package draw import ( // "math" "github.com/veandco/go-sdl2/sdl" "../color" ) func Rect(surf *sdl.Surface,color color.Color, _rect *sdl.Rect, border_width int) { l := int(_rect.X) r := int(_rect.X + _rect.W - 1) t := int(_rect.Y) b := int(_rect.Y + _rect.H - 1) points := [][]int{ []int{l,t}, []int{r,t}, []int{r,b},[]int{l,b} } Polygon(surf, color, points, border_width) }