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7
20_Retro Games/10_MAME/action.config
Normal file
7
20_Retro Games/10_MAME/action.config
Normal file
@ -0,0 +1,7 @@
|
||||
ROM=/home/cpi/games/MAME
|
||||
ROM_SO=/home/cpi/apps/emulators/mame2003_plus_libretro.so
|
||||
EXT=zip
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=MAME Roms
|
||||
EXCLUDE=neogeo.zip
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/mame2003_plus_libretro.so.zip
|
||||
6
20_Retro Games/20_NESTOPIA/action.config
Normal file
6
20_Retro Games/20_NESTOPIA/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/NESTOPIA
|
||||
ROM_SO=/home/cpi/apps/emulators/nestopia_libretro.so
|
||||
EXT=zip,nes
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=NESTOPIA Roms
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/nestopia_libretro.so.zip
|
||||
6
20_Retro Games/22_SFC9X/action.config
Normal file
6
20_Retro Games/22_SFC9X/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/SFC9X
|
||||
ROM_SO=/home/cpi/apps/emulators/snes9x2005_plus_libretro.so
|
||||
EXT=sfc,zip
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=SFC9X Roms
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/snes9x2005_plus_libretro.so.zip
|
||||
6
20_Retro Games/24_PocketSNES+/action.config
Normal file
6
20_Retro Games/24_PocketSNES+/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/PocketSNES
|
||||
ROM_SO=/home/cpi/apps/emulators/PocketSNES
|
||||
EXT=sfc,zip
|
||||
LAUNCHER=
|
||||
TITLE=PocketSNES Roms
|
||||
SO_URL=https://github.com/cuu/emulators/raw/master/PocketSNES.zip
|
||||
6
20_Retro Games/30_MGBA/action.config
Normal file
6
20_Retro Games/30_MGBA/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/MGBA
|
||||
ROM_SO=/home/cpi/apps/emulators/mgba_libretro.so
|
||||
EXT=gb,gbc,gba,gbx
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=MGBA Roms
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/mgba_libretro.so.zip
|
||||
6
20_Retro Games/32_GPSP/action.config
Normal file
6
20_Retro Games/32_GPSP/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/MGBA
|
||||
ROM_SO=/home/cpi/apps/emulators/gpsp_libretro.so
|
||||
EXT=gb,gbc,gba,gbx
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=GPSP Roms
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/gpsp_libretro.so.zip
|
||||
6
20_Retro Games/34_gpSP+/action.config
Normal file
6
20_Retro Games/34_gpSP+/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/MGBA
|
||||
ROM_SO=/home/cpi/apps/emulators/gpsp
|
||||
EXT=gba,bin,zip
|
||||
LAUNCHER=
|
||||
TITLE=GPSP Roms
|
||||
SO_URL=https://github.com/cuu/emulators/raw/master/gpsp.zip
|
||||
6
20_Retro Games/50_PicoDrive+/action.config
Normal file
6
20_Retro Games/50_PicoDrive+/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/PicoDrive
|
||||
ROM_SO=/home/cpi/apps/emulators/picodrive_libretro_gameshell_v1.92.so
|
||||
EXT=bin,zip,gen,32x,smd,iso
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=PicoDrive Roms
|
||||
SO_URL=https://github.com/cuu/picodrive/releases/download/v1.92-gameshell/picodrive_libretro_gameshell_v1.92.zip
|
||||
6
20_Retro Games/52_GGEAR/action.config
Normal file
6
20_Retro Games/52_GGEAR/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/GGEAR
|
||||
ROM_SO=/home/cpi/apps/emulators/gearsystem_libretro.so
|
||||
EXT=md,gg
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=GGEAR Roms
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/gearsystem_libretro.so.zip
|
||||
6
20_Retro Games/60_Coleco/action.config
Normal file
6
20_Retro Games/60_Coleco/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/COLECO
|
||||
ROM_SO=/home/cpi/apps/emulators/bluemsx_libretro.so
|
||||
EXT=col,COL
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=COLECO Roms
|
||||
SO_URL=https://http://buildbot.libretro.com/nightly/linux/armv7-neon-hf/latest/bluemsx_libretro.so.zip
|
||||
6
20_Retro Games/70_LYNX/action.config
Normal file
6
20_Retro Games/70_LYNX/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/LYNX
|
||||
ROM_SO=/home/cpi/apps/emulators/handy_libretro.so
|
||||
EXT=lnx
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=LYNX Roms
|
||||
SO_URL=https://buildbot.libretro.com/nightly/linux/armhf/latest/handy_libretro.so.zip
|
||||
6
20_Retro Games/80_mupen64+/action.config
Normal file
6
20_Retro Games/80_mupen64+/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/mupen64
|
||||
ROM_SO=/home/cpi/apps/emulators/mupen64plus --gfx mupen64plus-video-rice --fullscreen
|
||||
EXT=z64
|
||||
LAUNCHER=
|
||||
TITLE=mupen64 Roms
|
||||
SO_URL=https://raw.githubusercontent.com/cuu/emulators/master/mupen64plus.zip
|
||||
6
20_Retro Games/90_Fuse/action.config
Normal file
6
20_Retro Games/90_Fuse/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/Fuse
|
||||
ROM_SO=/home/cpi/apps/emulators/fuse_libretro.so
|
||||
EXT=tzx,tap,z80,rzx,scl,trd
|
||||
LAUNCHER=retroarch -L
|
||||
TITLE=Fuse Roms
|
||||
SO_URL=http://buildbot.libretro.com/nightly/linux/armv7-neon-hf/latest/fuse_libretro.so.zip
|
||||
6
20_Retro Games/91_UAE+/action.config
Normal file
6
20_Retro Games/91_UAE+/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/UAE
|
||||
ROM_SO=/home/cpi/apps/emulators/uae4arm
|
||||
EXT=uae
|
||||
LAUNCHER=
|
||||
TITLE=UAE Roms
|
||||
SO_URL=https://github.com/cuu/emulators/raw/master/uae4arm-gs.zip
|
||||
6
20_Retro Games/Pcsx+/action.config
Normal file
6
20_Retro Games/Pcsx+/action.config
Normal file
@ -0,0 +1,6 @@
|
||||
ROM=/home/cpi/games/PCSX
|
||||
ROM_SO=/home/cpi/apps/emulators/pcsx -cdfile
|
||||
EXT=bin,cue,img,mdf,pbp,toc,cbn,m3u,ccd
|
||||
LAUNCHER=
|
||||
TITLE=Pcsx Roms
|
||||
SO_URL=https://github.com/cuu/Pcsx/raw/master/pcsx.zip
|
||||
3
21_Indie Games/02_Planet-Busters/Planet-Busters.sh
Executable file
3
21_Indie Games/02_Planet-Busters/Planet-Busters.sh
Executable file
@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
./planet_busters
|
||||
BIN
21_Indie Games/02_Planet-Busters/planet_busters
Executable file
BIN
21_Indie Games/02_Planet-Busters/planet_busters
Executable file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian.png
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
2
21_Indie Games/34_OpenTyrian/OpenTyrian.sh
Executable file
2
21_Indie Games/34_OpenTyrian/OpenTyrian.sh
Executable file
@ -0,0 +1,2 @@
|
||||
cd OpenTyrian
|
||||
./opentyrian .
|
||||
339
21_Indie Games/34_OpenTyrian/OpenTyrian/COPYING.txt
Executable file
339
21_Indie Games/34_OpenTyrian/OpenTyrian/COPYING.txt
Executable file
@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, any free program is threatened constantly by software
|
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||||
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|
||||
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|
||||
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||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
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|
||||
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|
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||||
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||||
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||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
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|
||||
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|
||||
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||||
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Whether that is true depends on what the Program does.
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||||
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||||
1. You may copy and distribute verbatim copies of the Program's
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
You may charge a fee for the physical act of transferring a copy, and
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||||
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||||
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||||
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|
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||||
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|
||||
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|
||||
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These requirements apply to the modified work as a whole. If
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||||
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|
||||
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||||
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||||
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||||
Thus, it is not the intent of this section to claim rights or contest
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||||
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|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
32
21_Indie Games/34_OpenTyrian/OpenTyrian/CREDITS.txt
Executable file
32
21_Indie Games/34_OpenTyrian/OpenTyrian/CREDITS.txt
Executable file
@ -0,0 +1,32 @@
|
||||
The OpenTyrian Development Team
|
||||
================================================================================
|
||||
|
||||
Carl W. Reinke <mindless2112\100gmail\056com> (Mindless)
|
||||
Yuri K. Schlesner <yuriks@yuriks.net> (yuriks)
|
||||
Casey A. McCann <syntaxglitch@gmail.com> (syntaxglitch)
|
||||
|
||||
== Contributors ================================================================
|
||||
|
||||
awoodland patch that fixed 64-bit support
|
||||
simx added Mac OS X support
|
||||
filmor updated Mac OS X support
|
||||
Tony Vroon patch that made Makefile more packager-friendly
|
||||
jeff250 patch that fixed a buffer overflow
|
||||
a.h.vandijk patch that fixed a buffer overflow,
|
||||
patch that fixed an input handling bug,
|
||||
patch that fixed some handling of unprintable characters
|
||||
ECA Destruct rewrite
|
||||
spudd86.2 patch that fixed an audio bug
|
||||
Jan "heftig" Steffens clean-up patches
|
||||
|
||||
== Further Thanks ==============================================================
|
||||
|
||||
Jason Emery
|
||||
* Tyrian source code
|
||||
|
||||
DOSBox
|
||||
* FM Sythesis emulator code
|
||||
|
||||
AdPlug
|
||||
* Loudness player code
|
||||
|
||||
49
21_Indie Games/34_OpenTyrian/OpenTyrian/README.txt
Executable file
49
21_Indie Games/34_OpenTyrian/OpenTyrian/README.txt
Executable file
@ -0,0 +1,49 @@
|
||||
OpenTyrian
|
||||
================================================================================
|
||||
|
||||
OpenTyrian is an open-source port of the DOS game Tyrian.
|
||||
|
||||
Tyrian is an arcade-style vertical scrolling shooter. The story is set
|
||||
in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed
|
||||
to fight MicroSol and save the galaxy.
|
||||
|
||||
Tyrian features a story mode, one- and two-player arcade modes, and networked
|
||||
multiplayer.
|
||||
|
||||
== Additional Necessary Files ==================================================
|
||||
|
||||
Tyrian 2.1 data files which have been released as freeware:
|
||||
http://camanis.net/tyrian/tyrian21.zip
|
||||
|
||||
== Keyboard Controls ===========================================================
|
||||
|
||||
ctrl-backspace -- kill OpenTyrian
|
||||
alt-enter -- fullscreen
|
||||
ctrl-f10 -- ungrab mouse
|
||||
|
||||
arrow keys -- ship movement
|
||||
space -- fire weapons
|
||||
enter -- toggle rear weapon mode
|
||||
ctrl/alt -- fire left/right sidekick
|
||||
|
||||
== Network Multiplayer =========================================================
|
||||
|
||||
Currently OpenTyrian does not have an arena; as such, networked games must be
|
||||
initiated manually via the command line simultaniously by both players.
|
||||
|
||||
syntax:
|
||||
opentyrian --net HOSTNAME --net-player-name NAME --net-player-number NUMBER
|
||||
|
||||
where HOSTNAME is the IP address of your opponent, NUMBER is either 1 or 2
|
||||
depending on which ship you intend to pilot, and NAME is your alias
|
||||
|
||||
OpenTyrian uses UDP port 1333 for multiplayer, but in most cases players will
|
||||
not need to open any ports because OpenTyrian makes use of UDP hole punching.
|
||||
|
||||
== Links =======================================================================
|
||||
|
||||
project: https://bitbucket.org/opentyrian/opentyrian/
|
||||
irc: irc://irc.freenode.net/#tyrian
|
||||
forums: http://tyrian2k.proboards.com/index.cgi?board=opentyriangeneral
|
||||
|
||||
README: AshTR
|
||||
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt1.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt1.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt2.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt2.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt3.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt3.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt4.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/cubetxt4.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.1
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.1
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.2
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.2
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.3
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.3
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.4
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.4
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.5
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/demo.5
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/dpmi16bi.ovl
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/dpmi16bi.ovl
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/estsc.shp
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/estsc.shp
Normal file
Binary file not shown.
