Comm software package alpha

This commit is contained in:
cuu 2019-01-17 00:56:40 +08:00
parent 565605cfef
commit be872d0536
20 changed files with 650 additions and 160 deletions

2
.gitignore vendored
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@ -11,4 +11,4 @@ sys.py/.lang
!**/Jobs/.gitkeep
!**/Jobs/00_lowpower.sh
!**/Jobs/00_lowpower.alias
.done

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@ -0,0 +1,5 @@
#!/bin/bash
#SDL_VIDEODRIVER=x11 DISPLAY=:0 ./pico-8/pico8_dyn -splore -draw_rect 32,0,256,240
cd /home/cpi/games/PICO-8/pico-8
SDL_VIDEODRIVER=x11 DISPLAY=:0 ./pico8_dyn -draw_rect 32,0,256,240

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@ -0,0 +1,8 @@
#!/bin/bash
mkdir ~/.lexaloffle
cp -rf pico-8 ~/.lexaloffle
touch .done

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@ -1,136 +0,0 @@
# -*- coding: utf-8 -*-
import pygame
import validators
from UI.constants import Width,Height,ICON_TYPES,RUNEVT
#from UI.simple_name_space import SimpleNamespace
from UI.page import Page
from UI.label import Label
from UI.fonts import fonts
from UI.icon_item import IconItem
from UI.icon_pool import MyIconPool
from UI.keys_def import CurKeys
from UI.skin_manager import MySkinManager
from UI.lang_manager import MyLangManager
from UI.text_bulletinboard import Textbulletinboard,Text
from UI.util_funcs import FileExists
class NOPICOPage(Page):
_FootMsg = ["Nav","","","Back",""]
def Init(self):
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._CanvasHWND = self._Screen._CanvasHWND
self._Board = Textbulletinboard()
self._Board._PosX = 4
self._Board._PosY = 20
self._Board._Width= self._Width - 4*2
self._Board._Height = 100
self._Board._CanvasHWND = self._CanvasHWND
self._Board.Init()
a = Text("Please Go to \n",None,MyLangManager.TrFont("varela14"),True)
b = Text("https://www.lexaloffle.com/pico-8.php",MySkinManager.GiveColor("URL"),None,True,True)
c = Text("buy a pico-8 raspi and put zip into \n/home/cpi/games/PICO-8")
d = a.Words()+b.Words()+c.Words()
self._Board.SetAndBlitText(d)
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
return
def Draw(self):
self.ClearCanvas()
self._Board.Draw()
class PICO8ZipHashErrPage(Page):
_FootMsg = ["Nav","","","Cancel","Continue"]
def Init(self):
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._CanvasHWND = self._Screen._CanvasHWND
self._Board = Textbulletinboard()
self._Board._PosX = 4
self._Board._PosY = self._Height/2 - 35
self._Board._Width= self._Width - 4*2
self._Board._Height = 100
self._Board._CanvasHWND = self._CanvasHWND
self._Board._Align = "Center"
self._Board.Init()
a = Text("Md5sum check error\n",None,MyLangManager.TrFont("varela24"))
b = Text("continue anyway?\n",None,MyLangManager.TrFont("varela24"))
self._Board.SetAndBlitText(a.Words()+b.Words())
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
return
def Draw(self):
self.ClearCanvas()
self._Board.Draw()
class APIOBJ(object):
_Page = None
_pico8 ="/home/cpi/games/PICO-8/pico-8"
def __init__(self):
pass
def CheckPico8(self):
if FileExists(self._pico8):
return True
def Init(self,main_screen):
self._NOPicoPage = NOPICOPage()
self._NOPicoPage._Name = "Not Found"
self._NOPicoPage._Screen = main_screen
self._NOPicoPage.Init()
self._HashErrPage = PICO8ZipHashErrPage()
self._HashErrPage._Name = "Md5sum check failed"
self._HashErrPage._Screen = main_screen
self._HashErrPage.Init()
def API(self,main_screen):
if main_screen !=None:
if self.CheckPico8() == False:
main_screen._MsgBox.SetText("Starting pico-8")
main_screen._MsgBox.Draw()
main_screen.SwapAndShow()
pygame.time.delay(300)
cmdpath = "/home/cpi/games/PICO-8/PICO-8.sh"
pygame.event.post( pygame.event.Event(RUNEVT, message=cmdpath))
else:
main_screen.PushPage(self._NOPicoPage)
#main_screen.PushPage(self._HashErrPage)
main_screen.Draw()
main_screen.SwapAndShow()
OBJ = APIOBJ()
def Init(main_screen):
OBJ.Init(main_screen)
def API(main_screen):
OBJ.API(main_screen)

