mirror of
https://github.com/clockworkpi/LauncherGoDev.git
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108 lines
1.9 KiB
Go
108 lines
1.9 KiB
Go
package UI
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import (
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"github.com/cuu/gogame/color"
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)
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type Textarea struct {
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Widget
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BackgroundColor *color.Color
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CanvasHWND *sdl.Surface
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MyWords []string
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BlitWords []string
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FontObj *ttf.Font
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LineNumber int
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TextLimit int
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TextFull bool
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TextIndex int
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BlitIndex int
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}
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func NewTextarea() *Textarea {
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p := &Textarea{}
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p.TextLimit = 63
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p.TextFull = false
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p.MyWords = make([]string,0)
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p.BlitWords = make([]string,0)
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p.BackgroundColor = &color.Color{228,228,228,255}
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return p
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}
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func (self *Textarea) Init() {
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self.FontObj = Fonts["veramono24"]
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}
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func (self *Textarea) SubTextIndex() {
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self.TextIndex -= 1
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if self.TextIndex < 0 {
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self.TextIndex = 0
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}
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}
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func (self *Textarea) AddTextIndex() {
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self.TextIndex += 1
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if self.TextIndex > len(self.MyWords) {
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self.TextIndex = len(self.MyWords)
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}
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}
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func (self *Textarea) ResetMyWords() {
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self.MyWords = nil
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self.TextIndex = 0
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}
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func (self *Textarea) RemoveFromLastText() []string {
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if len(self.MyWords) > 0 {
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self.SubTextIndex()
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if self.TextIndex < len(self.MyWords) {
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self.MyWords = append(self.MyWords[:self.TextIndex],self.MyWords[(self.TextIndex+1):]...)
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}
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}
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return self.MyWords
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}
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func (self *Textarea) AppendText( alphabet string) {
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self.AppendAndBlitText(alphabet)
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}
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func (self *Textarea) AppendAndBlitText(alphabet string) {
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if self.TextFull == false {
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if self.TextIndex <= len(self.MyWords) {
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m = append(m[:idx], append([]string{"U"}, m[idx:]...)...)
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self.MyWords = append(self.MyWords[:self.TextIndex],
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append([]string{alphabet},self.MyWords[self.TextIndex:]...)...)
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self.BlitText()
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self.AddTextIndex()
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}
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}else {
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fmt.Printf("is Full %s",strings.Join(self.MyWords,""))
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}
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}
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func (self *Textarea) BuildBlitText() {
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blit_rows := make([][]string,0)
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w := 0
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xmargin := 5
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endmargin :=15
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x := self.PosX + xmargin
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linenumber := 0
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cursor_row := 0
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}
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