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remove AsyncStart ,add SDL_Delay in event loop
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@@ -223,9 +223,7 @@ func (self *MainScreen) Init() {
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//self.GenList() // load predefined plugin list,ready to be injected ,or ,as a .so for dynamic loading
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go func() {
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sdl.Do(func() {
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self.RefreshLoop()
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})
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self.RefreshLoop()
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}()
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}
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