big update, add goroutine sdl render

replace a lot of self.Screen.Draw() to self.Screen.Refresh()
This commit is contained in:
cuu
2023-01-23 14:04:11 +00:00
parent 057bcc86f1
commit 7814f9ca6f
40 changed files with 358 additions and 403 deletions

View File

@@ -137,8 +137,7 @@ func (self *AirplanePage) ToggleModeAni() {
self.airwire_y -= v
self.dialog_index = 2
time.BlockDelay(40)
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
UI.System("sudo rfkill unblock all")
@@ -153,8 +152,7 @@ func (self *AirplanePage) ToggleModeAni() {
self.airwire_y += v
self.dialog_index = 3
time.BlockDelay(40)
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
UI.System("sudo rfkill block all")
self.Screen.TitleBar.InAirPlaneMode = true
@@ -195,8 +193,7 @@ func (self *AirplanePage) KeyDown(ev *event.Event) {
if ev.Data["Key"] == UI.CurKeys["A"] || ev.Data["Key"] == UI.CurKeys["Menu"] {
self.ReturnToUpLevelPage()
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
if ev.Data["Key"] == UI.CurKeys["B"] {
@@ -207,8 +204,7 @@ func (self *AirplanePage) KeyDown(ev *event.Event) {
self.UnBlockAll()
self.Screen.SwapAndShow()
time.BlockDelay(1000)
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
}