mirror of
https://github.com/clockworkpi/launcher.git
synced 2025-12-12 17:58:50 +01:00
commit
661250f7b1
@ -20,7 +20,7 @@ from page import Page,PageStack
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from title_bar import TitleBar
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from foot_bar import FootBar
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from constants import Width,Height
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from util_funcs import midRect,FileExists,ReplaceSuffix,ReadTheFileContent,CmdClean,MakeExecutable
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from util_funcs import midRect,FileExists,ReplaceSuffix,ReadTheFileContent,CmdClean,MakeExecutable,SwapAndShow
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from keys_def import CurKeys
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from label import Label
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from untitled_icon import UntitledIcon
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@ -361,7 +361,7 @@ class MainScreen(Widget):
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return
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if self._HWND != None:
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width,self._Height))
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pygame.display.update()
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SwapAndShow()
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def ExtraName(self,name):
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## extra name like 1_xxx to be => xxx,
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@ -106,7 +106,7 @@ class Page(Widget):
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_FootMsg = ["Nav", "", "", "", "Enter"] # Default Page Foot info
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_Wallpaper = None
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_SelectedIconTopOffset = 20
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_EasingDur = 30
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_EasingDur = 20/config.GlobalScale
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_Padding = pygame.Rect(0, 0, 0, 0) # x,y,w,h
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_Margin = pygame.Rect(0, 0, 0, 0)
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_ScrollStep = 1
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@ -12,6 +12,7 @@ import subprocess
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import string
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from Xlib import X,display
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import config
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from constants import Width,Height
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def get_git_revision_hash():
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return subprocess.check_output(['git', 'rev-parse', 'HEAD'])
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@ -109,6 +110,13 @@ def DrawText(canvas,text, x,y,width,height,canWidth,canHeight,fontObj):# text fo
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def SwapAndShow():
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screen = pygame.display.get_surface()
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if config.GlobalScale > 1:
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pygame.transform.scale(config.GlobalCanvas,(Width*config.GlobalScale,Height*config.GlobalScale),config.GlobalCanvas2)
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screen.blit(config.GlobalCanvas2,(0,0,Width*config.GlobalScale,Height*config.GlobalScale))
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elif config.GlobalScale == 1:
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screen.blit(config.GlobalCanvas,(0,0,Width,Height))
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pygame.display.update()
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def ArmSystem(cmd):
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@ -1,7 +1,7 @@
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# -*- coding: utf-8 -*-
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import os
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import platform
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from UI.util_funcs import FileExists,ArmSystem
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from UI.util_funcs import FileExists,ArmSystem,ReadTheFileContent
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from pyaria2_rpc.pyaria2 import Xmlrpc
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CurKeySet = "GameShell" ## >>> PC or GameShell <<<
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@ -10,6 +10,7 @@ DontLeave = False
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BackLight = "/proc/driver/backlight"
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Battery = "/sys/class/power_supply/axp20x-battery/uevent"
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FB_Modes = "/sys/class/graphics/fb0/modes"
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MPD_socket = "/tmp/mpd.socket"
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@ -32,8 +33,12 @@ PowerLevels["balance_saving"] = [40,0,0]
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PowerLevel = "balance_saving"
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GlobalCanvas=None
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GlobalCanvas2=None
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GlobalScale = 1
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def PreparationInAdv():
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global SKIN,ButtonsLayout
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global SKIN,ButtonsLayout,FB_Modes,GlobalScale
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global PowerLevel
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global RPC
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if SKIN != None:
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@ -73,7 +78,18 @@ def PreparationInAdv():
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else:
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ArmSystem("sudo iw wlan0 set power_save off >/dev/null")
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RPC = Xmlrpc('localhost', 6800)
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if FileExists(FB_Modes):
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modes = ReadTheFileContent(FB_Modes)
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if "320x240" in modes:
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GlobalScale = 1
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if "640x480" in modes:
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GlobalScale = 2
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if "480x640" in modes:
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GlobalScale = 2
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else:
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GlobalScale = 1
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RPC = Xmlrpc('localhost', 6800)
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PreparationInAdv()
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##sys.py/.powerlevel
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@ -585,7 +585,7 @@ def socket_thread(main_screen):
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main_screen._TitleBar.Redraw()
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def big_loop():
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def big_loop(screen):
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global sound_patch,gobject_flash_led1
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title_bar = TitleBar()
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@ -639,8 +639,8 @@ if __name__ == '__main__':
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os.chdir( os.path.dirname(os.path.realpath(__file__)) )
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SCREEN_SIZE = (Width,Height)
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screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
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SCREEN_SIZE = (Width*config.GlobalScale,Height*config.GlobalScale)
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screen = pygame.display.set_mode(SCREEN_SIZE,pygame.DOUBLEBUF | pygame.HWSURFACE, 32)
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pygame.event.set_allowed(None)
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pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,RUNEVT,RUNSYS,POWEROPT,RESTARTUI,RUNSH])
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@ -662,10 +662,12 @@ if __name__ == '__main__':
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print("This pygame does not support PNG")
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exit()
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config.GlobalCanvas = pygame.Surface((Width,Height),0,32)
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config.GlobalCanvas2 = pygame.Surface(SCREEN_SIZE ,0,32)
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crt_screen = CreateByScreen()
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crt_screen.Init()
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crt_screen._HWND = screen
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crt_screen._HWND = config.GlobalCanvas
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big_loop()
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big_loop(config.GlobalCanvas)
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