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@ -0,0 +1,9 @@
{
"GameDir":"/home/cpi/games/PICO-8/",
"InstallDir":"pico-8",
"NotFoundMsg":["Please purchase the PICO-8 \n|None|varela16",
"and copy it to the \"Games\" folder|None|varela16"],
"MD5":{"pico-8_0.1.11g_raspi.zip":"a3f2995cf117499f880bd964d6a0e1f2","pico-8_0.1.11g_amd64.zip":"6726141c784afd4a41be6b7414c1b932"},
"Post-Up":"bash Post-Up.sh"
}

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@ -1,2 +0,0 @@
a3f2995cf117499f880bd964d6a0e1f2 pico-8_0.1.11g_raspi.zip
6726141c784afd4a41be6b7414c1b932 pico-8_0.1.11g_amd64.zip

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@ -0,0 +1,99 @@
// - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Configuration for pico-8
//
// config.txt is read on startup and saved on exit.
// To generate the default config.txt, delete this file.
//
// - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// :: Video Settings
window_size 0 0 // window width, height
screen_size 0 0 // screen width, height (stretched to window)
show_fps 0 // Draw frames per second in the corner
// :: Window Settings
windowed 0 // 1 to start up in windowed mode
window_position -1 -1 // x and y position of window, or -1, -1 to let the window manager decide
frameless 0 // 1 to use a window with no frame
fullscreen_method 1 // 0 maximized window (linux) 1 borderless desktop-sized window 2 fullscreen
// :: System Settings
foreground_sleep_ms 1 // number of milliseconds to sleep each frame. Try 10 to conserve battery power
background_sleep_ms 20 // number of milliseconds to sleep each frame when running in the background
sessions 4 // number of times program has been run
// (scancode) hold this key down and left-click to simulate right-click
rmb_key 0 // 0 for none 226 for LALT
// 0:off 1: ignore SDL_TEXTINPUT and use SDL_GetKeyboardState instead (mapped to a US layout)
emulate_textinput 1
// Desktop for saving screenshots etc. Defaults to $HOME/Desktop
desktop_path
// :: Audio Settings
sound_volume 256 // 0..256
music_volume 256 // 0..256
mix_buffer_size 1024 // usually 1024. Try 2048 if you get choppy sound
// ::
version 0.1.11g
// Location of pico-8's root folder
root_path /home/cpi/.lexaloffle/pico-8/carts/
// Location of cartridge save data
cdata_path /home/cpi/.lexaloffle/pico-8/cdata/
// Specify which player index joystick control begins at (0..7)
joystick_index 0
// Custom keyboard scancodes for buttons. player0 0..6, player1 0..5
button_keys 0 0 0 0 13 14 0 0 0 0 0 0 0
// Play notes as they are plotted in frequency mode
live_notes 0
// iff 1: when using keyboard cursor, snap to closest pixel / map cel
cursor_snap 0
// maximum length of gif in seconds (1..120, default 8)
gif_len 8
// 0 classic 1 dark blue background in code editor
gui_theme 0
// scale of screenshots and gifs // 2 means 256x256
screenshot_scale 3
gif_scale 2
// when 1 can enter glyphs using shift-A..Z
shift_glyphs 1
// 0 for off. 1 to notify whenever unsaved changes are backed up
show_backup_messages 1
// 0 for off. 1 to allow control of a cart's framerate due to host machine's cpu capacity (recommended)
host_framerate_control 1
// filter splore content
// 0 for no filter (18+) 1 medium (13+) 2 maximum (kid-friendly)
content_filter 1

