mirror of
https://github.com/clockworkpi/LauncherGoDev.git
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move execCmd to UI.ExecCmd add read app-local.ini in config.go for dev/ run launcher out of GameShell
60 lines
1.2 KiB
Go
60 lines
1.2 KiB
Go
// +build !windows
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/*
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* Copied from https://github.com/itchyny/volume-go, MIT License
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*/
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package Sound
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import (
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"errors"
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//"fmt"
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//"os"
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//"os/exec"
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//"strings"
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"github.com/clockworkpi/LauncherGoDev/sysgo/UI"
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)
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// GetVolume returns the current volume (0 to 100).
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func GetVolume() (int, error) {
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out, err := UI.ExecCmd(getVolumeCmd())
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if err != nil {
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return 0, err
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}
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return parseVolume(string(out))
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}
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// SetVolume sets the sound volume to the specified value.
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func SetVolume(volume int) error {
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if volume < 0 || 100 < volume {
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return errors.New("out of valid volume range")
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}
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_, err := UI.ExecCmd(setVolumeCmd(volume))
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return err
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}
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// IncreaseVolume increases (or decreases) the audio volume by the specified value.
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func IncreaseVolume(diff int) error {
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_, err := UI.ExecCmd(increaseVolumeCmd(diff))
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return err
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}
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// GetMuted returns the current muted status.
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func GetMuted() (bool, error) {
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out, err := UI.ExecCmd(getMutedCmd())
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if err != nil {
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return false, err
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}
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return parseMuted(string(out))
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}
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// Mute mutes the audio.
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func Mute() error {
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_, err := UI.ExecCmd(muteCmd())
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return err
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}
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// Unmute unmutes the audio.
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func Unmute() error {
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_, err := UI.ExecCmd(unmuteCmd())
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return err
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}
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