1
21_Indie Games/34_OpenTyrian/OpenTyrian/exitmsg.bin
Normal file
1
21_Indie Games/34_OpenTyrian/OpenTyrian/exitmsg.bin
Normal file
@ -0,0 +1 @@
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÙ Thank you for playing À¿³ ÄÄÄÄÄÄ Tyrian ÄÄÄÄÄÄ ³ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´³ This game is NOT shareware. Please enjoy it but don't copy it. ³³ ³³ If you want to see more great games from Epic MegaGames, visit us Online. ³³ ³³ If you have a CompuServe account just GO EPIC at any CompuServe Prompt. ³³ Here, you can get all of Epic's Shareware games, receive technical support, ³³ or engage in casual conversation about any Epic product with other ³³ CompuServe users. ³³ ³³ For all the latest Epic News, and links to Epic Distribution sites, visit ³³ our World Wide Web site at http://www.epicgames.com ³ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄH o w Ät o Äo r d e r ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´³ ³³ Write to: Call us: Visit us online: ³³ E p i c M e g a G a m e s 8 0 0 - 9 7 2 - 7 4 3 4 ( O r d e r s ) C o m p u S e r v e : G O E P I C ³³ 1 0 4 0 6 H o l b r o o k D r i v e 3 0 1 - 9 8 3 - 9 7 7 1 ( S u p p o r t ) B B S : 4 1 4 - 7 8 9 - 4 2 1 0 ³³ P o t o m a c , M D 2 0 8 5 4 U S A + 4 4 - 1 7 6 7 - 2 6 0 - 9 0 3 ( U K ) I n t e r n e t : ³³ 0 - 4 0 8 9 9 6 8 4 - 0 ( G D R ) o r d e r s @ e p i c g a m e s . c o m ³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/file0001.exe
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/file0001.exe
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/file0002.exe
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/file0002.exe
Normal file
Binary file not shown.
8
21_Indie Games/34_OpenTyrian/OpenTyrian/file_id.diz
Normal file
8
21_Indie Games/34_OpenTyrian/OpenTyrian/file_id.diz
Normal file
@ -0,0 +1,8 @@
|
||||
---==This program is NOT shareware.==---
|
||||
All copying, distribution, and uploading
|
||||
is prohibited. If you find this file on
|
||||
a BBS, please notify the sysop that it
|
||||
is commercial software. Report any
|
||||
violations to Epic MegaGames at
|
||||
800-972-7434. Thank you.
|
||||
---==================================---
|
||||
311
21_Indie Games/34_OpenTyrian/OpenTyrian/helpme.doc
Normal file
311
21_Indie Games/34_OpenTyrian/OpenTyrian/helpme.doc
Normal file
@ -0,0 +1,311 @@
|
||||
=============================================================================
|
||||
Tyrian v2.0
|
||||
Registered Version
|
||||
|
||||
Copyright (c) 1995 Epic MegaGames Inc. and Eclipse Software
|
||||
=============================================================================
|
||||
* Instructions/Troubleshooting Info *
|
||||
=============================================================================
|
||||
|
||||
|
||||
Requires:
|
||||
þ A 386 or faster IBM-compatible PC
|
||||
þ VGA graphics
|
||||
þ Hard disk
|
||||
þ 4 Megabytes of RAM
|
||||
|
||||
Also supports:
|
||||
þ AdLib, Sound Blaster, Sound Blaster Pro, Sound Blaster 16,
|
||||
Sound Blaster AWE, Gravis Ultrasound, and 100% compatible music cards.
|
||||
þ General Midi
|
||||
þ Joystick or Mouse
|
||||
þ Enhanced Pentium mode for ultra-cool detail
|
||||
|
||||
Recommended hardware:
|
||||
þ 486/66 or faster CPU for smooth play at high detail.
|
||||
þ Sound Blaster
|
||||
þ Mouse
|
||||
|
||||
To start Tyrian
|
||||
---------------
|
||||
|
||||
1. Switch to the drive where the game is installed (C:)
|
||||
2. Switch to the subdirectory where the game is installed (CD \TYRIAN)
|
||||
3. Before running Tyrian for the first time, you should run SETUP.EXE to
|
||||
configure the sound and music settings.
|
||||
|
||||
Note: If you have a Pentium processor, make sure you choose "Pentium"
|
||||
in the Detail menu section to get added graphical effects.
|
||||
|
||||
4. After configuring your sound card, exit the setup program, then type
|
||||
TYRIAN to begin the game.
|
||||
|
||||
|
||||
=============================================================================
|
||||
Common problems and solutions
|
||||
=============================================================================
|
||||
|
||||
Running with Windows
|
||||
---------------------
|
||||
|
||||
Tyrian's network mode will not work with the Win95 IPX system. Please
|
||||
run multiplayer network games in DOS mode with the appropriate DOS
|
||||
IPX drivers loaded.
|
||||
|
||||
Tyrian does not work reliably under Windows 3.xx with sound on. Please run
|
||||
SETUP from DOS and select "No Music" and "No Effects" under setup if you
|
||||
need to run Tyrian from Windows. If you still have problems, exit Windows
|
||||
and run Tyrian from DOS.
|
||||
|
||||
Tyrian should work under Windows 95 on most computers. However, if you
|
||||
have any problems running under Windows 95, you'll have to run Tyrian from
|
||||
MS-DOS Mode instead.
|
||||
|
||||
If you are running TYRIAN through Windows, make sure you change the keyboard
|
||||
configuration in the options menu, so the ALT key will not be used. Windows
|
||||
has specific uses for the ALT key that may interfere with the game.
|
||||
|
||||
Running with OS/2
|
||||
-----------------
|
||||
|
||||
Though Tyrian may work reliably under OS/2 on some computers, we
|
||||
don't recommend this because it might result in the game locking up.
|
||||
Please run Tyrian through DOS, instead.
|
||||
|
||||
|
||||
=============================================================================
|
||||
HOW TO BOOT YOUR COMPUTER CLEAN
|
||||
=============================================================================
|
||||
|
||||
If you're having problems running Tyrian, you might be able to get it
|
||||
up and running by "Booting your computer clean." By this, we mean starting
|
||||
your computer without loading all of the memory managers and device drivers
|
||||
that might interfere with the game. It's a relatively simple process, so
|
||||
please bear with us.
|
||||
|
||||
If you have DOS 5.0
|
||||
-------------------
|
||||
|
||||
Please skip this section if you have DOS 6.0 or later!
|
||||
|
||||
You need to create a "boot disk" to allow you to start your computer
|
||||
without loading all the TSR's and memory managers that take away
|
||||
memory. Here's how.
|
||||
|
||||
A. Put a blank disk in your A: drive and format it as a DOS disk. (Don't
|
||||
do this in your B: drive - it won't work!) To do this, type the
|
||||
following command:
|
||||
|
||||
FORMAT A: /S
|
||||
|
||||
B. Wait while your computer formats the disk.
|
||||
C. Label the disk "Boot Disk" and keep it handy. You'll need this
|
||||
disk whenever you want to start TYRIAN.
|
||||
|
||||
Now, you can reboot your computer and play Tyrian:
|
||||
|
||||
A. Put the boot disk in your A: drive.
|
||||
B. Restart your computer, either by pressing CTRL-ALT-DELETE, by
|
||||
hitting your reset button, or by turning it on.
|
||||
C. Wait while your computer boots from the boot disk.
|
||||
D. After a little while, your computer will stop and give you the A>
|
||||
prompt.
|
||||
E. Now change to your hard disk by typing "C:".
|
||||
F. Go into the Tyrian directory by typing "CD \TYRIAN".
|
||||
G. Begin by typing "TYRIAN".
|
||||
|
||||
If you have DOS 6.0 or later
|
||||
----------------------------
|
||||
|
||||
Reboot your computer by pressing RESET or Ctrl-Alt-Del. Wait for the
|
||||
message "Starting MS-DOS..." to come up. Now press the [F5] key.
|
||||
|
||||
This will cause DOS 6.0 to bypass all of your TSR's, memory managers,
|
||||
and other programs which normally occupy main memory.
|
||||
|
||||
Now change into the TYRIAN directory and begin the game.
|
||||
|
||||
|
||||
=============================================================================
|
||||
GENERAL QUESTIONS & ANSWERS
|
||||
=============================================================================
|
||||
|
||||
Q: When I run Tyrian, the game refuses to start and gives
|
||||
me the message "You do not have enough free memory."
|
||||
A: To run Tyrian, you'll need:
|
||||
|
||||
* At least 220K(360K modem/network game) of free conventional memory
|
||||
* At least 2.5 Megs of other memory.
|
||||
|
||||
Here's what you need to do:
|
||||
|
||||
1. Make sure you have at least 4 megabytes of memory installed in your
|
||||
computer! You'll need this much in order to have 2.5 Megs free.
|
||||
|
||||
2. If you are trying to run Tyrian from Windows, completely exit
|
||||
Windows and try running it from DOS.
|
||||
|
||||
3. If you are trying to run Tyrian from "DOSSHELL" or any other menu
|
||||
program, please exit from the menu program. Then, run Tyrian from the
|
||||
DOS prompt. Menu programs often occupy enough memory that there won't
|
||||
be enough left for the game.
|
||||
|
||||
4. If none of the above help, you can solve this problem quickly by
|
||||
"Booting your computer clean". See above for details!
|
||||
|
||||
Q: When I run Tyrian, the computer locks up or reboots.
|
||||
A: Run SETUP and verify that your settings are correct. If you are
|
||||
not using a sound card, make sure that SETUP is set for "No Sound Card".
|
||||
If you are using a sound card, verify that your sound card has no
|
||||
address, IRQ, or DMA conflicts with other peripherals in your system.
|
||||
If your sound card works properly with other games, you can assume that
|
||||
there are no conflicts. However, if your sound card does not work with
|
||||
other games, you have a conflict. See your sound card manual for details
|
||||
on fixing this.
|
||||
|
||||
Q: Tyrian runs slowly on my 386 or 486 computer. What can I do?
|
||||
A: Your computer or VGA card isn't as fast as the game would like.
|
||||
|
||||
You can speed up the game by running SETUP and changing the Detail
|
||||
setting to a lower value.
