39,6 +41,8 @@ void setup() {
dev_term.Keyboard_state.prev_layer = 0; dev_term.Keyboard_state.prev_layer = 0;
dev_term.Keyboard_state.fn_on = 0; dev_term.Keyboard_state.fn_on = 0;
dev_term.Keyboard_state.shift = 0; dev_term.Keyboard_state.shift = 0;
dev_term.Keyboard_state.backlight = 0;
dev_term.Keyboard_state.lock = 0;
dev_term._Serial = new USBCompositeSerial; dev_term._Serial = new USBCompositeSerial;
@ -54,6 +58,11 @@ void setup() {
dev_term._Serial->println("setup done"); dev_term._Serial->println("setup done");
pinMode(PD2,INPUT);// switch 2 in back pinMode(PD2,INPUT);// switch 2 in back
timer.setPeriod(KEYBOARD_LED_PWM_PERIOD);
pinMode(PA8,PWM);
pwmWrite(PA8,dev_term.Keyboard_state.backlight);
delay(1000); delay(1000);
} }

View File

@ -106,13 +106,26 @@ const uint16_t keyboard_maps[][MATRIX_KEYS] = {
static uint8_t fn_actions[MATRIX_KEYS]= {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; static uint8_t fn_actions[MATRIX_KEYS]= {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
const uint16_t keys_maps[KEYS_NUM] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, _JOYSTICK_RIGHT, \ const uint16_t keys_maps[][KEYS_NUM] = {
_JOYSTICK_A,_JOYSTICK_B, _JOYSTICK_X,_JOYSTICK_Y, \
_LEFT_SHIFT_KEY,KEY_RIGHT_SHIFT,_LEFT_CTRL_KEY, KEY_RIGHT_CTRL, \ [DEF_LAYER] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, _JOYSTICK_RIGHT, \
_LEFT_ALT, _MOUSE_LEFT, KEY_RIGHT_ALT,_MOUSE_RIGHT, \ _JOYSTICK_A,_JOYSTICK_B, _JOYSTICK_X,_JOYSTICK_Y, \
_TRACKBALL_BTN }; _LEFT_SHIFT_KEY,KEY_RIGHT_SHIFT,_LEFT_CTRL_KEY, KEY_RIGHT_CTRL, \
_LEFT_ALT, _MOUSE_LEFT, KEY_RIGHT_ALT,_MOUSE_RIGHT, \
_TRACKBALL_BTN },
[FN_LAYER] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, _JOYSTICK_RIGHT, \
_JOYSTICK_A,_JOYSTICK_B, _JOYSTICK_X,_JOYSTICK_Y, \
_LEFT_SHIFT_KEY,KEY_RIGHT_SHIFT,_LEFT_CTRL_KEY, KEY_RIGHT_CTRL, \
_CMD_KEY, _MOUSE_LEFT, KEY_RIGHT_ALT,_MOUSE_RIGHT, \
_TRACKBALL_BTN },
};
const uint16_t backlight[4] = {0,32,500,2000};
uint8_t check_pd2(){ // if swtich 2 in back is set to on(HIGH) uint8_t check_pd2(){ // if swtich 2 in back is set to on(HIGH)
return digitalRead(PD2); return digitalRead(PD2);
@ -148,6 +161,10 @@ void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
if(k == EMP){ if(k == EMP){
return; return;
} }
if(k != _FN_KEY && k != _FN_LOCK_KEYBOARD && dv->Keyboard_state.lock == 1) {
return;
}
switch(k) { switch(k) {
case KEY_RIGHT_SHIFT:{ case KEY_RIGHT_SHIFT:{
@ -225,7 +242,31 @@ void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
dv->Consumer->release(); dv->Consumer->release();
} }
}break; }break;
case _FN_LOCK_KEYBOARD:{
dv->Keyboard_state.lock = dv->Keyboard_state.lock ^ 1;
}break;
case _FN_KEY:
if(mode == KEY_PRESSED){
dv->Keyboard_state.fn_on = FN_LAYER;
}else if(mode == KEY_RELEASED ) {
//release all pressed fn keys if they still been pressing
for(int i=0;i<64;i++) {
if(fn_actions[i] !=0) {
k = keyboard_maps[dv->Keyboard_state.fn_on][i];
dv->Keyboard->release(k);
fn_actions[i] = 0;
}
}
dv->Keyboard_state.fn_on = 0;
}
break;
case _FN_LIGHT_KEYBOARD: {
dev_term.Keyboard_state.backlight = (dev_term.Keyboard_state.backlight + 1) % 4;
pwmWrite(PA8,backlight[ dev_term.Keyboard_state.backlight ] );
}break;
default: default:
if(mode == KEY_PRESSED) { if(mode == KEY_PRESSED) {
dv->Keyboard->press(k); dv->Keyboard->press(k);
@ -246,14 +287,21 @@ void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) { void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) {
uint16_t k; uint16_t k;
k = keys_maps[col]; if(dv->Keyboard_state.fn_on > 0){
k = keys_maps[dv->Keyboard_state.fn_on][col];
}else {
k = keyboard_maps[dv->Keyboard_state.layer][col];
}
if(k == EMP){ if(k == EMP){
return; return;
} }
if(dv->Keyboard_state.lock == 1) {
return;
}
switch(k) { switch(k) {
case _LEFT_SHIFT_KEY: case _LEFT_SHIFT_KEY:
if(mode == KEY_PRESSED) { if(mode == KEY_PRESSED) {
@ -424,6 +472,8 @@ void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) {
case _LEFT_CTRL_KEY: case _LEFT_CTRL_KEY:
case _CMD_KEY: case _CMD_KEY:
case _LEFT_ALT: case _LEFT_ALT:
case KEY_RIGHT_CTRL:
case KEY_RIGHT_ALT:
if(mode == KEY_PRESSED){ if(mode == KEY_PRESSED){
dv->Keyboard->press(k); dv->Keyboard->press(k);
}else { }else {