diff --git a/Menu/GameShell/10_Settings/Update/__init__.py b/Menu/GameShell/10_Settings/Update/__init__.py index 2451b89..1148769 100644 --- a/Menu/GameShell/10_Settings/Update/__init__.py +++ b/Menu/GameShell/10_Settings/Update/__init__.py @@ -302,7 +302,7 @@ class UpdatePage(Page): self._Screen.SwapAndShow() else: self._Screen.Draw() - self._Screen._MsgBox.SetText("Out of update") + self._Screen._MsgBox.SetText("Launcher is up to date") self._Screen._MsgBox.Draw() self._Screen.SwapAndShow() pygame.time.delay(765) diff --git a/sys.py/UI/main_screen.py b/sys.py/UI/main_screen.py index 43aa3d3..cea7074 100644 --- a/sys.py/UI/main_screen.py +++ b/sys.py/UI/main_screen.py @@ -83,7 +83,7 @@ class MessageBox(Label): padding = 5 x = (self._Parent._Width - self._Width)/2 y = (self._Parent._Height - self._Height)/2 - print("x %d y %d w %d h %d" %(x,y,self._Width,self._Height )) +# print("x %d y %d w %d h %d" %(x,y,self._Width,self._Height )) pygame.draw.rect(self._HWND,(255,255,255),(x-padding,y-padding, self._Width+padding*2,self._Height+padding*2))