|
||||
|
||||
Q: While playing, I get dumped back to DOS with an error message.
|
||||
A: This means that either (1) Tyrian is conflicting with your memory
|
||||
managers and TSR's, or (2) you need more free memory to run Tyrian.
|
||||
Try booting clean and running Tyrian.
|
||||
|
||||
Q: I can't seem to get ANYTHING on the screen. I type Tyrian and the system
|
||||
"hangs". What now?
|
||||
A: Make sure you have the system requirements mentioned earlier in the
|
||||
manual. If you do, you may have TSR's that conflict with Tyrian. Remove
|
||||
the TSR's and try running Tyrian with a "clean boot" from a DOS
|
||||
diskette.
|
||||
|
||||
|
||||
=============================================================================
|
||||
SOUND CARD NOTES
|
||||
=============================================================================
|
||||
|
||||
Since new models of sound cards are always being manufactured and revised,
|
||||
sometimes a new sound card will come out that's not compatible with
|
||||
Tyrian. To determine whether you are having a sound-related conflict,
|
||||
try setting up Tyrian for "No Music" and "No Effects." If Tyrian works
|
||||
without sound, but locks up with sound on, chances are that you are
|
||||
having a sound-related conflict.
|
||||
|
||||
Here's how to contact the top sound card makers for information about
|
||||
sound card problems and obtaining the latest driver files.
|
||||
|
||||
Company Sound Card Phone BBS CompuServe GO
|
||||
------------- ------------------ ------------ ------------ -------------
|
||||
Media Vision Pro Audio Spectrum 800-638-2807 510-770-0527 MultiVen (12)
|
||||
Creative Labs Sound Blaster 405-742-6622 405-742-6660 Blaster
|
||||
Gravis Ultrasound 604-431-1708 604-431-5927 PcVenB (14)
|
||||
|
||||
|
||||
=============================================================================
|
||||
TWO PLAYER MODEM/NETWORK GAME
|
||||
=============================================================================
|
||||
|
||||
Advanced Setup Options
|
||||
----------------------
|
||||
|
||||
For Modem, Network, BBS, or serial games, you can specify advanced setup
|
||||
options where necessary. Just choose the method of play you wish and choose
|
||||
"Advanced Options." The following is a list of parameters possible for the
|
||||
advanced options line.
|
||||
|
||||
Parameters:
|
||||
-ACCEPT Accept calls in the background as game plays.
|
||||
-ADDR You can specify a nonstandard port address for a
|
||||
device with this command.
|
||||
-ANSWER Wait for a call then answer the phone.
|
||||
-ANSWERNOW Answer immediately.
|
||||
-BAUD <baud> Set baud. 2400, 9600, 14400, 28800, 19200, 38400.
|
||||
-COM <1/2/3/4> Use COM1, COM2, COM3, or COM4. Default is COM2.
|
||||
-DIAL "<phone>" Dial this phone number.
|
||||
-INIT "<string>" Your modem's init string (Default is "ATZ")
|
||||
-IRQ # For nonstandard IRQs, you can specify your modem's IRQ in
|
||||
this string. Just replace the "#" symbol with the IRQ used.
|
||||
-ONLINE My modem is already connected and online.
|
||||
-SERIAL Use direct serial link, not modem.
|
||||
-SET <8N1/7E2> Set data bits, parity, stop bits. Default is 8N1.
|
||||
-TERM Go into terminal mode so you can manually log in.
|
||||
|
||||
|
||||
Speeding up Net/Modem/BBS play
|
||||
------------------------------
|
||||
|
||||
There are many factors that can cause Tyrian to run slowly over a network,
|
||||
modem, or BBS. The following is a list of suggestions to play Tyrian at a
|
||||
reasonable speed.
|
||||
|
||||
Game options:
|
||||
Speed - Because some slowdown is inherent in Modem/Network games, you may
|
||||
need to turn you "Speed" setting up.
|
||||
Video Options - Turning detail levels down will also make gameplay faster.
|
||||
|
||||
Modem/BBS link:
|
||||
Make sure your init string turns OFF both Error Correction and Data
|
||||
Compression. Consult your manual for details.
|
||||
|
||||
|
||||
Modem/Net Problems
|
||||
------------------
|
||||
|
||||
Q: Tyrian plays really slow over modem/BBS link. How can I speed it up?
|
||||
A: Some suggestions are listed above in the "Speeding up Net/Modem/BBS Play"
|
||||
section. Some factors which may slow down the game that you cannot
|
||||
control are: line noise, the speed of your opponent's computer, your
|
||||
opponent's connection (baud rate and line noise on his/her end).
|
||||
|
||||
Q: Help! I can't seem to connect with my friend by modem to play Tyrian.
|
||||
A: Check to see that your init string is valid and each command in it is
|
||||
performing the desired function (turn off error correction, for example).
|
||||
Consult your manual for details regarding your init string. Also try
|
||||
connecting at various baud rates.
|
||||
|
||||
Q: Net/Modem Tyrian wont recognize my modem because it's not using a standard
|
||||
IRQ. What can I do?
|
||||
A: Include the line: -IRQ # (where "#" is the IRQ which your modem uses) in
|
||||
the Advanced Options section where you set up your modem for Tyrian. Other
|
||||
Advanced options are listed in this document or by typing NETMODEM -? at
|
||||
the TYRIAN> prompt.
|
||||
|
||||
|
||||
=============================================================================
|
||||
CONTACTING EPIC'S TECH SUPPORT
|
||||
=============================================================================
|
||||
|
||||
If you need further assistance, please call our tech support department:
|
||||
|
||||
In the USA: voice: 301-983-9771 fax: 301-299-3841
|
||||
In the Europe: voice: +44 (0) 1767-260903 fax: +44 (0) 1737-262043
|
||||
In Germany: voice: 0130 822887 fax: 0130 822886
|
||||
|
||||
|
||||
You can also contact us online:
|
||||
|
||||
CompuServe: GO EPIC
|
||||
WorldWide Web: http://www.epicgames.com/
|
||||
Internet Mail: help@epicgames.com
|
||||
Internet FTP: ftp.uwp.edu
|
||||
Internet News: We answer questions in comp.sys.ibm.pc.games.action
|
||||
America Online: We answer questions posted in the "PCGames" area
|
||||
|
||||
|
||||
EXEC-PC BBS
|
||||
Contact: Epic MegaGames
|
||||
2400 Baud: 414-789-4210
|
||||
14.4K Baud: 414-789-4360
|
||||
|
||||
FTP: ftp.execpc.com
|
||||
|
||||
=============================================================================
|
||||
|
||||
Epic's Email list:
|
||||
|
||||
To subscribe to Epic's email list and receive late-breaking news
|
||||
from Epic every month or so, just send an Internet message to
|
||||
list@epicgames.com with the subject: SUBSCRIBE EPIC
|
||||
|
||||
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/helpme.exe
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/helpme.exe
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels1.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels1.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels2.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels2.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels3.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels3.dat
Normal file
Binary file not shown.
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels4.dat
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/levels4.dat
Normal file
Binary file not shown.
136
21_Indie Games/34_OpenTyrian/OpenTyrian/license.doc
Normal file
136
21_Indie Games/34_OpenTyrian/OpenTyrian/license.doc
Normal file
@ -0,0 +1,136 @@
|
||||
=============================================================================
|
||||
Epic MegaGames, Inc.
|
||||
|
||||
LIMITED USE SOFTWARE LICENSE AGREEMENT
|
||||
=============================================================================
|
||||
|
||||
Epic MegaGames, Inc. ("Epic") grants to you, the end user, a limited
|
||||
license to install and use this game program, and to use the associated
|
||||
information and written materials (collectively the "Game Materials"),
|
||||
subject to the terms of this Limited Use Software License Agreement
|
||||
("Agreement"). This is a legal contract between you, the end user, and
|
||||
Epic. PLEASE READ THIS AGREEMENT CAREFULLY BEFORE ACCESSING THE GAME
|
||||
PROGRAM.
|
||||
|
||||
IF YOU DO NOT WISH TO BE BOUND BY THIS AGREEMENT, YOU MAY NOT ACCESS OR
|
||||
USE THE GAME PROGRAM, AND YOU MUST RETURN THE GAME AND GAME MATERIALS TO
|
||||
EPIC MEGAGAMES IMMEDIATELY.
|
||||
|
||||
1. Grant of License. Epic hereby grants to you, and you accept, a non-
|
||||
exclusive license to use the game program and the computer software
|
||||
contained therein in object-code-only form (collectively referred to as
|
||||
the "Game"), and the accompanying information and written materials
|
||||
(collectively referred to as the "Game Materials"), only as authorized
|
||||
in this Agreement. THE GAME MAY BE USED ONLY ON A SINGLE COMPUTER OWNED,
|
||||
LEASED, OR OTHERWISE CONTROLLED BY YOU; or in the event of the
|
||||
inoperability of that computer, on a backup computer selected by you.
|
||||
Neither concurrent use on two or more computers nor use in a local area
|
||||
network or other network is authorized without the advance written
|
||||
consent of Epic and the payment of additional license fees. You agree
|
||||
that you will not assign, sublicense, transfer, pledge, lease, rent, or
|
||||
share your rights under this Agreement.
|
||||
|
||||
2. Copying Prohibited. Except as authorized under this paragraph, NO
|
||||
COPIES OF THE GAME OR ANY PORTIONS THEREOF MAY BE MADE BY YOU OR ANY
|
||||
PERSON UNDER YOUR AUTHORITY OR CONTROL. Upon downloading or installing
|
||||
the Game into your computer, you may make and retain one copy of the
|
||||
Game for the purpose of backup in the event that the Game is damaged or
|
||||
destroyed. Any such copy of the Game shall include Epic's copyright and
|
||||
other proprietary notices.
|
||||
|
||||
3. Licensor's Rights. You acknowledge and agree that the Game consists
|
||||
of proprietary, published and unpublished products of Epic, protected
|
||||
under United States copyright law and trade secret laws of general
|
||||
applicability, and international treaty provisions. You further
|
||||
acknowledge and agree that ALL RIGHT, TITLE, AND INTEREST IN AND TO THE
|
||||
GAME ARE AND SHALL REMAIN WITH EPIC. This Agreement does not convey to
|
||||
you an interest in or to the Game, but only a limited right of use that
|
||||
may be revoked by Epic in accordance with the terms of this Agreement.
|
||||
|
||||
4. Prohibited Uses. UNDER NO CIRCUMSTANCES SHALL YOU ENGAGE IN, OR
|
||||
KNOWINGLY PERMIT OTHERS TO ENGAGE IN, ANY OF THE FOLLOWING WITH RESPECT
|
||||
TO THE GAME AND RELATED MATERIALS:
|
||||
|
||||
a. Renting the Game or related materials;
|
||||
b. Selling the Game or related materials;
|
||||
c. Leasing the Game or related materials;
|
||||
d. Offering the Game on a pay-per-play or similar
|
||||
basis;
|
||||
e. Distributing the Game for money or other
|
||||
consideration;
|
||||
f. Copying the Game or any portion thereof except as
|
||||
permitted above with respect to a single backup
|
||||
copy; or
|
||||
g. In any manner and through any medium whatsoever
|
||||
commercially exploit the Game or use the Game for
|
||||
any commercial purpose.
