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https://github.com/clockworkpi/launcher.git
synced 2025-12-13 10:18:51 +01:00
storage theme
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parent
e38521e9c7
commit
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@ -13,8 +13,6 @@ from UI.icon_pool import MyIconPool
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from UI.label import Label
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from UI.label import Label
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from UI.util_funcs import midRect
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from UI.util_funcs import midRect
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from libs.roundrects import aa_round_rect
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class StoragePage(Page):
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class StoragePage(Page):
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_Icons = {}
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_Icons = {}
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@ -24,10 +22,10 @@ class StoragePage(Page):
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_BGlabel = None
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_BGlabel = None
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_FreeLabel = None
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_FreeLabel = None
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_BGmsg = "%.1fGB of %.1fGB Used"
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_GBmsg = "%.1fGB of %.1fGB Used"
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_DskUsg = None
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_DskUsg = None
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_HighColor = MySkinManager.GiveColor('High')
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_TextColor = MySkinManager.GiveColor('Text')
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_FootMsg = ["Nav.","","","Back",""]
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_FootMsg = ["Nav.","","","Back",""]
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def __init__(self):
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def __init__(self):
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@ -53,60 +51,83 @@ class StoragePage(Page):
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self._Width = self._Screen._Width
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self._Width = self._Screen._Width
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self._Height = self._Screen._Height
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self._Height = self._Screen._Height
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self._BGpng = IconItem()
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self._GBLabel = Label()
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self._BGpng._ImgSurf = MyIconPool._Icons["icon_sd"]
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self._GBLabel.SetCanvasHWND(self._CanvasHWND)
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self._BGpng._MyType = ICON_TYPES["STAT"]
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self._GBLabel.Init(self._GBmsg % (self._DskUsg[1]-self._DskUsg[0], self._DskUsg[1]),MySkinManager.GiveFont("varela11") )
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self._BGpng._Parent = self
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self._GBLabel.SetColor(self._TextColor)
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self._BGpng.AddLabel(self._BGmsg % (self._DskUsg[1]-self._DskUsg[0], self._DskUsg[1]), MySkinManager.GiveFont("varela15"))
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self._PctLabel = Label()
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self._BGpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
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self._PctLabel.SetCanvasHWND(self._CanvasHWND)
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self._BGlabel = Label()
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self._BGlabel.SetCanvasHWND(self._CanvasHWND)
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usage_percent = (self._DskUsg[0]/self._DskUsg[1] )*100.0
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usage_percent = (self._DskUsg[0]/self._DskUsg[1] )*100.0
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self._BGlabel.Init("%d%%"% int(usage_percent),MySkinManager.GiveFont("varela25"))
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self._BGlabel.SetColor( self._HighColor )
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self._PctLabel.Init("%d%%"% int(usage_percent),MySkinManager.GiveFont("EurostileBold30"))
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self._PctLabel.SetColor( self._TextColor )
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self._FreeLabel = Label()
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self._FreeLabel = Label()
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self._FreeLabel.SetCanvasHWND(self._CanvasHWND)
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self._FreeLabel.SetCanvasHWND(self._CanvasHWND)
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self._FreeLabel.Init("Free",MySkinManager.GiveFont("varela13"))
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self._FreeLabel.Init("FREE",MySkinManager.GiveFont("Eurostile12"))
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self._FreeLabel.SetColor(self._BGlabel._Color)
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self._FreeLabel.SetColor(self._PctLabel._Color)
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def OnLoadCb(self):
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def OnLoadCb(self):
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pass
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pass
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def DrawCross(self,topleft,top):
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start_x = topleft
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start_y = top
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width = 2
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height = 10
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padding = 4
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rect1 = pygame.Rect(start_x+padding,start_y,width,height)
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rect2 = pygame.Rect(start_x,start_y+padding,height,width)
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pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect1, 0)
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pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect2, 0)
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def Draw(self):
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def Draw(self):
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self.ClearCanvas()
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self.ClearCanvas()
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self._BGpng.NewCoord(self._Width/2,self._Height/2-10)
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self._PctLabel.NewCoord(32,102- 33)
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self._BGpng.Draw()
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self._PctLabel.Draw()
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self._BGlabel.NewCoord(self._Width/2-28,self._Height/2-30)
