big update, add goroutine sdl render

replace a lot of self.Screen.Draw() to self.Screen.Refresh()
This commit is contained in:
cuu
2023-01-23 14:04:11 +00:00
parent 057bcc86f1
commit 7814f9ca6f
40 changed files with 358 additions and 403 deletions

View File

@@ -244,8 +244,7 @@ func (self *LanguagesPage) Click() {
time.BlockDelay(1000)
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
@@ -279,8 +278,7 @@ func (self *LanguagesPage) KeyDown(ev *event.Event) {
if ev.Data["Key"] == UI.CurKeys["A"] || ev.Data["Key"] == UI.CurKeys["Menu"] {
self.ReturnToUpLevelPage()
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
if ev.Data["Key"] == UI.CurKeys["B"] {
@@ -290,15 +288,13 @@ func (self *LanguagesPage) KeyDown(ev *event.Event) {
if ev.Data["Key"] == UI.CurKeys["Up"] {
self.ScrollUp()
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
if ev.Data["Key"] == UI.CurKeys["Down"] {
self.ScrollDown()
self.Screen.Draw()
self.Screen.SwapAndShow()
self.Screen.Refresh()
}
}