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@ -0,0 +1,90 @@
codo_init
platform: Linux
Found config.txt
01 window_size 0 0 // window width, height
02 screen_size 0 0 // screen width, height (stretched to window)
03 show_fps 0 // Draw frames per second in the corner
04 windowed 0 // 1 to start up in windowed mode
05 window_position -1 -1 // x and y position of window, or -1, -1 to let the window manager decide
new window position: -1, -1
06 frameless 0 // 1 to use a window with no frame
07 fullscreen_method 1 // 0 maximized window (linux) 1 borderless desktop-sized window 2 fullscreen
08 foreground_sleep_ms 1 // number of milliseconds to sleep each frame. Try 10 to conserve battery power
09 background_sleep_ms 20 // number of milliseconds to sleep each frame when running in the background
10 sessions 3 // number of times program has been run
11 rmb_key 0 // 0 for none 226 for LALT
12 emulate_textinput 1
13 desktop_path
14 sound_volume 256 // 0..256
15 music_volume 256 // 0..256
16 mix_buffer_size 1024 // usually 1024. Try 2048 if you get choppy sound
17 version 0.1.11g
18 root_path /home/cpi/.lexaloffle/pico-8/carts/
19 cdata_path /home/cpi/.lexaloffle/pico-8/cdata/
20 joystick_index 0
21 button_keys 0 0 0 0 0 0 0 0 0 0 0 0 0
22 live_notes 0
23 cursor_snap 0
24 gif_len 8
25 gui_theme 0
26 screenshot_scale 3
27 gif_scale 2
28 shift_glyphs 1
29 show_backup_messages 1
30 host_framerate_control 1
31 content_filter 1
codo_system_init
Compiled against SDL version: 2.0.7
Linked against SDL version: 2.0.5
Built-in video drivers: 0 x11 1 wayland 2 dummy
Current video driver: x11
Built-in render drivers:
Renderer opengl:
Flags: 0x0000000E ( | | )
Texture formats (1): ARGB8888
Renderer opengles2:
Flags: 0x0000000E ( | | )
Texture formats (4): ARGB8888, ABGR8888, RGB888, BGR888
Renderer software:
Flags: 0x00000009 ( | )
Texture formats (8): ARGB8888, ABGR8888, RGBA8888, BGRA8888, RGB888, BGR888, RGB565, RGB555
codo_reset_timer
codo_gui_init
codo_keys_init
codo_text_init
codo_video_init
codo_mouse_init
codo_joystick_init
Reading controller mappings: /home/cpi/.lexaloffle/pico-8/sdl_controllers.txt
searching for joysticks
found 0 joysticks
ok
ok
codo_load_pod: /home/cpi/apps/Menu/50_PICO-8/pico8.dat ok
codo_set_screen 128 128 8 100
set pixel_perfect 1
window size: 640 480
codo_plat_pi: forcing fullscreen mode
Current renderer:
Renderer opengl:
Flags: 0x0000000A ( | )
Texture formats (5): ARGB8888, YV12, IYUV, 0x3231564e, 0x3132564e
Max Texture Size: 8192x8192
codo_sound_init mix_buffer_size: 1024
codo_sound_init
SDL_INIT_AUDIO ok
SDL_OpenAudio ok
Built-in audio drivers: 0 pulseaudio 1 alsa 2 sndio 3 dsp 4 disk 5 dummy
Current audio driver: alsa
codo_exit
cmusic_stop
codo_main_exit
codo_config_save
codo_sound_exit
codo_video_exit
codo_joystick_exit
codo_system_exit
codo_items_created: 1023
ok

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// add SDL2 game controller mappings to this file