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self._BGlabel.Draw()
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self._FreeLabel.NewCoord(self._BGlabel._PosX+10 ,self._Height/2)
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self._FreeLabel.NewCoord(33 ,130-25)
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self._FreeLabel.Draw()
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self._FreeLabel.Draw()
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self._GBLabel.NewCoord(145,103-29)
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self._GBLabel.Draw()
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#bgcolor = (238,238,238), fgcolor = (126,206,244)
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#bgcolor = (238,238,238), fgcolor = (126,206,244)
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#aa_round_rect
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usage_percent = (self._DskUsg[0]/self._DskUsg[1] )
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usage_percent = (self._DskUsg[0]/self._DskUsg[1] )
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if usage_percent < 0.1:
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if usage_percent < 0.1:
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usage_percent = 0.1
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usage_percent = 0.1
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rect_ = midRect(self._Width/2,self._Height-30,170,17, Width,Height)
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rect_ = pygame.Rect(144,118-25, 283-144,139-117)
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aa_round_rect(self._CanvasHWND, rect_, MySkinManager.GiveColor('Line'), 5, 0, MySkinManager.GiveColor('Line'))
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pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'), rect_, 1)
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rect2 = midRect(self._Width/2,self._Height-30,int(170*(1.0-usage_percent)),17, Width,Height)
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rect2 = pygame.Rect(144,118-25,int((283-144)*(1.0-usage_percent)),139-117)
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rect2.left = rect_.left
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rect2.left = rect_.left
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rect2.top = rect_.top
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rect2.top = rect_.top
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aa_round_rect(self._CanvasHWND,rect2, MySkinManager.GiveColor('Front'),5,0,MySkinManager.GiveColor('Front'))
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pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect2, 0)
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sep_rect = pygame.Rect(129,99-25,2,42)
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pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Inactive'),sep_rect, 0)
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##4 cross
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self.DrawCross(10,10)
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self.DrawCross(self._Screen._Width-20,10)
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self.DrawCross(10,self._Screen._Height-20)
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self.DrawCross(self._Screen._Width-20,self._Screen._Height-20)
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class APIOBJ(object):
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class APIOBJ(object):
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BIN
skin/default/truetype/EurostileMN-ExtendedBold.pfb.ttf
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BIN
skin/default/truetype/EurostileMN-ExtendedBold.pfb.ttf
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Binary file not shown.
BIN
skin/default/truetype/EurostileMN-Medium.pfb.ttf
Normal file
BIN
skin/default/truetype/EurostileMN-Medium.pfb.ttf
Normal file
Binary file not shown.
@ -51,7 +51,16 @@ class SkinManager(object):
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fonts_path["veramono"] = "%s/VeraMono.ttf" % skinpath
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fonts_path["veramono"] = "%s/VeraMono.ttf" % skinpath
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fonts_path["noto"] = "%s/NotoSansMono-Regular.ttf" % skinpath
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fonts_path["noto"] = "%s/NotoSansMono-Regular.ttf" % skinpath
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fonts_path["notocjk"] = "%s/NotoSansCJK-Regular.ttf" % skinpath
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fonts_path["notocjk"] = "%s/NotoSansCJK-Regular.ttf" % skinpath
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fonts_path["Eurostile"] = "%s/EurostileMN-Medium.pfb.ttf" %skinpath
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fonts_path["EurostileBold"] = "%s/EurostileMN-ExtendedBold.pfb.ttf" % skinpath
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self._Fonts["Eurostile10"] = pygame.font.Font(fonts_path["Eurostile"],10)
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self._Fonts["Eurostile11"] = pygame.font.Font(fonts_path["Eurostile"],11)
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self._Fonts["Eurostile12"] = pygame.font.Font(fonts_path["Eurostile"],12)
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self._Fonts["Eurostile13"] = pygame.font.Font(fonts_path["Eurostile"],13)
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self._Fonts["EurostileBold30"] = pygame.font.Font(fonts_path["EurostileBold"],30)
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for i in range(10,29):
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for i in range(10,29):
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self._Fonts["varela%d"%i] = pygame.font.Font(fonts_path["varela"],i)
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self._Fonts["varela%d"%i] = pygame.font.Font(fonts_path["varela"],i)
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@ -80,6 +89,7 @@ class SkinManager(object):
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Colors["Line"] = pygame.Color(169, 169, 169)
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Colors["Line"] = pygame.Color(169, 169, 169)
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Colors["TitleBg"] = pygame.Color(11, 16, 22)
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Colors["TitleBg"] = pygame.Color(11, 16, 22)
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Colors["Active"] = pygame.Color(175, 90, 0)
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Colors["Active"] = pygame.Color(175, 90, 0)
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Colors["Inactive"] = pygame.Color(27,78,72)
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Colors["Disabled"] = pygame.Color(204, 204, 204)
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Colors["Disabled"] = pygame.Color(204, 204, 204)
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Colors["White"] = pygame.Color(11, 16, 22)
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Colors["White"] = pygame.Color(11, 16, 22)
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Colors["Black"] = pygame.Color(0, 0, 0)
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Colors["Black"] = pygame.Color(0, 0, 0)
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