|
||||
|
||||
5. License Fees. The license fees paid by you are paid in consideration
|
||||
of the limited use license granted under this Agreement.
|
||||
|
||||
6. Term. THIS AGREEMENT IS EFFECTIVE UPON YOUR ACCESSING AND USING THE
|
||||
GAME ON YOUR COMPUTER, and shall continue until terminated. You may
|
||||
terminate this Agreement at any time by returning the Game and all copies
|
||||
thereof and extracts therefrom to Epic. Epic may terminate this Agreement
|
||||
upon the breach by you of any term hereof. Upon such termination by Epic,
|
||||
you agree to return to Epic the Game and all copies and portions thereof.
|
||||
|
||||
7. Limited Warranty. Epic warrants, for your benefit alone, that the
|
||||
Game and the Game Materials shall, for a period of thirty (30) days from
|
||||
the date of commencement of this Agreement (referred to as the Warranty
|
||||
Period), be free from defects in material and workmanship. Epic further
|
||||
warrants, for your benefit alone, that during the Warranty Period the
|
||||
Game shall operate substantially in accordance with the functional
|
||||
specifications in the Game Materials. If, during the Warranty Period, a
|
||||
defect in the Game appears, you may return the Game to Epic for either
|
||||
replacement or, if so elected by Epic, refund of amounts paid by you
|
||||
under this Agreement. You agree that the foregoing constitutes your
|
||||
sole and exclusive remedy for breach by Epic of any warranties made under
|
||||
this Agreement. EXCEPT FOR THE WARRANTIES SET FORTH ABOVE, THE GAME, AND
|
||||
THE SOFTWARE CONTAINED THEREIN, ARE LICENSED "AS IS," AND EPIC DISCLAIMS
|
||||
ANY AND ALL OTHER WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING
|
||||
(WITHOUT LIMITATION) ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS
|
||||
FOR A PARTICULAR PURPOSE, AND ANY WARRANTY THAT THE GAME WILL FUNCTION IN
|
||||
CONJUNCTION WITH OR ON ANY COMPUTER HARDWARE OR SOFTWARE NOT EXPRESSLY
|
||||
SUPPORTED BY THE GAME AT THE TIME THIS AGREEMENT FIRST BECOMES EFFECTIVE.
|
||||
|
||||
8. Limitation of Liability. Epic's cumulative liability to you or any
|
||||
other party for any loss or damages resulting from any claims, demands,
|
||||
or actions arising out of or relating to this Agreement shall not exceed
|
||||
the license fee paid to Epic for the use of the Game. In no event shall
|
||||
Epic be liable for any indirect, incidental, consequential, special, or
|
||||
exemplary damages or lost profits, even if Epic has been advised of the
|
||||
possibility of such damages.
|
||||
|
||||
9. Trademark. The names Epic and Epic MegaGames, as well as the names
|
||||
of the Game or Games licensed hereunder, are valuable registered and/or
|
||||
unregistered trademarks of Epic. No right, license, or interest to such
|
||||
trademark is granted hereunder, and you agree that no such right, license,
|
||||
or interest shall be asserted by you with respect to such trademarks.
|
||||
|
||||
10. Governing Law and Choice of Forum. This Agreement shall be construed
|
||||
and governed in accordance with the laws of the State of Virginia, and any
|
||||
action brought by either party to this Agreement against the other party
|
||||
regarding the subject matter hereof, shall be brought in the United States
|
||||
District Court for the Eastern District of Virginia, Alexandria Division,
|
||||
unless the parties agree in writing to the adjudication of the dispute by
|
||||
another court.
|
||||
|
||||
11. Costs of Litigation. If any action is brought by either party to
|
||||
this Agreement against the other party regarding the subject matter hereof,
|
||||
the prevailing party shall be entitled to recover, in addition to any other
|
||||
relief granted, reasonable attorney fees and expenses of litigation.
|
||||
|
||||
12. Severability. Should any term of this Agreement be declared void or
|
||||
unenforceable by any court of competent jurisdiction, such declaration
|
||||
shall have no effect on the remaining terms hereof.
|
||||
|
||||
13. No Waiver. The failure of either party to enforce any rights granted
|
||||
hereunder or to take action against the other party in the event of any
|
||||
breach hereunder shall not be deemed a waiver by that party as to
|
||||
subsequent enforcement of rights or subsequent actions in the event of
|
||||
future breaches.
|
||||
|
||||
14. Entire Agreement. This Agreement constitutes the entire Agreement
|
||||
between the parties. This Agreement may not be amended or modified except
|
||||
in a writing signed by you and Epic.
|
||||
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/loudness.awe
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/loudness.awe
Normal file
Binary file not shown.
804
21_Indie Games/34_OpenTyrian/OpenTyrian/manual.doc
Normal file
804
21_Indie Games/34_OpenTyrian/OpenTyrian/manual.doc
Normal file
@ -0,0 +1,804 @@
|
||||
=============================================================================
|
||||
Tyrian: Online Manual
|
||||
(c) 1995 Epic MegaGames Inc and Eclipse Software
|
||||
=============================================================================
|
||||
|
||||
I) Requirements
|
||||
II) Installation
|
||||
III) Setup and Getting Started
|
||||
IV) Getting Started
|
||||
V) Story
|
||||
VI) How to play
|
||||
VII) The game
|
||||
- 1 Player Full Game
|
||||
- 1 Player Arcade Game
|
||||
- 2 Player Arcade Game
|
||||
- 2 Player Modem/Network Game
|
||||
VIII) The Worlds
|
||||
IX) Trouble Shooting
|
||||
X) Credits
|
||||
|
||||
|
||||
I) REQUIREMENTS
|
||||
|
||||
* 386-33 or faster PC
|
||||
* 4 megabytes of RAM
|
||||
* Approximately 10 megabytes of hard disk space
|
||||
* VGA graphics capability
|
||||
|
||||
Optional:
|
||||
* Sound Blaster compatible sound card, Gravis Ultrasound, or General
|
||||
MIDI MPU-401 compatible sound card (Roland Sound Canvas, RAP-10, MT-32)
|
||||
* Mouse or joystick recommended but not required.
|
||||
|
||||
|
||||
II) INSTALLATION
|
||||
|
||||
Installation from Floppy disk:
|
||||
|
||||
If you've purchased the floppy disk version of Tyrian, you must first install
|
||||
Tyrian to your hard drive. To do so, place disk 1 in the drive and type:
|
||||
|
||||
a:install [Enter]
|
||||
or
|
||||
b:install [Enter]
|
||||
|
||||
Follow the on-screen instructions until installation is complete.
|
||||
|
||||
Installation from CD-ROM:
|
||||
|
||||
If you have the CD-ROM version of Tyrian, you will need to perform either a
|
||||
partial install or a full install to copy the necessary files to your hard
|
||||
drive. To install Tyrian from CD, place the CD in your CD-ROM drive and do
|
||||
the following:
|
||||
|
||||
1. Change to the CD-ROM drive containing the Tyrian CD (D:\)
|
||||
2. Type INSTALL to bring up the Installation Menu.
|
||||
3. Choose "Install Tyrian" from the menu screen.
|
||||
4. Choose "Full Install" to copy the entire game to your hard drive or
|
||||
choose "Partial Install" to copy the minimal amount of files to your hard
|
||||
drive and play from the CD.
|
||||
|
||||
|
||||
III) TYRIAN SETUP
|
||||
|
||||
Before playing Tyrian, you need to run the SETUP.EXE program to configure
|
||||
Tyrian to your hardware. To do so:
|
||||
|
||||
1. Change to the drive in which Tyrian is installed (C:)
|
||||
2. Change to the directory in which Tyrian is installed (CD\TYRIAN)
|
||||
3. Type SETUP [ENTER] at the command line.
|
||||
4. Supply the setup program with the appropriate information to configure
|
||||
the game.
|
||||
|
||||
MUSIC
|
||||
|
||||
No Music:
|
||||
Disables music. Choose this if you do not have a sound card, or if your
|
||||
sound card does not work with Tyrian properly.
|
||||
|
||||
FM sound:
|
||||
If you have a Sound Blaster or compatible card capable of FM synthesis,
|
||||
choose this option.
|
||||
|
||||
MIDI Port:
|
||||
If you have a General MIDI MPU-401 compatible interface, Roland Sound Canvas,
|
||||
SCC-1, or MT-32 sound module, select the MIDI port which your music card
|
||||
uses. The default port is usually set to 330 or 320.
|
||||
|
||||
Gravis:
|
||||
If you have a Gravis Ultrasound or GUS Max, select "Gravis MIDI."
|
||||
NOTE TO GRAVIS USERS: remember to activate your ULTRAMID driver before
|
||||
entering SETUP. Gravis Ultrasound cards with less than 512K RAM will
|
||||
not play music with Tyrian.
|
||||
|
||||
WSS:
|
||||
If you have the Windows Sound System, select "WSS."
|
||||
|
||||
SB16-AWE:
|
||||
If you have a Sound Blaster AWE32, select "SB16-AWE."
|
||||
|
||||
|
||||
MUSIC VOLUME
|
||||
|
||||
Use the left/right arrow keys or click with the mouse to change the music
|
||||
volume.
|
||||
|
||||
SOUND
|
||||
|
||||
No Effects:
|
||||
Disables sound effects. Choose this option if you do not have a sound card
|
||||
that supports digital sound.
|
||||
|
||||
Sound Blaster:
|
||||
If you have a Sound Blaster or compatible sound card (including the AWE32),
|
||||
select "Sound Blaster."
|
||||
|
||||
Gravis:
|
||||
For the Gravis Ultrasound or GUS Max, select "Gravis."
|
||||
|
||||
WSS:
|
||||
If you have the Windows Sound System, select "WSS."
|
||||
|
||||
|
||||
SOUND VOLUME
|
||||
|
||||
Use the left/right arrow keys or the mouse to change the volume.
|
||||
|
||||
GAME DETAIL
|
||||
|
||||
Low: for 386's or slower 486's.
|
||||
High: for 486 local bus processors or faster computers.
|
||||
Pentium: Maximum detail for Pentium computers.
|
||||
|
||||
JUKEBOX
|
||||
|
||||
Here, you can listen to all the cool tunes in the game. Just use the
|
||||
left/right or up/down arrow keys to select the tracks you want to listen to.
|
||||
|
||||
You can also listen to Tyrian's sound effects here. Press the period and
|
||||
comma keys to change the current sound, and press the semicolon key to play
|
||||
the sound.
|
||||
|
||||
|
||||
IV) GETTING STARTED
|
||||
|
||||
To run Tyrian after you have run the SETUP program, all you need to do is
|
||||
type TYRIAN.
|
||||
|
||||
To run Tyrian from DOS at a later time, simply do the following:
|
||||
|
||||
1. Change to the appropriate drive letter to play Tyrian (C:).
|
||||
2. Change to the directory to which Tyrian installed (CD\TYRIAN)
|
||||
3. Type TYRIAN at the command prompt.
|
||||
|
||||
|
||||
V) THE STORY
|
||||
|
||||
The year is 20,031. You are Trent Hawkins, a terraformation pilot. For
|
||||
three years, it has been your job to fly over tough-to-navigate planetary
|
||||
formations and check for habitable locations on newly terraformed planets.
