2021-05-03 10:51:28 +08:00

312 lines
7.8 KiB
C++

#include "devterm.h"
#include "keyboard.h"
#include "keys.h"
#define EMP 0XFFFF
/*
B1 joystick up
B2 joystick down
B3 joystick left
B4 joystick right
B5 joystick A
B6 joystick B
B7 joystick X
B8 joystick Y
B9 left shift
B10 Fn
B11 left Ctrl
B12 Cmd
B13 left Alt
B14 mouse left
B15 mouse mid
B16 mouse right
*/
#define _PRINT_KEY KEY_PRNT_SCRN
#define _PAUSE_KEY KEY_PAUSE
#define _VOLUME_M KEY_VOLUME_DOWN
#define _VOLUME_P KEY_VOLUME_UP
#define _LEFT_SHIFT_KEY KEY_LEFT_SHIFT
#define _LEFT_CTRL_KEY KEY_LEFT_CTRL
#define _CMD_KEY KEY_RIGHT_GUI
#define _LEFT_ALT KEY_LEFT_ALT
enum SKEYS {
_SELECT_KEY =0xe8, //Joystick.button(n)
_START_KEY, //Joystick.button(n)
_JOYSTICK_UP, //B1 //Joystick.Y()
_JOYSTICK_DOWN, //Joystick.Y()
_JOYSTICK_LEFT, //Joystick.X()
_JOYSTICK_RIGHT, //Joystick.X()
_JOYSTICK_A, //Joystick.button(1)
_JOYSTICK_B, //Joystick.button(2)
_JOYSTICK_X, //Joystick.button(3)
_JOYSTICK_Y, //Joystick.button(4)
_FN_KEY,
_MOUSE_LEFT, // Mouse.press(1)
_MOUSE_MID, // Mouse.press(2)
_MOUSE_RIGHT, // Mouse.press(3)
_FN_KEY_UP_ARROW, // Simulate Mouse.move
_FN_KEY_DOWN_ARROW, //Mouse.move
_FN_KEY_LEFT_ARROW, //Mouse.move
_FN_KEY_RIGHT_ARROW //Mouse.move
};
#define DEF_LAYER 0x00
#define SHI_LAYER 0x01
#define CAPS_LAYER 0x02
#define FN_LAYER 0x03
/*
* keyboard_maps
* M11 - M18
* M21 - M28
* M31 - M38
* M41 - M48
* M51 - M58
* M61 - M68
* M71 - M78
* M81 - M88
*/
const uint16_t keyboard_maps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF_LAYER] = { _SELECT_KEY,_START_KEY,_VOLUME_M,'`','[',']','-','=', \
'1','2','3','4','5','6','7','8',\
'9','0',KEY_ESC,KEY_TAB,KEY_UP_ARROW,KEY_DOWN_ARROW,KEY_LEFT_ARROW,KEY_RIGHT_ARROW, \
'q','w','e','r','t','y','u','i', \
'o','p','a','s','d','f','g','h',\
'j','k','l','z','x','c','v','b', \
'n','m',',','.','/','\\',';','\'', \
KEY_BACKSPACE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP},
[SHI_LAYER] = {_SELECT_KEY,_START_KEY,_VOLUME_P,'~','{','}','_','+', \
'!','@','#','$','%','^','&','*',\
'(',')',KEY_ESC,KEY_TAB,KEY_PAGE_UP,KEY_PAGE_DOWN,KEY_HOME,KEY_END, \
'Q','W','E','R','T','Y','U','I', \
'O','P','A','S','D','F','G','H',\
'J','K','L','Z','X','C','V','B', \
'N','M','<','>','?','|',':','"', \
KEY_BACKSPACE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP},
[CAPS_LAYER] = { _SELECT_KEY,_START_KEY,_VOLUME_M,'`','[',']','-','=', \
'1','2','3','4','5','6','7','8',\
'9','0',KEY_ESC,KEY_TAB,KEY_UP_ARROW,KEY_DOWN_ARROW,KEY_LEFT_ARROW,KEY_RIGHT_ARROW, \
'Q','W','E','R','T','Y','U','I', \
'O','P','A','S','D','F','G','H',\
'J','K','L','Z','X','C','V','B', \
'N','M',',','.','/','\\',';','\'', \
KEY_BACKSPACE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP},
[FN_LAYER] = { _PRINT_KEY,_PAUSE_KEY,_VOLUME_M,'`','[',']',KEY_F11,KEY_F12, \
KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,KEY_F6,KEY_F7,KEY_F8,\
KEY_F9,KEY_F10,KEY_ESC,KEY_CAPS_LOCK,_FN_KEY_UP_ARROW,_FN_KEY_DOWN_ARROW,_FN_KEY_LEFT_ARROW,_FN_KEY_RIGHT_ARROW, \
'q','w','e','r','t','y','u',KEY_INSERT, \
'o','p','a','s','d','f','g','h',\
'j','k','l','z','x','c','v','b', \
'n','m',',','.','/','\\',';','\'', \
KEY_DELETE,KEY_RETURN,KEY_RIGHT_ALT,KEY_RIGHT_CTRL,KEY_RIGHT_SHIFT,' ',EMP,EMP}
};
const uint16_t keys_maps[KEYS_NUM] = {_JOYSTICK_UP,_JOYSTICK_DOWN, _JOYSTICK_LEFT, \
_JOYSTICK_RIGHT,_JOYSTICK_A,_JOYSTICK_B, \
