mirror of
https://github.com/clockworkpi/LauncherGoDev.git
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123 lines
2.4 KiB
Go
123 lines
2.4 KiB
Go
package UI
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import (
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"fmt"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"github.com/cuu/gogame/color"
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"github.com/cuu/gogame/draw"
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"github.com/cuu/gogame/font"
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"github.com/cuu/gogame/rect"
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"github.com/cuu/gogame/surface"
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)
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type LabelInterface interface {
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Init(text string, font_obj *ttf.Font, col *color.Color)
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SetCanvasHWND(canvas *sdl.Surface)
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Coord() (int, int)
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Size() (int, int)
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NewCoord(x, y int)
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NewSize(w, h int)
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SetColor(col *color.Color)
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GetText() string
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SetText(text string)
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Draw()
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DrawCenter(bold bool)
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SetBold(b bool)
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}
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type Label struct {
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Widget
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Text string
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FontObj *ttf.Font
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Color *color.Color
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CanvasHWND *sdl.Surface
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Bold bool
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// TextSurf *sdl.Surface
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}
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func NewLabel() *Label {
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l := &Label{}
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l.Color = &color.Color{83, 83, 83, 255}
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l.Bold = false
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return l
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}
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func (self *Label) Init(text string, font_obj *ttf.Font, col *color.Color) {
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if col != nil {
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self.Color = col
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}
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self.Text = text
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self.FontObj = font_obj
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self.Width, self.Height = font.Size(self.FontObj, self.Text)
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}
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func (self *Label) SetCanvasHWND(canvas *sdl.Surface) {
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self.CanvasHWND = canvas
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}
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func (self *Label) Coord() (int, int) {
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return self.PosX, self.PosY
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}
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func (self *Label) Size() (int, int) {
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return self.Width, self.Height
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}
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func (self *Label) NewCoord(x, y int) {
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self.PosX = x
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self.PosY = y
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}
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func (self *Label) SetColor(col *color.Color) {
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if col != nil {
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self.Color = col
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}
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}
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func (self *Label) GetText() string {
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return self.Text
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}
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func (self *Label) SetText(text string) {
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self.Text = text
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self.Width, self.Height = font.Size(self.FontObj, self.Text)
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}
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func (self *Label) SetBold(b bool) {
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self.Bold = b
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}
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func (self *Label) DrawCenter(bold bool) { // default bold is false
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font.SetBold(self.FontObj, bold)
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my_text := font.Render(self.FontObj, self.Text, true, self.Color, nil)
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rect_ := draw.MidRect(self.PosX, self.PosY, self.Width, self.Height, Width, Height)
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surface.Blit(self.CanvasHWND, my_text, rect_, nil)
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my_text.Free()
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}
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func (self *Label) Draw() {
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font.SetBold(self.FontObj, self.Bold) // avoing same font tangling set_bold to others
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if len(self.Text) == 0 {
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return
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}
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my_text := font.Render(self.FontObj, self.Text, true, self.Color, nil)
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rect_ := rect.Rect(self.PosX, self.PosY, self.Width, self.Height)
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if my_text == nil || my_text.W <= 0 {
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fmt.Println("%#v",my_text,self.FontObj)
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}else{
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surface.Blit(self.CanvasHWND, my_text, &rect_, nil)
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my_text.Free()
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}
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}
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