package UI import ( "github.com/cuu/gogame/color" ) //sysgo/UI/keyboard_keys.layout type KeyboardIcon struct { IconItem Color *color.Color Str string } func NewKeyboardIcon() *KeyboardIcon { p := &KeyboardIcon{} p.MyType = ICON_TYPES["NAV"] return p } type KeyboardSelector struct { PageSelector Parent *Keyboard } func NewKeyboardSelector() * KeyboardSelector { p := &KeyboardSelector{} return p } func (self *KeyboardSelector) Draw() { } type Keyboard { Page SectionNumbers int SectionIndex int Icons map[string]UI.IconItemInterface KeyboardLayoutFile string ///sysgo/UI/keyboard_keys.layout }