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# -*- coding: utf-8 -*-
"""
Package /home/cpi/games/xxx/yyy.zip ,only support in zip
com_pkg_info /home/cpi/launcher/Menu/GameShell/xxxx/compkginfo.json
use https://jsonlint.com/ to validate first in case syntax err
```
{
"NotFoundMsg":["Please Go to \n|None|varela14|True",
"https://www.lexaloffle.com/pico-8.php|URL|None|True|True",
"buy a pico-8 raspi and put zip into \n/home/cpi/games/PICO-8"]
"MD5":{"pico-8_0.1.11g_raspi.zip":"a3f2995cf117499f880bd964d6a0e1f2","pico-8_0.1.11g_amd64.zip":"6726141c784afd4a41be6b7414c1b932"}
}
```
"""
import pygame
#import validators
import os
import commands
from UI.constants import Width,Height,ICON_TYPES,RUNEVT,RESTARTUI
#from UI.simple_name_space import SimpleNamespace
from UI.page import Page
from UI.label import Label
from UI.fonts import fonts
from UI.icon_item import IconItem
from UI.icon_pool import MyIconPool
from UI.keys_def import CurKeys
from UI.skin_manager import MySkinManager
from UI.lang_manager import MyLangManager
from UI.text_bulletinboard import Textbulletinboard,Text
from UI.util_funcs import FileExists
class NotFoundPage(Page):
_FootMsg = ["Nav","","","Back",""]
_BG = "pico8_notfound"
_Leader = None
_Padding = pygame.Rect(0,20,0,0)
def Init(self):
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._CanvasHWND = self._Screen._CanvasHWND
self._BGpng = IconItem()
self._BGpng._ImgSurf = MyIconPool._Icons[self._BG]
self._BGpng._MyType = ICON_TYPES["STAT"]
self._BGpng._Parent = self
#print( MyIconPool.Width(self._BG),MyIconPool.Height(self._BG) )
self._BGpng.Adjust(0,0,MyIconPool.Width(self._BG),MyIconPool.Height(self._BG),0)
self._Board = Textbulletinboard()
self._Board._PosX = 4
self._Board._PosY = 100
self._Board._Width= self._Width - 4*2
self._Board._Height = 100
self._Board._CanvasHWND = self._CanvasHWND
self._Board._Align = "Center"
self._Board._RowPitch =30
self._Board.Init()
if self._Leader!= None and self._Leader._ComPkgInfo != None:
if "NotFoundMsg" in self._Leader._ComPkgInfo:
d = []
for i, v in enumerate(self._Leader._ComPkgInfo["NotFoundMsg"]):
Color = None
Font = None
Bold = False
Und = False
Txt = ""
parts = v.split("|")
if len(parts) > 0:
Txt = parts[0]
if len(parts) == 2:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
elif len(parts) == 3:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
if parts[2] != "None":
Font = MyLangManager.TrFont(parts[2])
elif len(parts) == 4:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
if parts[2] != "None":
Font = MyLangManager.TrFont(parts[2])
if parts[3] == "True":
Bold = True
elif len(parts) == 5:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
if parts[2] != "None":
Font = MyLangManager.TrFont(parts[2])
if parts[3] == "True":
Bold = True
if parts[4] == "True":
Und = True
a = Text(Txt,Color,Font,Bold,Und)
d = d + a.Words()
self._Board.SetAndBlitText(d)
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
return
def Draw(self):
self.ClearCanvas()
if self._BGpng != None:
self._BGpng.NewCoord((self._Width-self._BGpng._Width)/2,self._Padding.y )
self._BGpng.DrawTopLeft()
self._Board._PosY = self._BGpng._Height+self._Padding.y
else:
self._Board._PosY = self._Padding.y
self._Board.Draw()
class HashErrPage(Page):
_FootMsg = ["Nav","","","Cancel","Continue"]
_BG ="pico8_md5_err"
_Leader = None
_Padding = pygame.Rect(0,20,0,0)
def Init(self):
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._CanvasHWND = self._Screen._CanvasHWND
self._BGpng = IconItem()
self._BGpng._ImgSurf = MyIconPool._Icons[self._BG]
self._BGpng._MyType = ICON_TYPES["STAT"]
self._BGpng._Parent = self
self._BGpng.Adjust(0,0,MyIconPool.Width(self._BG),MyIconPool.Height(self._BG),0)
self._Board = Textbulletinboard()
self._Board._PosX = 4
self._Board._PosY = self._Height/2 - 35
self._Board._Width= self._Width - 4*2
self._Board._Height = 100
self._Board._CanvasHWND = self._CanvasHWND
self._Board._RowPitch =30
self._Board._Align = "Center"
self._Board.Init()
if self._Leader!= None and self._Leader._ComPkgInfo != None:
