#include "devterm.h" #include "keyboard.h" #include "keys.h" #define EMP 0XFFFF /* B1 joystick up B2 joystick down B3 joystick left B4 joystick right B5 joystick A B6 joystick B B7 joystick X B8 joystick Y B9 left shift B10 Fn B11 left Ctrl B12 Cmd B13 left Alt B14 mouse left B15 mouse mid B16 mouse right */ #define _PRINT_KEY KEY_PRNT_SCRN #define _PAUSE_KEY KEY_PAUSE #define _VOLUME_M KEY_VOLUME_DOWN #define _VOLUME_P KEY_VOLUME_UP #define _LEFT_SHIFT_KEY KEY_LEFT_SHIFT #define _LEFT_CTRL_KEY KEY_LEFT_CTRL #define _CMD_KEY KEY_RIGHT_GUI #define _LEFT_ALT KEY_LEFT_ALT enum SKEYS { _SELECT_KEY =0xe8, //Joystick.button(n) _START_KEY, //Joystick.button(n) _JOYSTICK_UP, //B1 //Joystick.Y() _JOYSTICK_DOWN, //Joystick.Y() _JOYSTICK_LEFT, //Joystick.X() _JOYSTICK_RIGHT, //Joystick.X() _JOYSTICK_A, //Joystick.button(1) _JOYSTICK_B, //Joystick.button(2) _JOYSTICK_X, //Joystick.button(3) _JOYSTICK_Y, //Joystick.button(4) _FN_KEY, _MOUSE_LEFT, // Mouse.press(1) _MOUSE_MID, // Mouse.press(2) _MOUSE_RIGHT, // Mouse.press(3) _FN_KEY_UP_ARROW, // Simulate Mouse.move _FN_KEY_DOWN_ARROW, //Mouse.move _FN_KEY_LEFT_ARROW, //Mouse.move _FN_KEY_RIGHT_ARROW, //Mouse.move _FN_BRIGHTNESS_UP, //USB Consumer brightness up https://github.com/torvalds/linux/blob/7fe10096c1508c7f033d34d0741809f8eecc1ed4/drivers/hid/hid-input.c#L903 _FN_BRIGHTNESS_DOWN, //USB Consumer brightness down }; #define DEF_LAYER 0x00 #define SHI_LAYER 0x01 #define CAPS_LAYER 0x02 #define FN_LAYER 0x03 /* * keyboard_maps * M11 - M18 * M21 - M28 * M31 - M38 * M41 - M48 * M51 - M58 * M61 - M68 * M71 - M78 * M81 - M88 */ const uint16_t keyboard_maps[][MATRIX_ROWS][MATRIX_COLS] = { [DEF_LAYER] = { _SELECT_KEY,_START_KEY,_VOLUME_M,'`','[',']','-','=', \ '1','2','3','4','5','6','7','8',\ '9','0',KEY_ESC,KEY_TAB,KEY_UP_ARROW,KEY_DOWN_ARROW,KEY_LEFT_ARROW,KEY_RIGHT_ARROW, \ 'q','w','e','r','t','y','u','i', \ 'o','p','a','s','d','f','g','h',\ 'j','k','l','z','x','c','v','b', \ 'n','m',',','.','/','\\',';','\'', \ KEY_BACKSPACE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP}, [SHI_LAYER] = {_SELECT_KEY,_START_KEY,_VOLUME_P,'~','{','}','_','+', \ '!','@','#','$','%','^','&','*',\ '(',')',KEY_ESC,KEY_TAB,KEY_PAGE_UP,KEY_PAGE_DOWN,KEY_HOME,KEY_END, \ 'Q','W','E','R','T','Y','U','I', \ 'O','P','A','S','D','F','G','H',\ 'J','K','L','Z','X','C','V','B', \ 'N','M','<','>','?','|',':','"', \ KEY_BACKSPACE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP}, [CAPS_LAYER] = { _SELECT_KEY,_START_KEY,_VOLUME_M,'`','[',']','-','=', \ '1','2','3','4','5','6','7','8',\ '9','0',KEY_ESC,KEY_TAB,KEY_UP_ARROW,KEY_DOWN_ARROW,KEY_LEFT_ARROW,KEY_RIGHT_ARROW, \ 'Q','W','E','R','T','Y','U','I', \ 'O','P','A','S','D','F','G','H',\ 'J','K','L','Z','X','C','V','B', \ 'N','M',',','.','/','\\',';','\'', \ KEY_BACKSPACE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP}, [FN_LAYER] = { _PRINT_KEY,_PAUSE_KEY,_VOLUME_M,'`','[',']',KEY_F11,KEY_F12, \ KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,KEY_F6,KEY_F7,KEY_F8,\ KEY_F9,KEY_F10,KEY_ESC,KEY_CAPS_LOCK,_FN_KEY_UP_ARROW,_FN_KEY_DOWN_ARROW,_FN_KEY_LEFT_ARROW,_FN_KEY_RIGHT_ARROW, \ 'q','w','e','r','t','y','u',KEY_INSERT, \ 'o','p','a','s','d','f','g','h',\ 'j','k','l','z','x','c','v','b', \ 'n','m',',','.','/','\\',';','\'', \ KEY_DELETE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP} }; const uint16_t keys_maps[KEYS_NUM] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, \ _JOYSTICK_RIGHT,_JOYSTICK_A,_JOYSTICK_B, \ _JOYSTICK_X,_JOYSTICK_Y,_LEFT_SHIFT_KEY,_FN_KEY,\ _LEFT_CTRL_KEY,_CMD_KEY , _LEFT_ALT, \ _MOUSE_LEFT,_MOUSE_MID,_MOUSE_RIGHT}; void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) { uint16_t k; k = keyboard_maps[dv->Keyboard_state.layer][row][col]; if(k == EMP){ return; } switch(k) { case _LEFT_SHIFT_KEY: case KEY_RIGHT_SHIFT: if(mode == KEY_PRESSED) { dv->_Serial->println("into shift layer"); dv->Keyboard_state.layer = SHI_LAYER; dv->Keyboard->press(k); }else if(mode == KEY_RELEASED) { dv->_Serial->println("leave shift layer"); dv->Keyboard_state.layer = DEF_LAYER; dv->Keyboard->release(k); } break; case KEY_CAPS_LOCK: if(mode == KEY_PRESSED) { dv->Keyboard_state.layer = CAPS_LAYER; dv->Keyboard->press(k); }else if(mode == KEY_RELEASED) { dv->Keyboard->release(k); if(dv->Keyboard_state.caps_lock == 0) { dv->Keyboard_state.caps_lock = 1; }else{ dv->Keyboard_state.caps_lock = 0; dv->Keyboard_state.layer = DEF_LAYER; } } break; case _SELECT_KEY: dv->Joystick->button(9,mode); break; case _START_KEY: dv->Joystick->button(10,mode); break; case _FN_KEY_UP_ARROW: if(mode == KEY_PRESSED) { dv->Mouse->move(0,-5,0); } break; case _FN_KEY_DOWN_ARROW: if(mode == KEY_PRESSED) { dv->Mouse->move(0,5,0); } break; case _FN_KEY_LEFT_ARROW: if(mode == KEY_PRESSED) { dv->Mouse->move(-5,0,0); } break; case _FN_KEY_RIGHT_ARROW: if(mode == KEY_PRESSED) { dv->Mouse->move(5,0,0); } break; default: if(mode == KEY_PRESSED) { dv->Keyboard->press(k); }else if(mode == KEY_RELEASED) { dv->Keyboard->release(k); } break; } } void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) { uint16_t k; k = keys_maps[col]; if(k == EMP){ return; } switch(k) { case _LEFT_SHIFT_KEY: case KEY_RIGHT_SHIFT: if(mode == KEY_PRESSED) { dv->Keyboard_state.layer = SHI_LAYER; dv->Keyboard->press(k); }else if(mode == KEY_RELEASED) { dv->Keyboard_state.layer = DEF_LAYER; dv->Keyboard->release(k); } break; case _FN_KEY: if(mode == KEY_PRESSED){ dv->Keyboard_state.layer = FN_LAYER; dv->_Serial->println("into fn layer"); }else if(mode == KEY_RELEASED ) { dv->Keyboard_state.layer = DEF_LAYER; dv->_Serial->println("leave fn layer"); } break; case _JOYSTICK_UP: if(mode == KEY_RELEASED){ dv->Joystick->Y(511); }else { dv->Joystick->Y(0); } break; case _JOYSTICK_DOWN: if(mode == KEY_RELEASED){ dv->Joystick->Y(511); }else { dv->Joystick->Y(1023); } break; case _JOYSTICK_LEFT: if(mode == KEY_RELEASED){ dv->Joystick->X(511); }else { dv->Joystick->X(0); } break; case _JOYSTICK_RIGHT: if(mode == KEY_RELEASED){ dv->Joystick->X(511); }else { dv->Joystick->X(1023); } break; case _JOYSTICK_A: dv->Joystick->button(2,mode); break; case _JOYSTICK_B: dv->Joystick->button(3,mode); break; case _JOYSTICK_X: dv->Joystick->button(1,mode); break; case _JOYSTICK_Y: dv->Joystick->button(4,mode); break; case _MOUSE_LEFT: if(mode == KEY_PRESSED){ dv->Mouse->press(1); }else if(mode == KEY_RELEASED){ dv->Mouse->release(1); } break; case _MOUSE_MID: if(mode == KEY_PRESSED){ dv->Mouse->press(2); }else if(mode == KEY_RELEASED){ dv->Mouse->release(2); } break; case _MOUSE_RIGHT: if(mode == KEY_PRESSED){ dv->Mouse->press(3); }else if(mode == KEY_RELEASED){ dv->Mouse->release(3); } break; //_LEFT_CTRL_KEY,_CMD_KEY , _LEFT_ALT case _LEFT_CTRL_KEY: case _CMD_KEY: case _LEFT_ALT: if(mode == KEY_PRESSED){ dv->Keyboard->press(k); }else { dv->Keyboard->release(k); } break; default:break; } }