mirror of
https://github.com/clockworkpi/Menu.git
synced 2026-03-23 12:22:46 +01:00
gcores ~/apps/Menu branch first commit
This commit is contained in:
320
40_PLAY/99_MISC/45_Hurrican/Game_Log.txt
Normal file
320
40_PLAY/99_MISC/45_Hurrican/Game_Log.txt
Normal file
@@ -0,0 +1,320 @@
|
||||
--> Using external storage path '.' <--
|
||||
--> Using save path '/home/cpi/.hurrican' <--
|
||||
|
||||
Searching for language files in ./lang
|
||||
File .. is directory, skipping
|
||||
Found language file portugues.lng in path ./lang/portugues.lng
|
||||
File . is directory, skipping
|
||||
Found language file english.lng in path ./lang/english.lng
|
||||
Found language file polski.lng in path ./lang/polski.lng
|
||||
Found language file svenska.lng in path ./lang/svenska.lng
|
||||
Found language file deutsch.lng in path ./lang/deutsch.lng
|
||||
Found language file espanol.lng in path ./lang/espanol.lng
|
||||
Found language file francais.lng in path ./lang/francais.lng
|
||||
Found language file italiano.lng in path ./lang/italiano.lng
|
||||
|
||||
>--------------------<
|
||||
| GameInit started |
|
||||
>--------------------<
|
||||
|
||||
--> SDL/OpenGL init <--
|
||||
---------------------
|
||||
|
||||
Initializing SDL.
|
||||
SDL initialized.
|
||||
-> SDL1 GL reports VSync was enabled successfully
|
||||
Window resolution: 320x240
|
||||
Window viewport: 640x480 at 0x0
|
||||
GL_VENDOR: VMware, Inc.
|
||||
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.9, 128 bits)
|
||||
GL_VERSION: 3.0 Mesa 13.0.6
|
||||
GL_SHADING_LANGUAGE_VERSION: 1.30
|
||||
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encShader: Compiling ./data/shaders/100/shader_color.vert
|
||||
Shader: Compiled ./data/shaders/100/shader_color.vert
|
||||
Shader: Compiling ./data/shaders/100/shader_color.frag
|
||||
Shader: Compiled ./data/shaders/100/shader_color.frag
|
||||
Shader: Compiling ./data/shaders/100/shader_texture.vert
|
||||
Shader: Compiled ./data/shaders/100/shader_texture.vert
|
||||
Shader: Compiling ./data/shaders/100/shader_texture.frag
|
||||
Shader: Compiled ./data/shaders/100/shader_texture.frag
|
||||
|
||||
-> OpenGL init successful!
|
||||
|
||||
DirectInput8 polling for 323 keys!
|
||||
Initializing SDL_mixer
|
||||
Requested 24 sound channels and got 24
|
||||
Loaded texture demofont
|
||||
Loading font: demofont.png
|
||||
Loaded texture copper1
|
||||
Loaded texture copper2
|
||||
Loaded texture copper3
|
||||
Loaded texture demozahlen
|
||||
Loaded texture demologo
|
||||
Loaded texture star
|
||||
Loaded song file ./data/music/Cracktro.it
|
||||
|
||||
-> GameInit successful!
|
||||
|
||||
Using language-file './lang/english.lng'
|
||||
Config file loading successful !
