mirror of
https://github.com/clockworkpi/LauncherGoDev.git
synced 2026-09-06 21:44:34 +02:00
remove AsyncStart ,add SDL_Delay in event loop
This commit is contained in:
10
main.go
10
main.go
@@ -20,7 +20,7 @@ import (
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"github.com/cuu/gogame/event"
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// "github.com/cuu/gogame/color"
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"github.com/cuu/gogame/font"
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//"github.com/cuu/gogame/time"
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"github.com/cuu/gogame/time"
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"github.com/clockworkpi/LauncherGoDev/sysgo"
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"github.com/clockworkpi/LauncherGoDev/sysgo/UI"
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@@ -487,8 +487,8 @@ func run() int {
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main_screen.KeyDown(ev)
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main_screen.LastKeyDown = everytime_keydown
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}
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gotime.Sleep(50 * gotime.Millisecond)
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//gotime.Sleep(50 * gotime.Millisecond)
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time.SDL_Delay(20)
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}
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return 0
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@@ -502,9 +502,7 @@ func main() {
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//runtime.GOMAXPROCS(1)
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os.Setenv("SDL_VIDEO_CENTERED", "1")
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gogame.AsyncStart(func() {
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exitcode = run()
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})
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exitcode = run()
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os.Exit(exitcode)
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}
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