Updated Compile the widescreen version of Cave Story from the source code (markdown)

GNU 2022-11-09 18:03:48 +08:00
parent fa540d7269
commit e1fc48df31

@ -13,6 +13,18 @@ sudo apt install build-essential libpng-dev libjpeg-dev make cmake cmake-data gi
``` ```
cd ~ cd ~
git clone https://github.com/nxengine/nxengine-evo git clone https://github.com/nxengine/nxengine-evo
```
### Modified to the widescreen version:
`vim ~/nxengine-evo/src/graphics/Renderer.cpp`
### Edit the 225 line and save and exit the following line
```
{(char *)"1280x480", 1280, 480, 640, 240, 2, true, true},
```
```
cd nxengine-evo cd nxengine-evo
mkdir build mkdir build
cd build cd build
@ -37,21 +49,7 @@ sudo make install
`./nxengine-evo` `./nxengine-evo`
### Modified to the widescreen version:
`vim ~/nxengine-evo/src/graphics/Renderer.cpp`
### Edit the 225 line and save and exit the following line
```
{(char *)"1280x480", 1280, 480, 640, 240, 2, true, true},
```
### Recompile the engine (it takes about 1 minute)
```
cd ~/nxengine-evo/build
make
```
### Run the modified version: ### Run the modified version:
`./nxengine-evo` `./nxengine-evo`