|
||||
Loaded song file ./data/music/menu.it
|
||||
Loaded texture menufont
|
||||
Loading font: menufont.png
|
||||
Loaded texture hurrican_rund
|
||||
Loaded texture hurrican-logo
|
||||
Loaded texture skills
|
||||
Loaded texture star
|
||||
Loaded texture loading
|
||||
Loaded texture loadingbar
|
||||
Loaded texture smallfont
|
||||
Loading font: smallfont.png
|
||||
Loaded texture guiback
|
||||
Loaded texture bullet
|
||||
Loaded texture skeletor_bullet
|
||||
Loaded texture glassplitter
|
||||
Loaded texture explosion-medium
|
||||
Loaded texture explosion-medium2
|
||||
Loaded texture explosion-medium2
|
||||
Loaded texture explosion-medium
|
||||
Loaded texture explosion-medium
|
||||
Loaded texture explosion-green
|
||||
Loaded texture alienexplosion
|
||||
Loaded texture explosion-big
|
||||
Loaded texture explosion-big2
|
||||
Loaded texture explosion-trace
|
||||
Loaded texture blue-explosion
|
||||
Loaded texture explosion-giga
|
||||
Loaded texture splitter
|
||||
Loaded texture piranhateile
|
||||
Loaded texture piranhateile2
|
||||
Loaded texture piranhablut
|
||||
Loaded texture madeblut
|
||||
Loaded texture tropfen
|
||||
Loaded texture blatt
|
||||
Loaded texture blatt
|
||||
Loaded texture nest
|
||||
Loaded texture rocksplitter
|
||||
Loaded texture rocksplittersmall
|
||||
Loaded texture rocksplittersmallblue
|
||||
Loaded texture spidersplitter
|
||||
Loaded texture spidersplitter2
|
||||
Loaded texture spidergrenade
|
||||
Loaded texture evil-smoke
|
||||
Loaded texture evil-smoke2
|
||||
Loaded texture stelze
|
||||
Loaded texture stelzhead
|
||||
Loaded texture smoke2
|
||||
Loaded texture smoke2
|
||||
Loaded texture smokebig
|
||||
Loaded texture smokebig
|
||||
Loaded texture smokebig
|
||||
Loaded texture beamsmoke
|
||||
Loaded texture beamsmoke
|
||||
Loaded texture beamsmoke2
|
||||
Loaded texture beamsmoke2
|
||||
Loaded texture beamsmoke5
|
||||
Loaded texture snowflush
|
||||
Loaded texture snowflush
|
||||
Loaded texture ufolaserflare
|
||||
Loaded texture funke
|
||||
Loaded texture funke
|
||||
Loaded texture funke2
|
||||
Loaded texture laserfunke
|
||||
Loaded texture laserfunke2
|
||||
Loaded texture smoke
|
||||
Loaded texture pharaosmoke
|
||||
Loaded texture rocketsmoke
|
||||
Loaded texture rocketsmokeblue
|
||||
Loaded texture rocketsmokegreen
|
||||
Loaded texture flugsacksmoke
|
||||
Loaded texture evilfunke
|
||||
Loaded texture tropfen2
|
||||
Loaded texture wassertropfen2
|
||||
Loaded texture laserflame
|
||||
Loaded texture bubble
|
||||
Loaded texture snow
|
||||
Loaded texture snow
|
||||
Loaded texture p1_hurri-teile
|
||||
Loaded texture p2_hurri-teile
|
||||
Loaded texture boulder_small
|
||||
Loaded texture wasserspritzer
|
||||
Loaded texture wasserspritzer
|
||||
Loaded texture lavakrabbe_teile
|
||||
Loaded texture spiderparts
|
||||
Loaded texture kettenteile
|
||||
Loaded texture kettenteil2
|
||||
Loaded texture rain
|
||||
Loaded texture shield
|
||||
Loaded texture evilroundsmoke
|
||||
Loaded texture giantspiderflare
|
||||
Loaded texture kringel
|
||||
Loaded texture kringel
|
||||
Loaded texture dust
|
||||
Loaded texture turbinesmoke
|
||||
Loaded texture miniflare
|
||||
Loaded texture grenadeflare
|
||||
Loaded texture lavaflare
|
||||
Loaded texture lavaflare
|
||||
Loaded texture metalhead_halsteil