|
||||
You execute more hair raising maneuvers in a day than most League trained
|
||||
pilots do during the course of their whole career. After many years of war,
|
||||
however, you prefer blasting rock formations to vaporizing enemy starships.
|
||||
|
||||
Your latest assignment from the Interplanetary Council is Tyrian, a proposed
|
||||
trading world on the edge of the sector, near Hazudra territory. The Hazudra
|
||||
are a lizard-like race recently discovered in a nearby asteroid field. One
|
||||
of your fellow workers and close friends, Buce Quesillac, was a Huzudra.
|
||||
Yesterday Buce was shot in the back by a waiting hoverdrone that
|
||||
disappeared into the sky before you could blink, let alone stop it.
|
||||
|
||||
Someone killed your best friend, and if it's the last thing you do, you're
|
||||
going to find out why.
|
||||
|
||||
The only lead you have is what Buce told you before he died....
|
||||
|
||||
"My friend...you must leave Tyrian now, or you will be killed. Even after
|
||||
death, I could not bear to lose you. Still, what I am about to tell you will
|
||||
mark you, so listen well...
|
||||
|
||||
You are familiar with the corporation that controls the terraformation of
|
||||
Tyrian, called Microsol. They are responsible for my death. And, do you
|
||||
remember that glowing rock we discovered in the mines west of here? It was
|
||||
more than just a pretty mineral. It is a new source of power called
|
||||
Gravitium. Harness it, and engines will soon be obsolete. It can... control
|
||||
gravity. Microsol wants it, and will eliminate anyone who knows of its
|
||||
existence. They captured me two days ago and tried to erase my memory as a
|
||||
warning. They did not know my memory is holographic in nature, and cannot
|
||||
be wiped out. Today I would reason that they discovered this, and found
|
||||
me to finish the job.
|
||||
|
||||
Now you must go, before they hunt you down. Hurry! Head towards Savara,
|
||||
the freeworld. It will be difficult for them to follow you there. GO!"
|
||||
|
||||
You ran to your quarters and found them torn apart. Luckily you managed to
|
||||
obtain three weeks leave and a Gencore Hawk fighter. You set out for Savara
|
||||
tomorrow, and grieve at the thought of telling your parents that your best
|
||||
friend has been murdered. You grieve even further wondering how you're to
|
||||
stay alive with the whole of Microsol dogging your heels.
|
||||
|
||||
Preparing for a troubled day, you close your eyes at last, vowing to avenge
|
||||
Buce's death, not knowing that what will take place in the next three weeks
|
||||
will become the legend of Tyrian.
|
||||
|
||||
Ready yourself....
|
||||
|
||||
|
||||
VI) MENUS AND OPTIONS
|
||||
|
||||
TITLE MENU
|
||||
|
||||
When you run Tyrian, you will be taken to the title screen. The selections
|
||||
you can choose at this menu are:
|
||||
|
||||
Start New Game: Begins a new game of Tyrian. Tyrian has several modes of
|
||||
play:
|
||||
|
||||
1-Player Full Game
|
||||
1-Player Arcade
|
||||
2-Player Arcade
|
||||
Modem/Network game
|
||||
|
||||
The differences in gameplay for each of these modes are described later under
|
||||
"Playing Tyrian."
|
||||
|
||||
After you select the type of game you want to play, you will need to select
|
||||
the difficulty of gameplay. You can choose from Easy, Medium, or Hard
|
||||
difficulties.
|
||||
|
||||
*SECRET*
|
||||
From the "Difficulty Select" screen type a capital "G" to switch
|
||||
to the IMPOSSIBLE difficulty setting.
|
||||
|
||||
Load Game: This selection will load a game that you previously saved. The
|
||||
last level you completed will be saved automatically in the bottom save-game
|
||||
slot called Last Level.
|
||||
|
||||
Instructions: Choose this option to view the in-game manual with information
|
||||
on how to play.
|
||||
|
||||
Info: General information, version number, and legal stuff.
|
||||
|
||||
Quit: Takes you to the nether regions of DOS.
|
||||
|
||||
|
||||
GAME MENU
|
||||
|
||||
Once you've selected an episode and difficulty settings, you will be taken
|
||||
to the Game Menu. From the Game Menu, you can modify your ship, change the
|
||||
game options, read the your datacubes, and enter the game.
|
||||
|
||||
Data: (Only appears in Full Game). This selection allows you to read any
|
||||
datacubes you've collected in the previous level. Datacubes contain all
|
||||
the secret lowdown on the plot and extra tips and hints that may help you
|
||||
pass the next level.
|
||||
|
||||
Upgrade Ship: (Only appears in Full Game). Takes you to the Ship
|
||||
Configuration Menu.
|
||||
|
||||
Player 1 Input/Player 2 Input: (Two Player Arcade game only.) Lets you
|
||||
choose the controller for the first and second player.
|
||||
|
||||
Options: All control aspects of the game can be configured from this menu:
|
||||
Controls (joystick, mouse, and keyboard), loading and saving games (Full
|
||||
Game only), and music and sound volume.
|
||||
|
||||
Next Level: Takes you to the NAV screen, where you choose your next
|
||||
destination. Choose wisely! The datacubes you collect contain valuable
|
||||
info on planets you may want to steer clear of early on in the game.
|
||||
|
||||
Quit Game: Returns you to the title screen.
|
||||
|
||||
|
||||
UPGRADE SHIP MENU (1-Player Full Game only)
|
||||
|
||||
The "Full Game" of Tyrian allows you to customize your ship's weapons and
|
||||
defenses by buying and upgrading items. Not only can you configure a ship
|
||||
of your own, but you can upgrade to 3 different ships during the game. Each
|
||||
ship has strengths and weaknesses. There are literally hundreds of
|
||||
ship configurations to choose from in Tyrian.
|
||||
|
||||
Remember that you need credits to purchase goods. Your current credit is
|
||||
listed below the Armor and Shield bars under the ship display.
|
||||
|
||||
Ship Type
|
||||
|
||||
In a "Full Game," you begin with the standardized USP Perren Scout ship,
|
||||
which is a stripped down fighter craft with less armor than the usual
|
||||
Gencore League ships, but it's quite fast.
|
||||
|
||||
At certain spaceports, you will have the opportunity to buy better ships.
|
||||
Each ship has different Armor and Speed ratings. These ratings are displayed
|
||||
below the overhead view of your ship.
|
||||
|
||||
To purchase items, select the upgrade menu you want (e.g. Front Gun, Shields,
|
||||
etc.) and click on an item. The first click on the item selects it for
|
||||
viewing, and the second click purchases it.
|
||||
|
||||
Front Gun
|
||||
|
||||
To select a weapon for your front weapon port, just click on "Front Gun"
|
||||
from the Upgrade Ship Menu and take your pick.
|
||||
|
||||
Each weapon has 11 levels of power, so if you have the cash (and the greed),
|
||||
use the left/right arrow keys to raise or lower the power of the weapon you
|
||||
have selected. Or use the mouse and click on the arrows below the weapon
|
||||
simulator.
|
||||
|
||||
Rear Gun
|
||||
|
||||
Each ship also has a rear weapon port. Choose "Rear Gun" to select a rear
|
||||
weapon. Some rear weapons have two configurations for even more fun! The
|
||||
default key for changing your rear weapon mode during the game is the ENTER
|
||||
key.
|
||||
|
||||
Like the front weapons, the rear weapons also have 11 levels of power. Just
|
||||
use the mouse and click on the arrows below the weapon simulator to increase
|
||||
or decrease the weapon's power.
|
||||
|
||||
Shields
|
||||
|
||||
Shields are the only things other than your armor keeping huge ionized beams
|
||||
from ripping into your ship and turning you into space bacon. Be sure to
|
||||
upgrade them whenever possible.
|
||||
|
||||
Generators
|
||||
|
||||
Generators power your ship. They determine how fast you can fire and how
|
||||
fast your shields recharge. A good generator is the key to your offense and
|
||||
defense.
|
||||
|
||||
Sidekicks
|
||||
|
||||
Sidekicks are weapons that fly alongside your ship and provide you with
|
||||
additional firepower. Each ship can have a left and a right Sidekick.
|
||||
These weapons range from single shot cannons to plasma storms that can
|
||||
devastate entire sectors of a planet.
|
||||
|
||||
For weapons that have unlimited ammunition, simply firing your normal weapon
|
||||
also fires your Sidekick. Sidekicks with that "charge-up" or have limited
|
||||
ammunition can be fired separately by using the CTRL and ALT keys.
|
||||
|
||||
Done
|
||||
|
||||
Returns to the Game Menu.
|
||||
|
||||
|
||||
OPTIONS MENU
|
||||
|
||||
From here you can configure various aspects of Tyrian for maximum enjoyment.
|
||||
Here are the selections:
|
||||
|
||||
Load Game
|
||||
|
||||
Loads a game previously saved game.
|
||||
|
||||
Save Game
|
||||
|
||||
Saves a game in progress. The last level you completed is automatically
|
||||
saved as a backup game called "Last Game," saved in the last savegame slot.
|
||||
If you forget to save, just load the backup game and the last level you
|
||||
played will be loaded.
|
||||
|
||||
Music/Sound
|
||||
|
||||
You can change the music or sound volume with the left/right arrow keys or
|
||||
by clicking on the volume level desired with the mouse.
|
||||
|
||||
Joystick
|
||||
|
||||
With this selection you can recalibrate your joystick and assign different
|
||||
functions to each button.
|
||||
|
||||
Keyboard
|
||||
|
||||
Allows you to change key functions to customize the keyboard configuration
|
||||
to your liking.
|
||||
|
||||
Quit Game
|
||||
|
||||
Ends the current game and returns you to the Title Screen.
|
||||
|
||||
Done
|
||||
|
||||
Returns you to the Game Menu.
|
||||
|
||||
|
||||
PLAY NEXT LEVEL
|
||||
|
||||
Choosing "Play Next Level" takes you to the Nav screen, where you may select
|
||||
your next destination. GET READY! GET PSYCHED! And get a holo-snack from
|
||||
your ship's bar. Can't fight a whole fleet on an empty stomach, now can we?
|
||||
|
||||
|
||||
VI) PLAYING TYRIAN
|
||||
|
||||
ONE PLAYER FULL GAME
|
||||
|
||||
Once you've selected your preferred equipment of destruction, it's time to
|
||||
use it. Just having a big gun doesn't mean you're a hotshot. Your enemies
|
||||
know how you think. The only way to beat them is for you to know them just
|
||||
as well. And above all: violence is not the only route to victory. Study
|
||||
your datacubes well. They contain valuable information that could give you
|
||||
the edge you need to conquer the level that you just can't seem to beat.
|
||||
Know when you're walking into a death zone and prepare adequately, and you'll
|
||||
be one more step ahead... Good luck.
|
||||
|
||||
While playing, the screen will show your score on the bottom left.
|
||||
Destroying enemies and collecting coins will increase your score. On the
|
||||
right side of the screen your shield and armor levels are displayed along
|
||||
with your power level, which will change when you fire. Your options are
|
||||
also listed here, and if they have a limited number of shots the remaining
|
||||
ammunition will be displayed.
