mirror of
https://github.com/clockworkpi/launcher.git
synced 2026-03-19 10:22:39 +01:00
Update menu content items, icons and the order
This commit is contained in:
267
Menu/GameShell/80_SETTINGS/ButtonsLayout/__init__.py
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267
Menu/GameShell/80_SETTINGS/ButtonsLayout/__init__.py
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# -*- coding: utf-8 -*-
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import pygame
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import commands
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import shutil
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import os
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from libs.roundrects import aa_round_rect
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from UI.constants import Width,Height,ICON_TYPES
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys, GetButtonsLayoutMode, SetButtonsLayoutMode, IsKeyStartOrA, IsKeyMenuOrB
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from UI.scroller import ListScroller
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from UI.icon_pool import MyIconPool
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from UI.icon_item import IconItem
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from UI.multi_icon_item import MultiIconItem
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from UI.multilabel import MultiLabel
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from UI.confirm_page import ConfirmPage
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class UpdateConfirmPage(ConfirmPage):
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_ConfirmText = "Apply to RetroArch?"
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_RetroArchConf = "/home/cpi/.config/retroarch/retroarch.cfg"
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_LayoutMode = "Unknown"
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def ModifyRetroArchConf(self,keys):
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try:
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with open(self._RetroArchConf, mode="r") as f:
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confarr = f.readlines()
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except:
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return "retroarch.cfg cannot open."
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bka = bkb = bkx = bky = False
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try:
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for i, ln in enumerate(confarr):
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lnk = ln.split("=")[0].strip()
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if lnk == "input_player1_a":
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confarr[i] = "input_player1_a = \"" + keys[0] + "\"\n"
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bka = True
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if lnk == "input_player1_b":
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confarr[i] = "input_player1_b = \"" + keys[1] + "\"\n"
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bkb = True
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if lnk == "input_player1_x":
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confarr[i] = "input_player1_x = \"" + keys[2] + "\"\n"
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bkx = True
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if lnk == "input_player1_y":
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confarr[i] = "input_player1_y = \"" + keys[3] + "\"\n"
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bky = True
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except:
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return "retroarch.cfg cannot parse."
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if bka and bkb and bkx and bky:
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None
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else:
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return "retroarch.cfg validation error."
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try:
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with open(self._RetroArchConf, mode="w") as f:
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confarr = f.writelines(confarr)
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except:
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return "retroarch.cfg cannot write."
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return "Completed! Your RA keymap: " + self._LayoutMode.upper()
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def KeyDown(self,event):
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def finalizeWithDialog(msg):
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self._Screen._MsgBox.SetText(msg)
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self._Screen._MsgBox.Draw()
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self._Screen.SwapAndShow()
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return
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if IsKeyStartOrA(event.key):
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if self._LayoutMode == "xbox":
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keymap = ["j","k","u","i"]
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elif self._LayoutMode == "snes":
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keymap = ["k","j","i","u"]
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else:
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finalizeWithDialog("Internal error.")
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return
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print("mode: " + self._LayoutMode)
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if not os.path.isfile(self._RetroArchConf):
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finalizeWithDialog("retroarch.cfg was not found.")
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return
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try:
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shutil.copyfile(self._RetroArchConf, self._RetroArchConf + ".blbak")
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except:
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finalizeWithDialog("Cannot create .blbak")
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return
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finalizeWithDialog(self.ModifyRetroArchConf(keymap))
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return
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def OnReturnBackCb(self):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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self.DrawBG()
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for i in self._MyList:
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i.Draw()
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self.Reset()
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class ButtonsLayoutPage(Page):
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_FootMsg = ["Nav.","","UpdateRetroArch","Back","Toggle"]
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_MyList = []
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_AList = {}
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_Scrolled = 0
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_BGwidth = 320
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_BGheight = 240-24-20
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_DrawOnce = False
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_Scroller = None
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_ConfirmPage = None
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_EasingDur = 30
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_dialog_index = 0
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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def GenList(self):
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self._MyList = []
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def Init(self):
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Height = self._Screen._Height
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DialogBoxs = MultiIconItem()
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DialogBoxs._ImgSurf = MyIconPool._Icons["buttonslayout"]
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DialogBoxs._MyType = ICON_TYPES["STAT"]
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DialogBoxs._Parent = self
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DialogBoxs._IconWidth = 300
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DialogBoxs._IconHeight = 150
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DialogBoxs.Adjust(0,0,134,372,0)
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self._Icons["DialogBoxs"] = DialogBoxs
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self.GenList()
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self._Scroller = ListScroller()
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self._Scroller._Parent = self
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self._Scroller._PosX = self._Width - 10
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self._Scroller._PosY = 2
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self._Scroller.Init()
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self._Scroller.SetCanvasHWND(self._HWND)
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self._ConfirmPage = UpdateConfirmPage()
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self._ConfirmPage._LayoutMode = GetButtonsLayoutMode()
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self._ConfirmPage._Screen = self._Screen
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self._ConfirmPage._Name = "Overwrite RA conf"
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self._ConfirmPage._Parent = self
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self._ConfirmPage.Init()
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def ScrollDown(self):
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dis = 10
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if abs(self._Scrolled) < (self._BGheight - self._Height)/2 + 0:
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self._PosY -= dis
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self._Scrolled -= dis
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def ScrollUp(self):
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dis = 10
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if self._PosY < 0:
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self._PosY += dis
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self._Scrolled += dis
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def ToggleMode(self):
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if GetButtonsLayoutMode() == "xbox":
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SetButtonsLayoutMode("snes")
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self._dialog_index = 1
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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else:
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SetButtonsLayoutMode("xbox")
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self._dialog_index = 0
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def OnLoadCb(self):
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self._Scrolled = 0
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self._PosY = 0
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self._DrawOnce = False
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self._dialog_index = 0 if GetButtonsLayoutMode() == "xbox" else 1
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def OnReturnBackCb(self):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def KeyDown(self,event):
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if IsKeyStartOrA(event.key):
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self.ToggleMode()
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if event.key == CurKeys["X"]:
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self._ConfirmPage._LayoutMode = GetButtonsLayoutMode()
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self._Screen.PushPage(self._ConfirmPage)
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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self._Icons["DialogBoxs"].NewCoord(0,30)
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self._Icons["DialogBoxs"]._IconIndex = self._dialog_index
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self._Icons["DialogBoxs"].DrawTopLeft()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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class APIOBJ(object):
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_Page = None
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def __init__(self):
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pass
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def Init(self,main_screen):
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self._Page = ButtonsLayoutPage()
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self._Page._Screen = main_screen
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self._Page._Name ="Buttons Layout"
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self._Page.Init()
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def API(self,main_screen):
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if main_screen !=None:
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main_screen.PushPage(self._Page)
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main_screen.Draw()
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main_screen.SwapAndShow()
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OBJ = APIOBJ()
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def Init(main_screen):
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OBJ.Init(main_screen)
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def API(main_screen):
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OBJ.API(main_screen)
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