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260
Menu/GameShell/Music Player/mpd_spectrum_page.py
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260
Menu/GameShell/Music Player/mpd_spectrum_page.py
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# -*- coding: utf-8 -*-
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import time
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import pygame
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from numpy import fromstring,ceil,abs,log10,isnan,isinf,int16
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from numpy import fft as Fft
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import gobject
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from beeprint import pp
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## local UI import
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from UI.constants import Width,Height
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.fonts import fonts
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys
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from Queue import Queue, Empty
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from threading import Thread
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from list_item import ListItem
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import myvars
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class PIFI(object):
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_MPD_FIFO = "/tmp/mpd.fifo"
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_SAMPLE_SIZE = 256
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_SAMPLING_RATE = 44100
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_FIRST_SELECTED_BIN = 5
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_NUMBER_OF_SELECTED_BINS = 10
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_SCALE_WIDTH = Height/2 - 20
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count = 0
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average = 0
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def __init__(self):
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self.sampleSize = self._SAMPLE_SIZE
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self.samplingRate = self._SAMPLING_RATE
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self.firstSelectedBin = self._FIRST_SELECTED_BIN
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self.numberOfSelectedBins = self._NUMBER_OF_SELECTED_BINS
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# Initialization : frequency bins
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freq = Fft.fftfreq(self.sampleSize) * self.samplingRate
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freqR = freq[:self.sampleSize/2]
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self.bins = freqR[self.firstSelectedBin:self.firstSelectedBin+self.numberOfSelectedBins]
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self.resetSmoothing()
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def resetSmoothing(self):
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self.count = 0
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self.average = 0
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def smoothOut(self, x):
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self.count += 1
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self.average = (self.average*self.count + x) / (self.count+1)
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return self.average
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def scaleList(self, _list):
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for i,x in enumerate(_list):
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if isnan(x) or isinf(x):
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_list[i] = 0
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# Compute a simple just-above 'moving average' of maximums
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maximum = 1.1*self.smoothOut(max( _list ))
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if maximum == 0:
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scaleFactor = 0.0
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else:
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scaleFactor = self._SCALE_WIDTH/float(maximum)
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# Compute the scaled list of values
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scaledList = [int(x*scaleFactor) for x in _list ]
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return scaledList
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def computeSpectrum(self, fifoFile):
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# Read PCM samples from fifo
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rawSamples = fifoFile.read(self.sampleSize) # will return empty lines (non-blocking)
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if len(rawSamples) == 0:
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print("computeSpectrum read zero")
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return [],[]
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else:
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pass
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## print("computeSpectrum %d " % len(rawSamples))
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pcm = fromstring(rawSamples, dtype=int16)
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# Normalize [-1; +1]
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pcm = pcm / (2.**15)
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# Compute FFT
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N = pcm.size
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fft = Fft.fft(pcm)
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uniquePts = ceil((N+1)/2.0)
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fft = fft[0:int(uniquePts)]
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# Compute amplitude spectrum
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amplitudeSpectrum = abs(fft) / float(N)
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# Compute power spectrum
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p = amplitudeSpectrum**2
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# Multiply by two to keep same energy
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# See explanation:
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# https://web.archive.org/web/20120615002031/http://www.mathworks.com/support/tech-notes/1700/1702.html
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if N % 2 > 0:
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# odd number of points
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# odd nfft excludes Nyquist point
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p[1:len(p)] = p[1:len(p)] * 2
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else:
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# even number of points
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p[1:len(p) -1] = p[1:len(p) - 1] * 2
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# Power in logarithmic scale (dB)
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logPower = 10*log10(p)
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# Compute RMS from power
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#rms = numpy.sqrt(numpy.sum(p))
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#print "RMS(power):", rms
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# Select a significant range in the spectrum
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spectrum = logPower[self.firstSelectedBin:self.firstSelectedBin+self.numberOfSelectedBins]
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# Scale the spectrum
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scaledSpectrum = self.scaleList(spectrum)
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return (self.bins, scaledSpectrum)
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class MPDSpectrumPage(Page):
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_Icons = {}
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_Selector=None
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_FootMsg = ["Nav","","","Back","Pause"]
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_MyList = []
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_ListFont = fonts["veramono12"]
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_PIFI = None
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_FiFo = None
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_Color = pygame.Color(126,206,244)
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_GobjectIntervalId = -1
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_Queue = None
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_KeepReading = True
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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self._CanvasHWND = None
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self._MyList = []
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self._PIFI = PIFI()
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def Init(self):
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self._PosX = self._Index * self._Screen._Width
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self._Width = self._Screen._Width
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self._Height = self._Screen._Height
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self._CanvasHWND = self._Screen._CanvasHWND
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self.Start()
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self._GobjectIntervalId = gobject.timeout_add(50,self.Playing)
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def Start(self):
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try:
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self._FIFO = open(self._PIFI._MPD_FIFO)
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q = Queue()
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self._Queue = q
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t = Thread(target=self.GetSpectrum)
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t.daemon = True # thread dies with the program
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t.start()
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except IOError:
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print("open %s failed"%self._PIFI._MPD_FIFO)
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self._FIFO = None
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return
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def GetSpectrum(self):
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if self._FIFO == None:
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print("self._FIFO none")
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return
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(bins,scaledSpectrum) = self._PIFI.computeSpectrum(self._FIFO)
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self._Queue.put( scaledSpectrum )
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self._KeepReading = False
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return ## Thread ends
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def Playing(self):
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if self._Screen.CurPage() == self:
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if self._KeepReading == False:
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self._KeepReading = True
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t = Thread(target=self.GetSpectrum)
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t.daemon=True
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t.start()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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else:
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return False
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return True
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def OnLoadCb(self):
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if self._Queue != None:
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with self._Queue.mutex:
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self._Queue.queue.clear()
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try:
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if self._GobjectIntervalId != -1:
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gobject.source_remove(self._GobjectIntervalId)
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except:
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pass
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self._GobjectIntervalId = gobject.timeout_add(50,self.Playing)
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def KeyDown(self,event):
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if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Start"]:
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Enter"]:
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pass
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def Draw(self):
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self.ClearCanvas()
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bw = 10
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spects = None
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try:
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spects = self._Queue.get_nowait()
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# print("get_nowait: " , spects)
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except Empty:
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return
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else: # got line
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if len(spects) == 0:
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return
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w = self._Width / len(spects)
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left_margin = (w-bw)/2
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for i,v in enumerate(spects):
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pygame.draw.rect(self._CanvasHWND,self._Color,(i*w+left_margin,self._Height-v,bw,v),0)
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