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continue translate
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@@ -10,7 +10,7 @@ from UI.label import Label
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from UI.fonts import fonts
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from UI.icon_item import IconItem
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from UI.util_funcs import midRect
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from UI.skin_manager import SkinManager
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from UI.skin_manager import MySkinManager
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# a item for List
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# - - - - - - - - - - - --
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@@ -32,7 +32,7 @@ class ListItemIcon(IconItem):
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class ListItemLabel(Label):
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_ActiveColor = SkinManager().GiveColor('Active')
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_ActiveColor = MySkinManager.GiveColor('Active')
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_Active = False
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def Draw(self):
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@@ -117,7 +117,7 @@ class ListItem(object):
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self._Labels["Text"]._PosY = self._PosY + (self._Height - self._Labels["Text"]._Height)/2
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pygame.draw.line(self._Parent._CanvasHWND,SkinManager().GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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if self._Playing == True:
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self._Labels["Text"]._Active =True
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@@ -128,7 +128,7 @@ class ListItem(object):
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if self._PlayingProcess > 0:
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seek_posx = int(self._Width * self._PlayingProcess/100.0)
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pygame.draw.line(self._Parent._CanvasHWND,SkinManager().GiveColor('Active'),(self._PosX,self._PosY+self._Height-2),(self._PosX+seek_posx,self._PosY+self._Height-2),2)
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pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Active'),(self._PosX,self._PosY+self._Height-2),(self._PosX+seek_posx,self._PosY+self._Height-2),2)
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else:
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self._Labels["Text"].Draw()
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