|
||||
|
||||
Collecting Coins
|
||||
During the game, enemies that you kill will occasionally drop coins. Years
|
||||
ago, an ingenious starship designer developed a metal that, when heated to
|
||||
a certain temperature, forms huge metal coins that can be collected by other
|
||||
ships. Council officials scoffed and called the project "something out of
|
||||
an ancient electronic game." Nonetheless, the metal is still used in nearly
|
||||
every ship built.
|
||||
|
||||
Collect the coins and gems that fall for more credits.
|
||||
|
||||
Datacubes
|
||||
Datacubes provide valuable information about enemies and levels! Grab 'em
|
||||
if you can!
|
||||
|
||||
Power ups
|
||||
If you see a flashing metal pod emerge from a destroyed ship, grab it. It
|
||||
will power up your front or rear weapon from 2 to 5 levels! If your ship is
|
||||
low on armor, a special armor supply ship will appear. Destroy it and grab
|
||||
the armor powerup to repair your ship.
|
||||
|
||||
Well, you're on your own from here. Be sure to destroy everything that
|
||||
moves (and in some cases, things that don't) or you're dust. The enemies
|
||||
here don't hand out extra lives, either. Once you're dead, you have the
|
||||
opportunity to reconfigure your ship and continue the game.
|
||||
|
||||
Enjoy Tyrian, and may your lasers fire true!
|
||||
|
||||
|
||||
ONE PLAYER ARCADE GAME
|
||||
|
||||
If you would like to play Tyrian as a fast and furious arcade shoot 'em up,
|
||||
we've included one- and two-player arcade modes for you. Simply select
|
||||
"One Player Arcade" or "Two Player Arcade" from the game select menu after
|
||||
hitting "Start New Game" in the Main Menu.
|
||||
|
||||
In a one player game you are not be able to upgrade your ship in between
|
||||
levels, but instead grab power ups throughout the game. The arcade game has
|
||||
the same number of weapons to choose from as in the normal game. However,
|
||||
even more firepower is obtainable from a "Special Weapon" option.
|
||||
|
||||
Power-ups
|
||||
Front weapon power-ups are characterized by a blue ball with the weapon
|
||||
superimposed over the ball. Power-up the front weapons by getting numerous
|
||||
purple power up balls.
|
||||
|
||||
Rear weapon power-ups look like red balls with a weapon icon superimposed
|
||||
over the ball. Power-up the rear weapon by grabbing the metal power-ups
|
||||
that flash green and red!
|
||||
|
||||
Special Weapons
|
||||
A Special Weapon can be acquired when either one of your weapons is charged
|
||||
near FULL capacity. The small ship indicating your level of power at the
|
||||
top left hand corner of the screen reads the number "8" when a weapon is near
|
||||
full capacity. Beware, when you are hit you lose power.
|
||||
|
||||
While some of the Special Weapons can be fired continuously, others can only
|
||||
be used after they have had enough time to recharge.
|
||||
|
||||
There are numerous special weapons...
|
||||
|
||||
Attractor: Attracts power ups and coins when you continually
|
||||
press the fire button.
|
||||
|
||||
Repulsor: Repulses shots when you continually press the fire
|
||||
button.
|
||||
|
||||
Ice Beam: when you press the fire button you will fire an ice
|
||||
shot, which freezes enemies. Because of their inertia they can still move,
|
||||
but will be unable to fire shots. This is especially helpful with bosses,
|
||||
but only lasts for a limited amount of time on more powerful enemies.
|
||||
|
||||
Super Laser: continually pressing the fire button will release
|
||||
a coherent light blast powerful enough to devastate EVERYTHING in its path!
|
||||
|
||||
Pearl Wind: ?
|
||||
|
||||
Power of Zinglon: ?
|
||||
|
||||
Flare: ?
|
||||
|
||||
|
||||
TWO PLAYER ARCADE GAME
|
||||
|
||||
Tyrian has TWO PLAYERS capability! As incredulous as it may sound,
|
||||
we've been able to double the amount of wreckage spilled across the screen,
|
||||
doubled the huge landscape ripping explosions, and of course, we've doubled
|
||||
the firepower.
|
||||
|
||||
The Steel Dragon
|
||||
Just having double the fun isn't enough, is it? To complement this
|
||||
awesome mode, the first and second player can combine their ships into 150
|
||||
tons of deadly space fighter technology. Called "The Steel Dragon", this
|
||||
ship consists of two parts, the "Dragonwing" and the "Dragonhead". They are
|
||||
combined when the ships are close enough together to dock. This concept was
|
||||
developed recently by a new firm, based on the jungle planet of Torm, and
|
||||
its name comes from the dragons which thrive there. Three times as fast and
|
||||
hundreds of times more powerful than other fighters, this starship lives up
|
||||
to its namesake easily.
|
||||
|
||||
Once combined, the first player has control of all ship movements, and the
|
||||
second player controls a special weapon turret that revolves around the
|
||||
ship, making up for its lack of speed and larger size. The ships can be
|
||||
separated by one of two means: Player 1 - holding down one of the Sidekick
|
||||
fire buttons and moving away from Player 2, or Player 2 stops firing and
|
||||
moves away from player 1.
|
||||
|
||||
Power-Ups
|
||||
During the game, each player grabs power-ups which are dropped from enemies
|
||||
that you destroy. Between the two ships, there are 18 kinds of weapons that
|
||||
can be picked up. The Dragonhead's power-ups are superimposed over a blue
|
||||
ball. The Dragonwing's power ups are shown over a dark red ball. But, the
|
||||
upgrade capabilities of your ship don't stop there...
|
||||
|
||||
Your current weapon can be increased in power by grabbing the purple ball
|
||||
power-ups. Also look for the mechanized power ups, which increase the
|
||||
other player's weapon by one level of power.
|
||||
|
||||
Many strategies are possible to beat tough-to-destroy enemies. Try
|
||||
maneuvering in such a way that you can combine when you need extra firepower
|
||||
to destroy a particularly annoying boss. You may also separate to create
|
||||
two targets for enemies to shoot at, making dodging easier.
|
||||
|
||||
Weapons
|
||||
The first player ship, the Dragonhead can power up with the following
|
||||
weapons (blue power ups):
|
||||
|
||||
Pulse Cannon
|
||||
Multi Cannon
|
||||
Mega Cannon
|
||||
Laser
|
||||
Zica Super Laser
|
||||
Proton Blaster
|
||||
Vulcan Cannon
|
||||
Lightning Gun
|
||||
Missile launcher
|
||||
Heavy Missile launcher
|
||||
|
||||
The Dragonhead has no charge capabilities for its weapon, but has a greater
|
||||
selection. It is also faster than the Dragonwing.
|
||||
|
||||
The second player ship, the Dragonwing, can power up with these weapons
|
||||
(dark red power ups):
|
||||
|
||||
Starburst
|
||||
Multi Cannon
|
||||
Sonic Cannon
|
||||
Proton Blaster
|
||||
Wild Cannon
|
||||
Vulcan Cannon
|
||||
Heavy Missile Launcher
|
||||
Mega Pulse Beam
|
||||
|
||||
The second player ship's weapon has a special characteristic. If you do
|
||||
not fire, the weapon charges for a much more damaging "super shot" that is
|
||||
released when your weapon is fully charged (two small blue balls orbiting
|
||||
a large one). The more powered-up your ship is, the faster it charges.
|
||||
|
||||
There are 11 levels of weapon power, giving you a selection of nearly 200
|
||||
different weapons!
|
||||
|
||||
Note: Version 2.0 of Tyrian has new weapons! But we don't want to spoil the
|
||||
fun of finding them by telling you what they are...
|
||||
|
||||
|
||||
TWO PLAYER MODEM/NETWORK GAME
|
||||
|
||||
What?... You don't have anyone at home to play Tyrian with? Well, we
|
||||
thought of that, and developed modem and network drivers for Tyrian, so you
|
||||
can challenge anyone you like, anywhere you like! Challenge someone you
|
||||
don't even know to a battle of Tyrian prowess, or if your friends are too
|
||||
far away to visit, simply tell them to meet you on a local BBS and you can
|
||||
rock 'n roll in minutes!
|
||||
|
||||
To play with two player modem and network support, simply select "Start
|
||||
New Game" from the Main Menu. Then, select "Modem/Network 2-Player Game"
|
||||
from the game menu.
|
||||
|
||||
Once you have selected the Modem/Network 2-player game, the main Multiplayer
|
||||
menu will appear and will give you a number of options.
|
||||
|
||||
Playing TYRIAN by Modem
|
||||
|
||||
Before you play a modem game for the first time, you need to configure the
|
||||
settings to match your hardware by following these simple steps.
|
||||
|
||||
1. Choose "Select Modem Brand" from the modem link menu and select the type
|
||||
of modem you have from the list. If your modem is not listed, try selecting
|
||||
"Standard 9600" or "Standard 14.4".
|
||||
|
||||
2. Choose "Select Speed" to choose your modem speed. Some, but not all 14.4
|
||||
modems may connect at higher baud rates when error correction and data
|
||||
compression are disabled.
|
||||
|
||||
3. Select "COM Port" to tell TYRIAN which port your modem communicates
|
||||
through.
|
||||
|
||||
4. Choose "Call a Friend & Begin" or "Wait for a call & Begin" to connect
|
||||
with someone via modem. If you choose "Call a Friend & Begin", type in the
|
||||
phone number of the person you will be playing against, then press ENTER
|
||||
to start the connection. If you choose "Wait for a call & Begin", your
|
||||
modem will go into Answer mode and will pick up the incoming phone call.
|
||||
After the modems have connected, you will then be taken to the Epic Challenge
|
||||
Arena, which is discussed later in this section.
|
||||
|
||||
Playing TYRIAN by a Serial Link
|
||||
|
||||
To play Tyrian through a serial link you need two computers that are
|
||||
connected by a "Null Modem Cable" that can be purchased from your local
|
||||
computer store.
|
||||
|
||||
Before you play a serial game for the first time, you need to configure the
|
||||
settings to match your hardware by following these simple steps.
|
||||
|
||||
1. Choose "Serial Link" from the main Multiplayer menu.
|
||||
2. Choose "Serial Port" to select which port the null modem cable is connected to.
|
||||
3. Choose "Serial Speed" to set the speed of the Serial Port.
|
||||
We recommend 9600 baud; this is fast enough for TYRIAN to play at
|
||||
its maximum speed. Faster baud rates may work less reliably on
|
||||
some computers.
|
||||
6. Choose "Begin Serial Game" to connect the two computers and enter the Epic
|
||||
Challenge Arena, which is discussed later in this section.
|
||||
|
||||
Playing TYRIAN on an IPX Network
|
||||
|
||||
To run Tyrian on any network that supports the IPX network protocol, you
|
||||
must first have the proper network drivers loaded in memory before running
|
||||
Tyrian. Check the manual that came with your network software, or ask your
|
||||
network manager for help on setting this up.
|
||||
|
||||
From the main Multiplayer menu, select "IPX Network" to enter the Epic
|
||||
Challenge Arena, which is discussed later in this section.
|
||||
|
||||
Note: for some LAN based networks which use multiple network
|
||||
segments (hubs), you may need to specify which segments to include
|
||||
in the "Advanced Options". For example, type: -N 1 -N 2 -N 3
|
||||
to include hubs 1, 2, and 3.
