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stretch canvas of about
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dd92daa60f
commit
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@ -274,7 +274,7 @@ class AboutPage(Page):
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if self._Screen != None:
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight+50) )
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self._PosX = self._Index*self._Screen._Width
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Width = self._Screen._Width ## equal to screen width
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@ -307,7 +307,7 @@ class AboutPage(Page):
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def ScrollDown(self):
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def ScrollDown(self):
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dis = 10
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dis = 10
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if abs(self._Scrolled) < (self._BGheight - self._Height)/2 + 50:
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if abs(self._Scrolled) < (self._BGheight - self._Height)/2 + 100:
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self._PosY -= dis
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self._PosY -= dis
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self._Scrolled -= dis
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self._Scrolled -= dis
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