_JOYSTICK_X,_JOYSTICK_Y,_LEFT_SHIFT_KEY,_FN_KEY,\
_LEFT_CTRL_KEY,_CMD_KEY , _LEFT_ALT, \
_MOUSE_LEFT,_MOUSE_MID,_MOUSE_RIGHT};
void keyboard_action(DEVTERM*dv,uint8_t row,uint8_t col,uint8_t mode) {
uint16_t k;
k = keyboard_maps[dv->Keyboard_state.layer][row][col];
if(k == EMP){
return;
}
switch(k) {
case _LEFT_SHIFT_KEY:
case KEY_RIGHT_SHIFT:
if(mode == KEY_PRESSED) {
dv->_Serial->println("into shift layer");
dv->Keyboard_state.layer = SHI_LAYER;
dv->Keyboard->press(k);
}else if(mode == KEY_RELEASED) {
dv->_Serial->println("leave shift layer");
dv->Keyboard_state.layer = DEF_LAYER;
dv->Keyboard->release(k);
}
break;
case KEY_CAPS_LOCK:
if(mode == KEY_PRESSED) {
dv->Keyboard_state.layer = CAPS_LAYER;
dv->Keyboard->press(k);
}else if(mode == KEY_RELEASED) {
dv->Keyboard->release(k);
if(dv->Keyboard_state.caps_lock == 0) {
dv->Keyboard_state.caps_lock = 1;
}else{
dv->Keyboard_state.caps_lock = 0;
dv->Keyboard_state.layer = DEF_LAYER;
}
}
break;
case _SELECT_KEY:
dv->Joystick->button(9,mode);
break;
case _START_KEY:
dv->Joystick->button(10,mode);
break;
case _FN_KEY_UP_ARROW:
if(mode == KEY_PRESSED) {
dv->Mouse->move(0,-5,0);
}
break;
case _FN_KEY_DOWN_ARROW:
if(mode == KEY_PRESSED) {
dv->Mouse->move(0,5,0);
}
break;
case _FN_KEY_LEFT_ARROW:
if(mode == KEY_PRESSED) {
dv->Mouse->move(-5,0,0);
}
break;
case _FN_KEY_RIGHT_ARROW:
if(mode == KEY_PRESSED) {
dv->Mouse->move(5,0,0);
}
break;
default:
if(mode == KEY_PRESSED) {
dv->Keyboard->press(k);
}else if(mode == KEY_RELEASED) {
dv->Keyboard->release(k);
}
break;
}
}
void keypad_action(DEVTERM*dv,uint8_t col,uint8_t mode) {
uint16_t k;
k = keys_maps[col];
if(k == EMP){
return;
}
switch(k) {
case _LEFT_SHIFT_KEY:
case KEY_RIGHT_SHIFT:
if(mode == KEY_PRESSED) {
dv->Keyboard_state.layer = SHI_LAYER;
dv->Keyboard->press(k);
}else if(mode == KEY_RELEASED) {
dv->Keyboard_state.layer = DEF_LAYER;
dv->Keyboard->release(k);
}
break;
case _FN_KEY:
if(mode == KEY_PRESSED){
dv->Keyboard_state.layer = FN_LAYER;
}else if(mode == KEY_RELEASED ) {
dv->Keyboard_state.layer = DEF_LAYER;
}
break;
case _JOYSTICK_UP:
if(mode == KEY_RELEASED){
dv->Joystick->Y(511);
}else {
dv->Joystick->Y(0);
}
break;
case _JOYSTICK_DOWN:
if(mode == KEY_RELEASED){
dv->Joystick->Y(511);
}else {
dv->Joystick->Y(1023);
}
break;
case _JOYSTICK_LEFT:
if(mode == KEY_RELEASED){
dv->Joystick->X(0);
}else {
dv->Joystick->X(511);
}
break;
case _JOYSTICK_RIGHT:
if(mode == KEY_RELEASED){
dv->Joystick->X(511);
}else {
dv->Joystick->X(1023);
}
break;
case _JOYSTICK_A:
dv->Joystick->button(2,mode);
break;
case _JOYSTICK_B:
dv->Joystick->button(3,mode);
break;
case _JOYSTICK_X:
dv->Joystick->button(1,mode);
break;
case _JOYSTICK_Y:
dv->Joystick->button(4,mode);
break;
case _MOUSE_LEFT:
if(mode == KEY_PRESSED){
dv->Mouse->press(1);
}else if(mode == KEY_RELEASED){
dv->Mouse->release(1);
}
break;
case _MOUSE_MID:
if(mode == KEY_PRESSED){
dv->Mouse->press(2);
}else if(mode == KEY_RELEASED){
dv->Mouse->release(2);
}
break;
case _MOUSE_RIGHT:
if(mode == KEY_PRESSED){
dv->Mouse->press(3);
}else if(mode == KEY_RELEASED){
dv->Mouse->release(3);
}
break;
//_LEFT_CTRL_KEY,_CMD_KEY , _LEFT_ALT
case _LEFT_CTRL_KEY:
case _CMD_KEY:
case _LEFT_ALT:
if(mode == KEY_PRESSED){
dv->Keyboard->press(k);
}else {
dv->Keyboard->release(k);
}
break;
default:break;
}
}