|
||||
|
||||
The Tyrian Challenge Arena
|
||||
|
||||
Once you've connected - by modem, serial link, or network - you enter the
|
||||
"Challenge Arena." Enter your name or alias, and you will appear in the
|
||||
Challenge Arena. You will also see the name that the other player has
|
||||
chosen.
|
||||
|
||||
The Challenge Arena displays information about each player presently
|
||||
connected:
|
||||
|
||||
Name Your name, of course, or an alias
|
||||
Action Available, Pondering, or Challenging.
|
||||
Version Which version of Tyrian each player is running.
|
||||
|
||||
Challenge Arena Options:
|
||||
|
||||
Challenge: Challenges the highlighted player.
|
||||
|
||||
Whisper: Sends a message directly to any other player, so that others don't
|
||||
see it. You can whisper to a player who is playing a game, but your "yells"
|
||||
only reach players who are in the arena screen.
|
||||
|
||||
Yell: Sends a message to everyone in the challenge arena.
|
||||
|
||||
Exit: Returns you to the Main Menu.
|
||||
|
||||
|
||||
VII) THE WORLDS
|
||||
|
||||
The following information is all you could gather from your ships databanks.
|
||||
Although incomplete, it should give you enough information to begin your
|
||||
quest. Information about the remaining planets can be acquired from
|
||||
datacubes that you collect during the game.
|
||||
|
||||
TYRIAN:
|
||||
Tyrian is the most recent acquisition of Microsol; the sector's largest
|
||||
corporation. Since no single company can own a planet due to Article 17
|
||||
of the Interplanetary Council Law, Microsol is responsible for the
|
||||
terraformation and trading agreements. Still, Microsol plans to bend
|
||||
Article 17. It's up to you to stop them.
|
||||
|
||||
Tyrian is a world under terraformation, which means Microsol hires work
|
||||
teams in the hundreds of thousands to monitor gravity control, land
|
||||
sculpturing, and atmospheric maintenance. Your job has always been to make
|
||||
laser measurements of surface features by flying over them at high speeds
|
||||
in a land skimmer at altitudes as low as ten feet. Other team members handle
|
||||
atmosphere processors, robotic construction crews, even huge horticultural
|
||||
seed ships to plant entire forests in a fraction of the time. Flying over
|
||||
Tyrian, one will notice some rather odd regions. Floating rock formations
|
||||
due to gravity testing, large forests and rocky crags with occasional
|
||||
research facilities dot the landscape.
|
||||
|
||||
SAVARA:
|
||||
Savara, the only free world in the sector, is the only planet totally free
|
||||
of the Interstellar Government's policies. The founders of the planet
|
||||
insisted that it be preserved as an agricultural world, and that, with
|
||||
huge amounts of new plant and animal species, it's natural beauty was too
|
||||
important to disturb. It thrives as a vacation spot as well as an
|
||||
excellent trading world, though Tyrian is expected to overshadow it once it
|
||||
begins operation. It is also one of the only planets to support an
|
||||
underwater colony. Huge towers can be seen rising out of the vast oceans
|
||||
at certain points. Savara is an ideal place for trade and repair, however
|
||||
Microsol is suspected to have a secret base there despite the mandates that
|
||||
outlaw any company craft.
|
||||
|
||||
DELIANI:
|
||||
A triumph of mankind, Deliani's nickname is "TechWorld," due to it's
|
||||
sprawling cities and gleaming skyscrapers populating the surface. Deliani
|
||||
is the equivalent of ancient Earth's "New York City,": if one wants
|
||||
something, legal or illegal, one usually finds it here. The economic
|
||||
prosperity enjoyed by Deliani is only the sliver lining of the dark cloud of
|
||||
crime that exists there. Even though the planet is the home of Microsol's
|
||||
chief competitor, Gencore Tech Alliance, many acts of greed and corruption
|
||||
still run rampant. Gencore was formed not only to restore order to Deliani,
|
||||
but to deliberately oppose Microsol in it's sinister dealings. Those who
|
||||
have crossed Microsol usually flee to Deliani to seek refuge with Gencore.
|
||||
Beware, flight in Deliani is nerve wracking, due to the tight spaces and
|
||||
clusters of towers.
|
||||
|
||||
GYGES:
|
||||
The original headquarters of Microsol. This planet has a very dry and
|
||||
desert-like surface with the occasional mountain range. Microsol's interest
|
||||
in this world lies in its weak inner crust, which allows for construction of
|
||||
underground research facilities. Immense domed cities can be seen in major
|
||||
research and production locations. The tragedy of Gyges is that it was
|
||||
originally the home of the Zica, an unknown race of alien that originally
|
||||
carved immeasurable labyrinthine tunnel systems under the surface. Microsol
|
||||
drove them out, disregarding the rights of an entire race, vaporizing
|
||||
entire colonies at a time. The Zica are feared by xenoscientists. Xeno-
|
||||
scientists believe the Zica have fled to the outer reaches of the sector
|
||||
where they plan to launch a massive attack on Gyges and Microsol, using
|
||||
outer-dimensional technology. But is it true...?
|
||||
|
||||
REMUS:
|
||||
Sector capital and regional chapter of the Interplanetary Council, Remus
|
||||
is one of the largest worlds in the sector. Remus is surpassed in size only
|
||||
by the ice world of Camanis. Its surface is similar to Savara's, though
|
||||
consisting of grasslands and heavily forested mountain regions. The city
|
||||
capital, Portoch, is a metropolis of corruption and dark, rainy days. The
|
||||
buildings are so neglected they are streaked with dirt, providing a
|
||||
depressing atmosphere. It is said that the chapter lords are so decadent
|
||||
that they seldom emerge from the local simulation clubs. The city itself is
|
||||
an example of why Microsol holds so much sway in council policies: bribery.
|
||||
|
||||
|
||||
VIII) TROUBLESHOOTING
|
||||
|
||||
The most up-to-date troubleshooting information can be found in the
|
||||
HELPME.DOC file included in this game. To view this file, change to the
|
||||
directory that Tyrian is installed to, and type HELPME.
|
||||
|
||||
Running with WINDOWS
|
||||
|
||||
Tyrian does not work reliably under Windows with sound on. Please run SETUP
|
||||
from DOS and select "No Sound Card" under setup if you need to run Tyrian
|
||||
from Windows.
|
||||
|
||||
If you continue to encounter problems after trying the suggestions listed in
|
||||
the HELPME.DOC file, please contact our technical support department:
|
||||
|
||||
In the USA: Tech +1 301-983-9771 Fax +1 301-299-3841
|
||||
In Europe: Tech +44 (0) 1767-260903 Fax +44 (0) 1767-262043
|
||||
In Germany: Tech 0130 822887 Fax 0130 822886
|
||||
|
||||
You can also contact us online:
|
||||
|
||||
CompuServe: GO EPIC
|
||||
Internet Mail: help@epicgames.com
|
||||
Internet News: We answer questions in comp.sys.ibm.pc.games.action
|
||||
America Online: We answer questions posted in the "PCGames" area
|
||||
WorldWide Web: http://www.epicgames.com/
|
||||
|
||||
|
||||
IX) CREDITS
|
||||
|
||||
Jason Emery: programming, level design, additional artwork, weapon design,
|
||||
additional sound FX
|
||||
Alexander Brandon: story, music, coordinator, design, online help
|
||||
Daniel Cook: level artwork & design
|
||||
Robert Allen: our eminent producer, additional sound FX, additional design
|
||||
Arturo Sinclair: 3d artwork, title design
|
||||
Bruce Hsu: character portrait design
|
||||
John Calcagno: 3d animation
|
||||
Andrew Paquette: character portrait artwork, additional 3d artwork
|
||||
Andreas Molnar: LOUDNESS Sound System programming & music conversion
|
||||
Susan Aldworth: Voices
|
||||
Nando Eweg: sound FX
|
||||
|
||||
Many thanks to Tim Sweeney (basically, master of all), Mark Rein (manual
|
||||
design & marketing), Arjan Brussee, Cliff Bleszinski, and Rob Elam
|
||||
(entertainment).
|
||||
|
||||
Additional thanks go to our families and the Epic Beta Testers!
