Created Compile the widescreen version of Cave Story from the source code (markdown)

GNU 2021-11-04 15:51:50 +08:00
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commit 499c174bb3

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# Compile the widescreen version of Cave Story from the source code
### Install the necessary packages:
```
sudo apt update
sudo apt install build-essential libpng-dev libjpeg-dev make cmake cmake-data git libsdl2-dev libsdl2-doc libsdl2-gfx-dev libsdl2-gfx-doc libsdl2-image-dev libsdl2-mixer-dev libsdl2-net-dev libsdl2-ttf-dev cmake -y -qq
```
### Compile the engine (it takes about 1 hour):
```
cd ~
git clone https://github.com/nxengine/nxengine-evo
cd nxengine-evo
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
```
### Download the original game package (assuming the engine directory of git clone is in this path: ~/nxengine-evo):
```
cd ~/nxengine-evo
wget https://www.cavestory.org/downloads/cavestoryen.zip
unzip cavestoryen.zip
cp -r CaveStory/data/* data/
cp CaveStory/Doukutsu.exe .
./build/nxextract
cd build
sudo make install
```
### Confirm that the original version can run normally:
`./nxengine-evo`
### Modified to the widescreen version:
`vim ~/nxengine-evo/src/graphics/Renderer.cpp`
### Edit the 225 line and save and exit the following line
```
{(char *)"1280x480", 1280, 480, 640, 240, 2, true, true},
```
### Recompile the engine (it takes about 1 minute)
```
cd ~/nxengine-evo/build
make
```
### Run the modified version:
`./nxengine-evo`
### After running, press the Esc key, enter Options->Graphics, select the resolution as 1280x480, and open the full screen.
### Reinstall after confirming that there is no problem:
```
cd ~/nxengine-evo/build
sudo make install
```
You can use the command **nxengine-evo **to run the game in any directory