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forum#571/Implemented to toggle ABXY position
https://forum.clockworkpi.com/t/is-there-anybody-who-uses-gs-with-customized-key-position-of-abxy-buttons/571
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Menu/GameShell/10_Settings/ButtonsLayout/__init__.py
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174
Menu/GameShell/10_Settings/ButtonsLayout/__init__.py
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@ -0,0 +1,174 @@
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# -*- coding: utf-8 -*-
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import pygame
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import commands
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from libs.roundrects import aa_round_rect
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from UI.constants import Width,Height,ICON_TYPES
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.fonts import fonts
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys
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from UI.scroller import ListScroller
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from UI.icon_pool import MyIconPool
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from UI.icon_item import IconItem
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from UI.multi_icon_item import MultiIconItem
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from UI.multilabel import MultiLabel
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class ButtonsLayoutPage(Page):
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_FootMsg = ["Nav.","","","Back","Toggle"]
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_MyList = []
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_ListFontObj = fonts["varela13"]
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_AList = {}
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_Scrolled = 0
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_BGwidth = 320
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_BGheight = 240-24-20
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_DrawOnce = False
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_Scroller = None
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_EasingDur = 30
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_dialog_index = 0
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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def GenList(self):
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self._MyList = []
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def Init(self):
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Height = self._Screen._Height
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DialogBoxs = MultiIconItem()
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DialogBoxs._ImgSurf = MyIconPool._Icons["buttonslayout"]
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DialogBoxs._MyType = ICON_TYPES["STAT"]
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DialogBoxs._Parent = self
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DialogBoxs._IconWidth = 300
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DialogBoxs._IconHeight = 150
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DialogBoxs.Adjust(0,0,134,372,0)
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self._Icons["DialogBoxs"] = DialogBoxs
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self.GenList()
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self._Scroller = ListScroller()
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self._Scroller._Parent = self
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self._Scroller._PosX = self._Width - 10
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self._Scroller._PosY = 2
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self._Scroller.Init()
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self._Scroller.SetCanvasHWND(self._HWND)
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def ScrollDown(self):
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dis = 10
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if abs(self._Scrolled) < (self._BGheight - self._Height)/2 + 0:
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self._PosY -= dis
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self._Scrolled -= dis
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def ScrollUp(self):
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dis = 10
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if self._PosY < 0:
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self._PosY += dis
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self._Scrolled += dis
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def GetButtonsLayoutMode(self):
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lm = "xbox"
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try:
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with open(".buttonslayout", "r") as f:
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lm = f.read()
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except:
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None
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if lm not in ["xbox","snes"]:
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lm = "xbox"
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return lm
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def ToggleMode(self):
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if self.GetButtonsLayoutMode() == "xbox":
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with open(".buttonslayout", "w") as f:
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f.write("snes")
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self._dialog_index = 1
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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else:
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with open(".buttonslayout", "w") as f:
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f.write("xbox")
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self._dialog_index = 0
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def OnLoadCb(self):
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self._Scrolled = 0
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self._PosY = 0
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self._DrawOnce = False
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if self.GetButtonsLayoutMode() == "xbox":
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self._dialog_index = 0
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else:
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self._dialog_index = 1
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def OnReturnBackCb(self):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def KeyDown(self,event):
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if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["B"]:
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self.ToggleMode()
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def Draw(self):
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self.ClearCanvas()
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self._Icons["DialogBoxs"].NewCoord(0,30)
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self._Icons["DialogBoxs"]._IconIndex = self._dialog_index
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self._Icons["DialogBoxs"].DrawTopLeft()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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class APIOBJ(object):
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_Page = None
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def __init__(self):
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pass
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def Init(self,main_screen):
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self._Page = ButtonsLayoutPage()
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self._Page._Screen = main_screen
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self._Page._Name ="Buttons Layout"
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self._Page.Init()
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def API(self,main_screen):
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if main_screen !=None:
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main_screen.PushPage(self._Page)
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main_screen.Draw()
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main_screen.SwapAndShow()
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OBJ = APIOBJ()
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def Init(main_screen):
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OBJ.Init(main_screen)
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def API(main_screen):
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OBJ.API(main_screen)
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@ -84,7 +84,8 @@ class ListPage(Page):
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["","Storage",""],
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["","Update", ""],
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["","About", "About"],
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["","PowerOFF","Power off"],]
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["","PowerOFF","Power off"],
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["","ButtonsLayout","Buttons Layout"],]
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start_x = 0
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start_y = 0
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BIN
skin/default/sys.py/gameshell/icons/buttonslayout.png
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BIN
skin/default/sys.py/gameshell/icons/buttonslayout.png
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Binary file not shown.
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After Width: | Height: | Size: 21 KiB |
@ -131,8 +131,24 @@ class FootBar:
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self.Draw()
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def GetButtonsLayoutMode(self):
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lm = "xbox"
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try:
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with open(".buttonslayout", "r") as f:
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lm = f.read()
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except:
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None
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if lm not in ["xbox","snes"]:
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lm = "xbox"
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return lm
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def SetLabelTexts(self,texts):
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for idx,x in enumerate(("nav","x","y","a","b")):
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barr = ["nav","x","y","a","b"]
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if self.GetButtonsLayoutMode() == "snes":
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barr = ["nav","y","x","b","a"]
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for idx,x in enumerate(barr):
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try:
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self._Icons[x]._Label.SetText(texts[idx])
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except IndexError:
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