package UI import ( "github.com/cuu/gogame/draw" "github.com/cuu/gogame/surface" "github.com/cuu/gogame/color" ) //sysgo/UI/keyboard_keys.layout type KeyboardIcon struct { IconItem Color *color.Color Str string } func NewKeyboardIcon() *KeyboardIcon { p := &KeyboardIcon{} p.MyType = ICON_TYPES["NAV"] return p } func (self *KeyboardIcon) Draw() { rect_ := draw.MidRect(self.PosX,self.PosY,self.Width,self.Height,Width,Height) surface.Blit(self.Parent.GetCanvasHWND(),self.ImgSurf,rect_,nil) } type KeyboardSelector struct { PageSelector Parent *Keyboard } func NewKeyboardSelector() * KeyboardSelector { p := &KeyboardSelector{} return p } func (self *KeyboardSelector) Draw() { } type Keyboard struct { Page SectionNumbers int SectionIndex int Icons map[string]IconItemInterface KeyboardLayoutFile string ///sysgo/UI/keyboard_keys.layout LeftOrRight int RowIndex int Textarea *Textarea Selector *KeyboardSelector } func NewKeyboard() *Keyboard { p := &Keyboard{} p.SectionNumbers = 3 p.SectionIndex = 1 p.Icons = make( map[string]IconItemInterface ) p.LeftOrRight = 1 p.RowIndex = 0 p.FootMsg = [5]string{"Nav.","ABC","Done","Backspace","Enter"} return p } func (self *Keyboard) ReadLayoutFile( fname string) { /* LayoutIndex := 0 content ,err := ReadLines(fname) */ }