|
||||
Loaded texture metalhead_turbine
|
||||
Loaded texture schleim
|
||||
Loaded texture schleim2
|
||||
Loaded texture shockexplosion
|
||||
Loaded texture shotflare
|
||||
Loaded texture shotflare
|
||||
Loaded texture extracollected
|
||||
Loaded texture diamantcollected
|
||||
Loaded texture spidershotsmoke
|
||||
Loaded texture drache_smoke
|
||||
Loaded texture fireball_smoke
|
||||
Loaded texture lavaflare
|
||||
Loaded texture explosion-regular
|
||||
Loaded texture explosion-regular
|
||||
Loaded texture dust
|
||||
Loaded texture dust
|
||||
Loaded texture schrott1
|
||||
Loaded texture schrott2
|
||||
Loaded texture droneflame
|
||||
Loaded texture Zitronestiel
|
||||
Loaded texture powerblock
|
||||
Loaded texture oneup
|
||||
Loaded texture diamant
|
||||
Loaded texture extras
|
||||
Loaded texture punisher
|
||||
Loaded texture wasserfall
|
||||
Loaded texture wasserfall2
|
||||
Loaded texture water
|
||||
Loaded texture water2
|
||||
Loaded texture gameover
|
||||
Loaded texture shadow
|
||||
Loaded texture lasersmoke
|
||||
Loaded texture lasersmoke_big
|
||||
Loaded texture spreadshotsmoke
|
||||
Loaded texture powerlinesmoke
|
||||
Loaded texture lavaflare
|
||||
Loaded texture blitzstrahl1
|
||||
Loaded texture blitzstrahl2
|
||||
Loaded texture blitzstrahl3
|
||||
Loaded texture blitzstrahl4
|
||||
Loaded texture blitzflash1
|
||||
Loaded texture blitzflash2
|
||||
Loaded texture blitzflash3
|
||||
Loaded texture blitzflash4
|
||||
Loaded texture blitztexture
|
||||
Loaded texture schussflamme
|
||||
Loaded texture schussflamme2
|
||||
Loaded texture schussflamme3
|
||||
Loaded texture schussflammeflare
|
||||
Loaded texture diamant
|
||||
Loaded texture skeletor_shot
|
||||
Loaded texture spreadshot
|
||||
Loaded texture spreadshot2
|
||||
Loaded texture spreadshot_big
|
||||
Loaded texture spreadshot_big2
|
||||
Loaded texture bounce1
|
||||
Loaded texture bounce2
|
||||
Loaded texture bounce3
|
||||
Loaded texture bounce_big1
|
||||
Loaded texture bounce_big2
|
||||
Loaded texture bounce_big3
|
||||
Loaded texture laser
|
||||
Loaded texture laser2
|
||||
Loaded texture laserbig
|
||||
Loaded texture laserbig2
|
||||
Loaded texture walker-laser
|
||||
Loaded texture canonball
|
||||
Loaded texture powerline
|
||||
Loaded texture suchschuss
|
||||
Loaded texture suchschuss2
|
||||
Loaded texture golemschuss
|
||||
Loaded texture golemschuss
|
||||
Loaded texture spiderslow
|
||||
Loaded texture fetterspinnenlaser
|
||||
Loaded texture spidershot
|
||||
Loaded texture spidershot2
|
||||
Loaded texture bombe_small
|
||||
Loaded texture bombe_big
|
||||
Loaded texture flamme
|
||||
Loaded texture flame
|
||||
Loaded texture fireball
|
||||
Loaded texture fireball_big
|
||||
Loaded texture fireball_big
|
||||
Loaded texture rotzshot
|
||||
Loaded texture flame
|
||||
Loaded texture flame
|
||||
Loaded texture flame
|
||||
Loaded texture flame
|
||||
Loaded texture krabblerlaser1
|
||||
Loaded texture krabblerlaser2
|
||||
Loaded texture krabblerlaser2
|
||||
Loaded texture pharaolaser
|
||||
Loaded texture grenade
|
||||
Loaded texture rocket
|
||||
Loaded texture rocket
|
||||
Loaded texture rocketwerfer
|
||||
Loaded texture torpedo
|
||||
Loaded texture evilshot
|
||||
Loaded texture evilshot2
|
||||
Loaded texture evilblitz