|
||||
52
21_Indie Games/34_OpenTyrian/OpenTyrian/modems.txt
Normal file
52
21_Indie Games/34_OpenTyrian/OpenTyrian/modems.txt
Normal file
@ -0,0 +1,52 @@
|
||||
[MODEMS]
|
||||
|
||||
Data
|
||||
"Standard 9600 Baud Modem,9600,AT &F &C1 &D2 &Q5 &K0 S46=0",
|
||||
"Standard 14.4 Baud Modem,14400,AT &F &C1 &D2 &Q5 &K0 S46=0",
|
||||
"Acubit 14.4 fax v32,14400,AT &F &C1 &D2 %C0 \N1",
|
||||
"AT&T Data Port 14.4 FaxModem,14400,AT &F &C1 &D2 S41=3 \N0 %C0",
|
||||
"Boca 14.4 fax,14400,AT &F &C1 &D2 \N0 \G0 &K0 %C0 N0",
|
||||
"Cardinal 14.4 v32,14400,AT &F &C1 &D2 N0",
|
||||
"Cardinal 9600fax,14400,AT &F &C1 &D2 &Q6 &K0 %C0 \N0 N0",
|
||||
"Digicom Scout Plus 14.4 Fax,14400,AT &F &C1 &D2 *M0 *E0",
|
||||
"Gateway Telepath 14.4 fax,14400,AT &F &C1 &D2 B0 N0 \N0 %C0 &K0",
|
||||
"Gateway Telepath 550,14400,AT &F &C1 &D2 S27=32 S15=16 S13=64 &B0 &H2 &I1 &K0 &M0",
|
||||
"GVC 14.4 fax,14400,AT &F &C1 &D2 S46=0 N0 &K0",
|
||||
"GVC 14.4 MNP2-5 v42,14400,AT &F &C1 &D2 %C0 \N0 B8",
|
||||
"Hayes Optima 14.4 #1,14400,AT &F &C1 &D2 \N0",
|
||||
"Hayes Optima 14.4 #2,14400,AT &F &C1 &D2 S46=0 N0 &K0",
|
||||
"Hayes Optima 28.8,28800,AT &F &C1 &D2 &K0 &M0 &Q5 S46=136",
|
||||
"Hayes Ultra 14.4,14400,AT &F &C1 &D2 &Q5 &K0",
|
||||
"Identity Internal,14400,AT &F &C1 &D2 B8 %C0 \Q0 \N1",
|
||||
"Infotel 14.4,14400,AT &F &C1 &D2 &Q6 %C0 N0 &K0",
|
||||
"Intel 14.4,14400,AT &F &C1 &D2 \N0 \Q0 \J1 \V0",
|
||||
"Intel 14.4 ext,14400,AT &F &C1 &D2 \N0 /Q0",
|
||||
"Intel 14.4 fax,14400,AT &F N0 &D2 &C1 &Q6 &K0 S0=1",
|
||||
"Intel 14.4i,14400,AT &F &C1 &D2 B8 %C0 H0 \N0 \Q0",
|
||||
"Intel 14.4i fax,14400,AT &F &C1 &D2 \N0 \Q0",
|
||||
"MegaHertz C596FM,14400,AT &F &C1 &D2 \N1 \J0 %C0",
|
||||
"Rockwell 14400,14400,AT &F &C1 &D2 N0 S46=0 &K0 %C0",
|
||||
"Practical Perip 14.4FX v32,14400,AT &F &C1 &D2 &K0 &Q5 S46=0",
|
||||
"Redicard v.32 bis 14.4,14400,AT &F &C1 &D2 %C \N",
|
||||
"Smart One 1442F,14400,AT &F &C1 &D2 %C0 &K0 S95=44 S46=0",
|
||||
"SupraFax 14.4,14400,AT &F &C1 &D2 &Q6 &K %C0 \N1 S37=6 S0=1",
|
||||
"SupraFax 14.4 v32,14400,AT &F &C1 &D2 S46=136 %C0",
|
||||
"SupraFax 14.4 v32-,14400,AT &F &C1 &D2 S46=136 M1 Q0 D2",
|
||||
"Telebit Worldblazer 14.4,14400,AT &F &C1 &D2 S51=4 S180=0 S183=8 S190=0 L1",
|
||||
"Telepath 550,14400,AT &F &C1 &D2 &M0 &K0 S0=1",
|
||||
"USR Sportster 14.4 v32 fax,14400,AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48",
|
||||
"USRobotics 14.4 fax,14400,AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48",
|
||||
"USRobotics 14.4 v32 fax,14400,AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48",
|
||||
"USRobotics Sportster 14.4,14400,AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48",
|
||||
"Viva 14.4,14400,AT &F &C1 &D2 \N0",
|
||||
"Viva 14.4i fax,14400,AT &F &C1 &D2 \N0 \Q0 \J1 \VI",
|
||||
"VivaFax 14.4,14400,AT &F &C1 &D2 N0 \N1 %C0 &K0",
|
||||
"VivaFax 14.4,14400,AT &F &C1 &D2 \Q0 &M0 %C0 B8 \N1",
|
||||
"ZOOM 14.4,14400,AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136",
|
||||
"ZOOM 14.4 v32 v42 fax,14400,AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136",
|
||||
"ZOOM VFP 14.4,14400,AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136",
|
||||
"ZOOM VFX v32,14400,AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136",
|
||||
"ZOOM VXP 14.4 v42,14400,AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136",
|
||||
"Zoomfax VFP v32,14400,AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136",
|
||||
"ZyXel 14.4,14400,AT &F &C1 &D2 \N0",
|
||||
"ZyXEL U-1496 14.4,14400,AT &F &C1 &D2 S46=0 &K0"
|
||||
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/music.mus
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/music.mus
Normal file
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netarena.exe
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netarena.exe
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netarena.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netarena.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netfont1.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netfont1.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netfont2.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netfont2.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netipx.exe
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netipx.exe
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netmega.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netmega.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netmodem.exe
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netmodem.exe
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netset.pcx
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netset.pcx
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netterm.exe
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netterm.exe
Normal file
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netterm.int
Normal file
BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/netterm.int
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh#.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh#.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh0.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh0.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh1.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh1.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh2.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh2.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh3.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh3.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh4.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh4.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh5.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh5.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh6.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh6.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh7.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh7.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh8.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh8.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh9.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsh9.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh^.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsh^.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newsha.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newsha.shp
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BIN
21_Indie Games/34_OpenTyrian/OpenTyrian/newshb.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshb.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshc.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshc.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshd.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshd.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshe.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshe.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshf.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshf.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshg.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshg.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshh.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshh.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshi.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshi.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshj.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshj.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshk.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshk.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshl.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshl.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshm.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshm.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/newshn.shp
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21_Indie Games/34_OpenTyrian/OpenTyrian/order.doc
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21_Indie Games/34_OpenTyrian/OpenTyrian/order.doc
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@ -0,0 +1,124 @@
|
||||
==============================[ ORDER FORM ]==================================
|
||||
Epic MegaGames Inc. Orders: 800-972-7434 CompuServe: GO EPIC
|
||||
10406 Holbrook Drive Questions: 301-983-9771 CompuServe: 70007,1631
|
||||
Potomac, MD 20854 USA Fax: 301-299-3841 Internet: orders@epicgames.com
|
||||
==============================================================================
|
||||
|
||||
You always receive a bonus game FREE with your paid order.
|
||||
Please place a check mark in the [ ] boxes below, and add up the totals.
|
||||
|
||||
[ ] Special Discount: Order TWO line items below and SAVE $5 -- Or
|
||||
Order THREE line items and SAVE $10. (Discount applies
|
||||
to registered games and Gravis gamepad only)........(SAVE!) __________
|
||||
|
||||
|
||||
Tyrian: (Available on CD-ROM or 3.5" disks)
|
||||
[ ] FOUR complete action-packed episodes!
|
||||
Full version with OVER 60 action packed levels.............($35) __________
|
||||
|
||||
Pinball Products: (CD-ROM)
|
||||
[ ] Extreme Pinball CD-ROM: All 4 tables - Rock Fantasy/Medieval
|
||||
Knights/Monkey Mayhem/Urban Chaos.......................($35.00) __________
|
||||
[ ] Epic Pinball CD-ROM: 13 classic pinball tables..........($64.00) __________
|
||||
|
||||
[ ] Extreme Bundle: Extreme Pinball CD + Epic Pinball CD,
|
||||
a total of 17 tables! Extreme savings!..................($69.00) __________
|
||||
|
||||
Radix - Beyond the Void: (Available on CD-ROM or 3.5" disks)
|
||||
[ ] Three complete episodes (27 levels total) of 3D destruction
|
||||
and carnage! Available on 3.5" HD disks or CD-ROM.........($35) __________
|
||||
|
||||
One Must Fall: (Available on CD-ROM or 3.5" disks)
|
||||
[ ] Full version of OMF 2097: 10 Fighters, 5 Arenas, 3 Tournaments.
|
||||
Includes 20-page manual and over 10 megs of action.........($39) __________
|
||||
[ ] Full version of OMF 2097 + huge 60-page strategy guide.....($49) __________
|
||||
|
||||
Jazz Jackrabbit:
|
||||
[ ] Jazz Pack 1: Episodes 1, 2 & 3. Three times the fun!.......($25) __________
|
||||
[ ] Jazz Pack 2: Continue the adventure in 4, 5 & 6............($25) __________
|
||||
[ ] Both Jazz Packs together: Order 'em together and save!.....($39) __________
|
||||
(All Jazz orders include a bonus game and a full-color manual!)
|
||||
|
||||
[ ] Jazz Jackrabbit CD: All NINE Episodes. Save!..............($49) __________
|
||||
|
||||
[ ] Jazz Tee-Shirt! Cool 6-color tee featuring an action pose..($12) __________
|
||||
Pick: [ ] Small, [ ] Medium, or [ ] Large.
|
||||
|
||||
Arcade and Adventure games: (3.5" HD disks only)
|
||||
[ ] The JILL trilogy: Epic's bestseller in both 1992 & 1993....($30) __________
|
||||
[ ] Xargon: Three episodes in Epic's newest arcade/adventure...($30) __________
|
||||
[ ] Kiloblaster: Three episodes of classic arcade action.......($30) __________
|
||||
[ ] OverKill: The six-planet mega blast........................($30) __________
|
||||
|
||||
Adventure & Role Playing: (3.5" HD disks only)
|
||||
[ ] Castle of the Winds: Windows fantasy role playing game.....($25) __________
|
||||
[ ] Solar Winds: Both episodes of Jake Stone's adventure.......($30) __________
|
||||
[ ] Dare to Dream: All three episodes of Windows adventures....($30) __________
|
||||
[ ] Ken's Labyrinth: Save Sparky, your dog, in Ken's 3d mazes..($30) __________
|
||||
|
||||
Puzzle Games: (3.5" HD disks only)
|
||||
[ ] Electroman: 8 levels of platform-puzzlers..................($19) __________
|
||||
[ ] Heartlight: 70 different mazes to guide Percival through...($19) __________
|
||||
[ ] Robbo: Lead Robbo through large, multilevel puzzles........($19) __________
|
||||
[ ] Brix & Brix 2 Deluxe: Thrilling 256-color puzzle action....($30) __________
|
||||
|
||||
Miscellaneous:
|
||||
[ ] Epic/Safari Shareware Collection...........................($12) __________
|
||||
(Tons of shareware on 3.5" HD disks or CD-ROM!)
|
||||
|
||||
[ ] Gravis Gamepad: 4-button Nintendo-style digital joystick...($25) __________
|
||||
(The perfect joystick for OMF and Jazz fans!)
|
||||
|
||||
[ ] Other: _________________________________________________________ __________
|
||||
|
||||
[ ] Other: _________________________________________________________ __________
|
||||
|
||||
|
||||
Software Bundles - Buy 'em and Save!
|
||||
(3.5" HD disks only)
|
||||
|
||||
[ ] Shooter Combo : Tyrian, Radix .............................($59) __________
|
||||
[ ] Epic Puzzle Pack: Electro Man, Heartlight & Robbo. Save!...($35) __________
|
||||
[ ] Super Puzzler Combo: Puzzle Pack plus Brix & Brix2 Deluxe..($45) __________
|
||||
[ ] Action Combo: Jill, Xargon & OverKill. Save!...............($45) __________
|
||||
[ ] Windows Combo: Dare to Dream and Castle of the Winds 1&2...($40) __________
|
||||
[ ] Role-Playing Combo: Solar Winds 1&2 and Castle 1&2.........($40) __________
|
||||
|
||||
USA/Canada Shipping & Handling (International add $2 extra)......... __$4.00___
|
||||
|
||||
Maryland residents must add 5% tax.......... __________
|
||||
|
||||
Total enclosed: __________
|
||||
|
||||
|
||||
Disk size: [ ] CD-ROM [ ] Check here if you have ordered
|
||||
[ ] 3.5" High Density from Epic MegaGames in the past.
|
||||
|
||||
Please call for other disk sizes/formats.
|
||||
|
||||
Name: _______________________________________________________________
|
||||
|
||||
Address: _______________________________________________________________
|
||||
|
||||
City, ST Zip: _______________________________________________________________
|
||||
|
||||
Country: ____________________ Phone: __________________________________
|
||||
|
||||
Payment by: [ ] Check [ ] Money order [ ] MasterCard [ ] Visa
|
||||
|
||||
Card # _______________________ Exp Date: _______ Signature: ________________
|
||||
|
||||
Important! Credit card orders must include the card's "expiration date"
|
||||
or "expiry date". Checks must be in US funds and drawn on a US bank. If you
|
||||
can't get a check drawn on a US bank, please obtain a "postal money order"
|
||||
in US funds from your local post office. Payment must be included with your
|
||||
order.
|
||||
|
||||
Thank you for ordering from Epic MegaGames. We appreciate your business and
|
||||
we are looking forward to giving you top-quality service.
|
||||
|
||||
Where did you obtain this shareware game? _____________________________________
|
||||
|
||||
NOTE: All products and prices on this form are subject to change without notice.
|
||||
Please call Epic MegaGames at 1-800-972-7434 or (301)-468-6012 if you have any
|
||||
questions regarding this order form.
|
||||
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