package Emulator import ( "sync" "github.com/cuu/LauncherGoDev/sysgo/UI" ) type element struct { data interface{} next *element } type EmuStack struct { lock *sync.Mutex head *element Size int EmulatorConfig *ActionConfig } func (stk *EmuStack) Push(data interface{}) { stk.lock.Lock() element := new(element) element.data = data temp := stk.head element.next = temp stk.head = element stk.Size++ stk.lock.Unlock() } func (stk *EmuStack) Pop() interface{} { if stk.head == nil { return nil } stk.lock.Lock() r := stk.head.data stk.head = stk.head.next stk.Size-- stk.lock.Unlock() return r } func (stk *EmuStack) Length() int { return stk.Size } func (stk *EmuStack) Last() string { idx := stk.Length() -1 if idx < 0 { return stk.EmulatorConfig.ROM }else { return stk.head.data.(string) } } func NewEmuStack() *EmuStack { stk := new(EmuStack) stk.lock = &sync.Mutex{} return stk }