if "HashErrMsg" in self._Leader._ComPkgInfo:
d = []
for i, v in enumerate(self._Leader._ComPkgInfo["HashErrMsg"]):
Color = None
Font = None
Bold = False
Und = False
Txt = ""
parts = v.split("|")
if len(parts) > 0:
Txt = parts[0]
if len(parts) == 2:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
elif len(parts) == 3:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
if parts[2] != "None":
Font = MyLangManager.TrFont(parts[2])
elif len(parts) == 4:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
if parts[2] != "None":
Font = MyLangManager.TrFont(parts[2])
if parts[3] == "True":
Bold = True
elif len(parts) == 5:
if parts[1] != "None":
Color = MySkinManager.GiveColor(parts[1])
if parts[2] != "None":
Font = MyLangManager.TrFont(parts[2])
if parts[3] == "True":
Bold = True
if parts[4] == "True":
Und = True
a = Text(Txt,Color,Font,Bold,Und)
d = d + a.Words()
self._Board.SetAndBlitText(d)
else:
a = Text("MD5 check Failed!\n",None,MyLangManager.TrFont("varela16"))
b = Text("Do you want to continue?",None,MyLangManager.TrFont("varela16"))
self._Board.SetAndBlitText(a.Words()+b.Words())
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
return
if event.key == CurKeys["B"]:
self._Leader.InstallPackage(self._Screen)
return
def OnLoadCb(self):
pass
def Draw(self):
self.ClearCanvas()
if self._BGpng != None:
self._BGpng.NewCoord((self._Width-self._BGpng._Width)/2,self._Padding.y)
self._BGpng.DrawTopLeft()
self._Board._PosY = self._BGpng._Height+self._Padding.y
else:
self._Board._PosY = self._Padding.y
self._Board.Draw()
class MyCommercialSoftwarePackage(object):
_ComPkgInfo = None
_Done = ""
_InvokeDir = ""
def __init__(self):
pass
def InstallPackage(self,main_screen):
main_screen._MsgBox.SetText("Installing the package")
main_screen._MsgBox.Draw()
main_screen.SwapAndShow()
json_config = self._ComPkgInfo
cur_dir = os.getcwd()
os.chdir(json_config["GameDir"])
for i,v in enumerate(json_config["MD5"]):
os.system("unzip -o %s" %v) ## auto overwrite
if "Post-Up" in json_config:
if FileExists(self._InvokeDir):
os.chdir(self._InvokeDir)
os.system(json_config["Post-Up"])
os.chdir(cur_dir)
pygame.time.delay(1000)
main_screen._MsgBox.SetText("Package Installed")
main_screen._MsgBox.Draw()
main_screen.SwapAndShow()
pygame.time.delay(500)
pygame.event.post( pygame.event.Event(RESTARTUI, message=""))
def VerifyPackage(self,main_screen):
## do unzip and check md5sum once
main_screen._MsgBox.SetText("Verify the package")
main_screen._MsgBox.Draw()
main_screen.SwapAndShow()
pygame.time.delay(400)
Checked = False
json_config = self._ComPkgInfo
if json_config == None:
return
if "MD5" in json_config:
for i,v in enumerate(json_config["MD5"]):
print(i,v)
if FileExists( os.path.join(json_config["GameDir"], v )):
print( os.path.join(json_config["GameDir"],v ))
out = commands.getstatusoutput("md5sum %s" % os.path.join(json_config["GameDir"],v))
ret = out[1]
ret = ret.split(" ")
print(ret)
if ret[0] == json_config["MD5"][v]:
print("md5 is ok")
Checked = True
return Checked
return Checked
def Init(self,main_screen):
self._Page1 = NotFoundPage()
self._Page1._Name = "Not Found"
self._Page1._Screen = main_screen
self._Page1._Leader = self
self._Page1.Init()
self._Page2 = HashErrPage()
self._Page2._Name = "Md5sum check failed"
self._Page2._Screen = main_screen
self._Page2._Leader = self
self._Page2.Init()
def API(self,main_screen):
if main_screen !=None:
if self._Done != "":
main_screen._MsgBox.SetText("Starting")
main_screen._MsgBox.Draw()
main_screen.SwapAndShow()
pygame.time.delay(300)
####
pygame.event.post( pygame.event.Event(RUNEVT, message=self._Done))
####
else:
print(self._ComPkgInfo)
if FileExists( os.path.join(self._ComPkgInfo["GameDir"],self._ComPkgInfo["InstallDir"] )) == False:
main_screen.PushPage(self._Page1)
main_screen.Draw()
main_screen.SwapAndShow()
else:
if self.VerifyPackage(main_screen) == False:
main_screen.PushPage(self._Page2)
main_screen.Draw()
main_screen.SwapAndShow()
else:
self.InstallPackage(main_screen)

