mirror of
https://github.com/clockworkpi/launcher.git
synced 2025-12-12 09:48:50 +01:00
add skins selection
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parent
0302741ac2
commit
bac3f7899d
@ -318,7 +318,7 @@ class GateWayPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -278,7 +278,7 @@ class LanguagesPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -267,7 +267,7 @@ class GPUDriverPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -521,7 +521,7 @@ class PowerOptionsPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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284
Menu/GameShell/10_Settings/Skins/__init__.py
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284
Menu/GameShell/10_Settings/Skins/__init__.py
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@ -0,0 +1,284 @@
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# -*- coding: utf-8 -*-
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import os
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import pygame
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import platform
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#import commands
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import glob
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#from beeprint import pp
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from libs.roundrects import aa_round_rect
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## local UI import
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from UI.constants import Width,Height,ICON_TYPES,RESTARTUI
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.util_funcs import midRect,FileExists
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from UI.keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
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from UI.scroller import ListScroller
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from UI.icon_pool import MyIconPool
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from UI.icon_item import IconItem
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from UI.multilabel import MultiLabel
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from UI.skin_manager import MySkinManager
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from UI.lang_manager import MyLangManager
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from UI.info_page_list_item import InfoPageListItem
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from UI.info_page_selector import InfoPageSelector
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import config
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class ListPageSelector(InfoPageSelector):
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def Draw(self):
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idx = self._Parent._PsIndex
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if idx < len(self._Parent._MyList):
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x = self._Parent._MyList[idx]._PosX+2 ## ++
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y = self._Parent._MyList[idx]._PosY+1
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h = self._Parent._MyList[idx]._Height -3
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self._PosX = x
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self._PosY = y
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self._Height = h
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aa_round_rect(self._Parent._CanvasHWND,
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(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
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class PageListItem(InfoPageListItem):
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_PosX = 0
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_PosY = 0
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_Width = 0
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_Height = 30
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_Labels = {}
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_Icons = {}
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_Fonts = {}
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_LinkObj = None
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_Active = False
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_Value = ""
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def Draw(self):
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self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
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if self._Active == True:
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self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
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self._Parent._Icons["done"].Draw()
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self._Labels["Text"].Draw(self._Active)
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if "Small" in self._Labels:
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self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
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self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
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self._Labels["Small"].Draw()
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pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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class SkinsPage(Page):
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_FootMsg = ["Nav","","","Back","Select"]
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_MyList = []
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_ListFont = MyLangManager.TrFont("notosanscjk15")
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_AList = {}
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_Scrolled = 0
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_BGwidth = 320
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_BGheight = 240-24-20
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_DrawOnce = False
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_Scroller = None
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_InfoPage = None
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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def GenList(self):
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self._MyList = []
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start_x = 0
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start_y = 0
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last_height = 0
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skins = [["../skin/default","Default"]]
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files_path = glob.glob("/home/cpi/skins/*")
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for i ,v in enumerate(files_path):
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if os.path.isdir(v):
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bname = os.path.basename(v)
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print(v,bname)
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skins.append([v,bname])
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for i,u in enumerate( skins ):
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#print(i,u)
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li = PageListItem()
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li._Parent = self
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li._PosX = start_x
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li._PosY = start_y + last_height
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li._Width = Width
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li._Fonts["normal"] = self._ListFont
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li._Active = False
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li._Value = u[0]
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li.Init( u[1] )
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last_height += li._Height
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self._MyList.append(li)
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def Init(self):
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Height = self._Screen._Height
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done = IconItem()
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done._ImgSurf = MyIconPool._Icons["done"]
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done._MyType = ICON_TYPES["STAT"]
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done._Parent = self
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self._Icons["done"] = done
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ps = ListPageSelector()
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ps._Parent = self
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self._Ps = ps
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self._PsIndex = 0
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self.GenList()
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self._Scroller = ListScroller()
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self._Scroller._Parent = self
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self._Scroller._PosX = self._Width - 10
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self._Scroller._PosY = 2
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self._Scroller.Init()
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self._Scroller.SetCanvasHWND(self._HWND)
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def Click(self):
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if len(self._MyList) == 0:
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return
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cur_li = self._MyList[self._PsIndex]
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if cur_li._Active == True:
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return
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print(cur_li._Value)
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for i in self._MyList:
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i._Active = False
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cur_li._Active = True
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self._Screen._MsgBox.SetText("Applying")
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self._Screen._MsgBox.Draw()
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self._Screen.SwapAndShow()
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if "../skin/default" in cur_li._Value:
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os.system("rm %s/.gameshell_skin" % os.path.expanduser('~') )
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else:
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os.system("echo %s > %s/.gameshell_skin" % (cur_li._Value,os.path.expanduser('~') ))
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pygame.time.delay(700)
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pygame.event.post( pygame.event.Event(RESTARTUI, message=""))
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def OnLoadCb(self):
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self._Scrolled = 0
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self._PosY = 0
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self._DrawOnce = False
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for i in self._MyList:
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i._Active = False
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for i in self._MyList:
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if config.SKIN in i._Value:
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i._Active = True
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def OnReturnBackCb(self):
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pass
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"""
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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"""
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def KeyDown(self,event):
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if IsKeyStartOrA(event.key):
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self.Click()
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if event.key == CurKeys["Up"]:
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self.ScrollUp()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Down"]:
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self.ScrollDown()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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if len(self._MyList) == 0:
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return
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else:
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if len(self._MyList) * PageListItem._Height > self._Height:
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self._Ps._Width = self._Width - 11
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
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self._Scroller.Draw()
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else:
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self._Ps._Width = self._Width
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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if self._HWND != None:
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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class APIOBJ(object):
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_Page = None
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def __init__(self):
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pass
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def Init(self,main_screen):
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self._Page = SkinsPage()
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self._Page._Screen = main_screen
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self._Page._Name ="Skin selection"
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self._Page.Init()
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def API(self,main_screen):
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if main_screen !=None:
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main_screen.PushPage(self._Page)
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main_screen.Draw()
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main_screen.SwapAndShow()
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OBJ = APIOBJ()
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def Init(main_screen):
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OBJ.Init(main_screen)
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def API(main_screen):
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OBJ.API(main_screen)
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@ -65,6 +65,7 @@ class ListPage(Page):
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["","About", "About"],
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["","PowerOFF","Power OFF"],
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["","ButtonsLayout","Buttons Layout"],
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["","Skins","Skins"],
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["","LauncherGo","Switch to LauncherGo"],
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["","Lima","GPU driver switch"],
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["","GateWay","Network gateway switch"]]
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