LauncherGoDev/sysgo/UI/skin_manager.go
2021-10-30 14:08:40 +08:00

99 lines
2.3 KiB
Go

package UI
import (
"fmt"
"log"
"strconv"
"strings"
"github.com/go-ini/ini"
"github.com/cuu/gogame/color"
"github.com/clockworkpi/LauncherGoDev/sysgo"
)
type SkinManager struct {
Colors map[string]*color.Color
}
func NewSkinManager() *SkinManager {
s := &SkinManager{}
return s
}
func (self *SkinManager) ConvertToRGB(hexstr string) *color.Color {
if len(hexstr) < 7 || string(hexstr[0]) != "#" { // # 00 00 00
log.Printf("ConvertToRGB hex string format error %s\n", hexstr)
//fmt.Printf("ConvertToRGB hex string format error %s", hexstr)
return nil
}
h := strings.TrimLeft(hexstr, "#")
r, _ := strconv.ParseInt(h[0:2], 16, 0)
g, _ := strconv.ParseInt(h[2:4], 16, 0)
b, _ := strconv.ParseInt(h[4:6], 16, 0)
col := &color.Color{uint32(r), uint32(g), uint32(b), 255}
return col
}
func (self *SkinManager) ChangeSkin(skin_name string) {
}
func (self *SkinManager) Init() {
self.Colors = make(map[string]*color.Color)
self.Colors["High"] = &color.Color{51, 166, 255, 255}
self.Colors["Text"] = &color.Color{83, 83, 83, 255}
self.Colors["ReadOnlyText"] = &color.Color{130, 130, 130, 255}
self.Colors["Front"] = &color.Color{131, 199, 219, 255}
self.Colors["URL"] = &color.Color{51, 166, 255, 255}
self.Colors["Line"] = &color.Color{169, 169, 169, 255}
self.Colors["TitleBg"] = &color.Color{228, 228, 228, 255}
self.Colors["Active"] = &color.Color{175, 90, 0, 255}
self.Colors["Disabled"] = &color.Color{204, 204, 204, 255}
self.Colors["White"] = &color.Color{255, 255, 255, 255}
self.Colors["Black"] = &color.Color{0, 0, 0, 255}
fname := sysgo.SKIN + "/config.ini"
load_opts := ini.LoadOptions{
IgnoreInlineComment: true,
}
cfg, err := ini.LoadSources(load_opts, fname)
if err != nil {
fmt.Printf("Fail to read file: %v\n", err)
return
}
section := cfg.Section("Colors")
if section != nil {
colour_opts := section.KeyStrings()
for _, v := range colour_opts {
if _, ok := self.Colors[v]; ok { // has this Color key
parsed_color := self.ConvertToRGB(section.Key(v).String())
if parsed_color != nil {
self.Colors[v] = parsed_color
}
}
}
}
}
func (self *SkinManager) GiveColor(name string) *color.Color {
if val, ok := self.Colors[name]; ok {
return val
} else {
return &color.Color{255, 0, 0, 255}
}
}
var MySkinManager *SkinManager