|
||||
Loaded texture blitzbeam
|
||||
Loaded texture ufolaser
|
||||
Loaded texture stelzlaser
|
||||
Loaded texture pflanzeschuss
|
||||
Loaded texture bratklopsshot
|
||||
Loaded texture dronebullet
|
||||
Loaded texture schleimshot
|
||||
Loaded texture lafass_fall
|
||||
Loaded texture evilblitz2
|
||||
Loaded texture flugkanonelaser
|
||||
Loaded texture eiszapfenshot
|
||||
Loaded texture arcshot
|
||||
Loaded texture snowbomb
|
||||
Loaded texture snowbombsmall
|
||||
Loaded texture fettespinneshot
|
||||
Loaded texture fettespinneshot2
|
||||
Loaded texture eierbombe
|
||||
Loaded texture evilround
|
||||
Loaded texture druckwelle
|
||||
Loaded texture shieldspawner
|
||||
Loaded texture blauebombe
|
||||
Loaded texture skeletor_granate
|
||||
Loaded texture elektropampe
|
||||
Loaded texture spidershot2
|
||||
Loaded texture hud
|
||||
Loaded texture hudblitz
|
||||
Loaded texture hudbomb
|
||||
Loaded texture hudsupershot
|
||||
Loaded texture hudautofire
|
||||
Loaded texture hudenergy
|
||||
Loaded texture hudrad
|
||||
Loaded texture hudfontbig
|
||||
Loaded texture hudselected
|
||||
Loaded texture hudbalken
|
||||
Loaded texture hudbalken_full
|
||||
Loaded texture hudarrow
|
||||
Loaded texture bosshud
|
||||
Loaded texture bossbar
|
||||
Loaded song file ./data/music/credits.it
|
||||
Loaded song file ./data/music/stageclear.it
|
||||
Loaded song file ./data/music/gameover.it
|
||||
Loaded song file ./data/music/highscore.it
|
||||
Loaded texture console
|
||||
|
||||
>--------------------<
|
||||
| GameExit started |
|
||||
>--------------------<
|
||||
|
||||
-> Fonts released
|
||||
-> Head menu released
|
||||
-> Shutting down Sound Manager
|
||||
-> Sound system released
|
||||
-> Texture system released
|
||||
-> SDL/OpenGL input shutdown successfully completed !
|
||||
-> SDL/OpenGL shutdown successfully completed !
|
||||
|
||||
-> Hurrican closed !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, questions etc : information@poke53280.de
|
||||
|
||||
-> logfile end
|
||||
3
40_PLAY/99_MISC/45_Hurrican/Hurrican.sh
Executable file
3
40_PLAY/99_MISC/45_Hurrican/Hurrican.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
./hurrican -L
|
||||
200
40_PLAY/99_MISC/45_Hurrican/Logdatei.txt
Normal file
200
40_PLAY/99_MISC/45_Hurrican/Logdatei.txt
Normal file
@@ -0,0 +1,200 @@
|
||||
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei EndeBitmap laden : D:\Projects\Poke53280\Hurrican\Code\Hurrican\data/static_blue.bmp erfolgreich !
|
||||
Bitmap laden : D:\Projects\Poke53280\Hurrican\Code\Hurrican\data/clouds1.bmp erfolgreich !
|
||||
Bitmap laden : D:\Projects\Poke53280\Hurrican\Code\Hurrican\data/back_cave.png erfolgreich !
|
||||
Bitmap laden : D:\Projects\Poke53280\Hurrican\Code\Hurrican\data/front_cave.png erfolgreich !
|
||||
|
||||
>--------------------<
|
||||
| GameExit gestartet |
|
||||
>--------------------<
|
||||
|
||||
-> Direct3D erfolgreich beendet !
|
||||
-> DirectInput8 erfolgreich beendet !
|
||||
|
||||
-> GameExit erfolgreich beendet !
|
||||
|
||||
http://www.poke53280.de
|
||||
Bugreports, Fragen etc : Eiswuxe@Poke53280.de
|
||||
|
||||
-> Logdatei Ende
|
||||
BIN
40_PLAY/99_MISC/45_Hurrican/Resource.aps
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/Resource.aps
Normal file
Binary file not shown.
