package UI import ( "fmt" "github.com/veandco/go-sdl2/ttf" "github.com/cuu/gogame/font" "../../sysgo" ) var Fonts map[string]*ttf.Font func init() { font.Init() skinpath := "skin/"+sysgo.SKIN+"/truetype" Fonts = make(map[string]*ttf.Font) fonts_path := make(map[string]string) fonts_path["varela"] = fmt.Sprintf("%s/VarelaRound-Regular.ttf",skinpath) fonts_path["veramono"] = fmt.Sprintf("%s/VeraMono.ttf",skinpath) fonts_path["noto"] = fmt.Sprintf("%s/NotoSansMono-Regular.ttf", skinpath) fonts_path["notocjk"] = fmt.Sprintf("%s/NotoSansCJK-Regular.ttf" ,skinpath) for i:=12;i<41;i++ { keyname := fmt.Sprintf("varela%d",i) Fonts[ keyname ] = font.Font(fonts_path["varela"],i) } for i:=10;i<26;i++ { keyname := fmt.Sprintf("veramono%d", i) Fonts[keyname] = font.Font(fonts_path["veramono"],i) } for i:= 10;i<18;i++ { keyname := fmt.Sprintf("notosansmono%d", i) Fonts[keyname] = font.Font(fonts_path["noto"], i) } for i:=10;i<18;i++ { keyname := fmt.Sprintf("notosanscjk%d",i) Fonts[keyname] = font.Font(fonts_path["notocjk"],i) } }