add more keys to lock

This commit is contained in:
cuu
2022-11-13 13:30:51 +08:00
parent 521c5f0441
commit 2204b6dfd4
3 changed files with 66 additions and 60 deletions

View File

@@ -41,12 +41,25 @@ void setup() {
dev_term.Keyboard_state.layer = 0;
dev_term.Keyboard_state.prev_layer = 0;
dev_term.Keyboard_state.fn_on = 0;
dev_term.Keyboard_state.shift = 0;
//dev_term.Keyboard_state.shift = 0;
dev_term.Keyboard_state.backlight = 0;
dev_term.Keyboard_state.lock = 0;
dev_term.Keyboard_state.ctrl_lock = 0;
dev_term.Keyboard_state.ctrl_time = 0;
dev_term.Keyboard_state.ctrl_begin = 0;
dev_term.Keyboard_state.ctrl.lock = 0;
dev_term.Keyboard_state.ctrl.time = 0;
dev_term.Keyboard_state.ctrl.begin = 0;
dev_term.Keyboard_state.shift.lock = 0;
dev_term.Keyboard_state.shift.time = 0;
dev_term.Keyboard_state.shift.begin = 0;
dev_term.Keyboard_state.alt.lock = 0;
dev_term.Keyboard_state.alt.time = 0;
dev_term.Keyboard_state.alt.begin = 0;
dev_term.Keyboard_state.fn.lock = 0;
dev_term.Keyboard_state.fn.time = 0;
dev_term.Keyboard_state.fn.begin = 0;
dev_term._Serial = new USBCompositeSerial;
@@ -78,24 +91,34 @@ void setup() {
delay(1000);
}
#define LOCK_TIME 50
//DO NOT USE dev_term._Serial->println(""); in timer interrupt function,will block
void check_keyboard_lock(KEYBOARD_LOCK*lock){
if( lock->begin >0) {
lock->time++;
if( lock->time>=LOCK_TIME && lock->time<200){
lock->lock = 1;
}
if( lock->time > 200){
dev_term.Keyboard->release(lock->begin);
lock->time = 0;
lock->lock = 0;
lock->begin = 0;
}
}
}
#define LOCK_TIME 50
void ctrl_timer_handler(void) {
if( dev_term.Keyboard_state.ctrl_begin >0) {
dev_term.Keyboard_state.ctrl_time++;
check_keyboard_lock(&dev_term.Keyboard_state.ctrl);
check_keyboard_lock(&dev_term.Keyboard_state.shift);
check_keyboard_lock(&dev_term.Keyboard_state.alt);
check_keyboard_lock(&dev_term.Keyboard_state.fn);
if(dev_term.Keyboard_state.ctrl_time>=LOCK_TIME && dev_term.Keyboard_state.ctrl_time<200){
dev_term.Keyboard_state.ctrl_lock = 1;
}
if(dev_term.Keyboard_state.ctrl_time > 200){
dev_term.Keyboard->release(dev_term.Keyboard_state.ctrl_begin);
dev_term.Keyboard_state.ctrl_time = 0;
dev_term.Keyboard_state.ctrl_lock = 0;
dev_term.Keyboard_state.ctrl_begin = 0;
}
}
}
void loop() {