125
40_PLAY/99_MISC/45_Hurrican/Resource.rc
Normal file
125
40_PLAY/99_MISC/45_Hurrican/Resource.rc
Normal file
@@ -0,0 +1,125 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Deutsch (Deutschland) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,0,4
|
||||
PRODUCTVERSION 1,0,0,4
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040704b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "\0"
|
||||
VALUE "CompanyName", "Poke53280\0"
|
||||
VALUE "FileDescription", "Hurrican\0"
|
||||
VALUE "FileVersion", "1, 0, 0, 4\0"
|
||||
VALUE "InternalName", "Hurrican\0"
|
||||
VALUE "LegalCopyright", "Copyright <20> 2007\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "Hurrican.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Hurrican\0"
|
||||
VALUE "ProductVersion", "1, 0, 0, 4\0"
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x407, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_SPLASHSCREEN BITMAP DISCARDABLE "splashscreen.bmp"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON DISCARDABLE "Hurrican.ico"
|
||||
#endif // Deutsch (Deutschland) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/cave.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/cave.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/eis.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/eis.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/elevator.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/elevator.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/endboss.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/endboss.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/jungle.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/jungle.map
Normal file
Binary file not shown.
9
40_PLAY/99_MISC/45_Hurrican/data/levels/levellist.dat
Normal file
9
40_PLAY/99_MISC/45_Hurrican/data/levels/levellist.dat
Normal file
@@ -0,0 +1,9 @@
|
||||
jungle.map
|
||||
temple.map
|
||||
elevator.map
|
||||
mpde.map
|
||||
spinnenfabrik.map
|
||||
tower.map
|
||||
eis.map
|
||||
cave.map
|
||||
endboss.map
|
||||
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/mpde.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/mpde.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/spinnenfabrik.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/spinnenfabrik.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/temple.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/temple.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/tower.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/tower.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/tutorial.map
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/levels/tutorial.map
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Aztech.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Aztech.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Blue.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Blue.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Cracktro.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Cracktro.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/JungleBeats.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/JungleBeats.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Machine Monotony.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Machine Monotony.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Punisher.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Punisher.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Tower.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/Tower.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_dragon.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_dragon.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_golem.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_golem.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_ice.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_ice.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_last.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_last.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_lift.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_lift.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_onslaught.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_onslaught.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_pharao.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_pharao.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_robofist.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_robofist.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_spider.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/boss_spider.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/cave.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/cave.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/credits.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/credits.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/eis.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/eis.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/elevator.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/elevator.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/factory.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/factory.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/flugsack.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/flugsack.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/gameover.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/gameover.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/highscore.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/highscore.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/intro.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/intro.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/loststation.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/loststation.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/menu.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/menu.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/outtro.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/outtro.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/stageclear.it
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/music/stageclear.it
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/abzug.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/abzug.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/ambient_wasserfall.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/ambient_wasserfall.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/ambient_wind.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/ambient_wind.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/ammo.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/ammo.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/beamload.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/beamload.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/beamload2.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/beamload2.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitz.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitz.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzende.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzende.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzhit.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzhit.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzhit2.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzhit2.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzsave.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzsave.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzstart.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzstart.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzstartsave.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/blitzstartsave.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/bounceshot.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/bounceshot.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/bratlaser.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/bratlaser.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/canon.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/canon.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/chain.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/chain.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/click.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/click.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/collect.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/collect.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/column.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/column.wav
Normal file
Binary file not shown.
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/dampf.wav
Normal file
BIN
40_PLAY/99_MISC/45_Hurrican/data/sfx/dampf.wav
Normal file
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40_PLAY/99_MISC/45_Hurrican/data/sfx/dampf2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/dive.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/door.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/doorstop.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/droneshot.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/explosion1.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/explosion2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/explosion3.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/explosion3.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/explosion4.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/feuerfalle.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/fireball.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/fireball.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/flamethrower.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/funke.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/funke2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/funke3.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/funke3.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/funke4.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/funke4.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/gatling.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/gatling.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/glassbreak.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/glassbreak.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/golemload.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/golemshot.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/granate.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/granate.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/heart1.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/heart1.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/heart2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/heart2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/hit.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/hit.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/hit2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/hit2.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/hit3.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/hit3.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/kotzen.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/kotzen.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/landen.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/landen.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/lasershot.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/lasershot.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/laugh.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/laugh.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/made.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/made.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/mario.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/mario.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/message.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/message.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/metal.wav
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40_PLAY/99_MISC/45_Hurrican/data/sfx/metal.wav
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Reference in New Issue
Block a user