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https://github.com/clockworkpi/LauncherGoDev.git
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readme
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@ -97,7 +97,7 @@ type AboutPage struct {
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func NewAboutPage() *AboutPage {
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p := &AboutPage{}
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p.FootMsg = [5]string{"Nav.","","","Back",""}
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p.FootMsg = [5]string{"Nav","","","Back",""}
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p.AList = make(map[string]map[string]string)
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@ -116,9 +116,6 @@ func NewAboutPage() *AboutPage {
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}
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func (self *AboutPage) Uname() {
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out := make(map[string]string)
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@ -158,7 +155,8 @@ func (self *AboutPage) CpuMhz() {
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}
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func (self *AboutPage) CpuInfo() {
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last_processor := 0
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}
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func (self *AboutPage) MemInfo() {
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74
README.md
74
README.md
@ -1,6 +1,74 @@
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# GameShell launcher
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This is the launcher for GameShell based on 320x240 resolution and D-Pad layout.
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Show case of [gogame](https://github.com/cuu/gogame)
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# Create the necessary user and group
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* User name: cpi
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* Password: cpi
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* Group ID: 31415 with group name: cpifav
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Tested on [GameShell](https://www.clockworkpi.com/)
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```
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sudo adduser cpi
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sudo groupadd cpifav -g 31415
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sudo adduser cpi cpifav
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```
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# Directory structure
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```
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/home/cpi/
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├── LauncherGoDev <- Here we are
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├── apps
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│ ├── emulators
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│ └── Menu
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├── games
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│ ├── FreeDM
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│ ├── MAME
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│ └── nxengine
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└── music
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```
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## Create the necessary directories
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```
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mkdir -p /home/cpi/apps/emulators
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mkdir -p /home/cpi/games
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mkdir -p /home/cpi/music
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```
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## Install dependent packages
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```
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go get -u -v github.com/cuu/LauncherGoDev
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```
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# Create “.mpd_cpi.conf” config
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vim ~/.mpd_cpi.conf
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```
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music_directory "/home/cpi/music"
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playlist_directory "/home/cpi/music/playlists"
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db_file "/home/cpi/music/tag_cache"
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log_file "/tmp/mpd.log"
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pid_file "/tmp/mpd.pid"
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state_file "/home/cpi/music/mpd_state"
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sticker_file "/home/cpi/music/sticker.sql"
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user "cpi"
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bind_to_address "/tmp/mpd.socket"
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auto_update "yes"
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auto_update_depth "3"
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input {
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plugin "curl"
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}
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audio_output {
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type "alsa"
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name "My ALSA Device"
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}
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audio_output {
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type "fifo"
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name "my_fifo"
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path "/tmp/mpd.fifo"
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format "44100:16:2"
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}
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filesystem_charset "UTF-8"
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```
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