LauncherGoDev/sysgo/UI/slider.go
2018-12-24 13:41:04 +00:00

75 lines
1.1 KiB
Go

package UI
import (
//"fmt"
//"math"
//"sync"
"github.com/veandco/go-sdl2/sdl"
//"github.com/cuu/gogame/surface"
//"github.com/cuu/gogame/draw"
//"github.com/cuu/gogame/rect"
//"github.com/cuu/gogame/font"
"github.com/cuu/gogame/event"
//"github.com/cuu/gogame/transform"
//"github.com/clockworkpi/LauncherGoDev/sysgo/easings"
)
type SliderInterface interface {
WidgetInterface
Init()
SetValue()
SetRange(m1,m2 int)
SetCanvasHWND( canvas *sdl.Surface)
KeyDown(ev *event.Event)
Draw()
}
type Slider struct {
Widget
Value int
CanvasHWND *sdl.Surface
Range [2]int
}
func NewSlider() *Slider {
p := &Slider{}
p.Range = [2]int{0,255}
p.Value = 0
return p
}
func (self *Slider) Init() {
self.Value = 0
}
func (self *Slider) SetValue(v int) {
self.Value = v
}
func (self *Slider) SetRange(m1 ,m2 int) {
if m1 >= m2 {
return
}
self.Range[0] = m1
self.Range[1] = m2
}
func (self *Slider) SetCanvasHWND( canvas *sdl.Surface) {
self.CanvasHWND = canvas
}
func (self *Slider) KeyDown(ev *event.Event) {
}
func (self *Slider) Draw() {
}