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@ -24,7 +24,7 @@ icon_height = 80
icon_ext = ".sh"
ICON_TYPES={"Emulator":7,"FILE":6,"STAT":5,"NAV":4,"LETTER":3,"FUNC":2,"DIR":1,"EXE":0,"None":-1} # FUNC is like UI widget's function,DIR contains child page,EXE just execute a binary
ICON_TYPES={"Commercial":8,"Emulator":7,"FILE":6,"STAT":5,"NAV":4,"LETTER":3,"FUNC":2,"DIR":1,"EXE":0,"None":-1} # FUNC is like UI widget's function,DIR contains child page,EXE just execute a binary
## H=horizontal ,V=vertical S=Single Line
#SLeft start from left, single line

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@ -82,6 +82,25 @@ class IconItem(Widget):
def Clear(self):
pass
def DrawTopLeft(self):
if self._Align==ALIGN["VCenter"]: #default
if self._Label != None:
self._Label._PosX = self._PosX - self._Label._Width/2 + self._Parent._PosX
self._Label._PosY = self._PosY + self._Height/2 +6 + self._Parent._PosY
elif self._Align ==ALIGN["HLeft"]:
if self._Label != None:
self._Label._PosX = self._PosX + self._Width/2 + 3 + self._Parent._PosX
self._Label._PosY = self._PosY - self._Label._Height/2 + self._Parent._PosY
if self._Label!=None:
self._Label.Draw()
if self._ImgSurf != None:
self._Parent._CanvasHWND.blit(self._ImgSurf,pygame.Rect(self._PosX+self._Parent._PosX,
self._PosY+self._Parent._PosY,
self._Width,
self._Height))
def Draw(self):
if self._Align==ALIGN["VCenter"]: #default
if self._Label != None:

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@ -13,6 +13,7 @@ class IconPool(object):
_GameShellIconPath = SkinMap("gameshell/icons/")
_Icons = {}
_Sizes = {}
def __init__(self):
self._Icons= {}
@ -23,7 +24,24 @@ class IconPool(object):
if os.path.isfile(self._GameShellIconPath+"/"+i) and i.endswith(".png"):
keyname = i.split(".")[0]
self._Icons[keyname] = pygame.image.load(self._GameShellIconPath+"/"+i).convert_alpha()
self._Sizes[keyname] = self._Icons[keyname].get_size()
def Width(self,keyname):
if keyname in self._Sizes:
return self._Sizes[keyname][0]
def Height(self,keyname):
if keyname in self._Sizes:
return self._Sizes[keyname][1]
##global Handler
MyIconPool = None
def InitMyIconPool():
global MyIconPool
if MyIconPool == None:
MyIconPool = IconPool()
InitMyIconPool()
MyIconPool = IconPool()

View File

@ -89,7 +89,10 @@ class LangManager(object):
return english_key_str
def TrFont(self,orig_font_str):
try:
font_size_number = int(filter(str.isdigit, orig_font_str))
except TypeError:
font_size_number = int(filter(unicode.isdigit, orig_font_str))
if font_size_number > 120:
raise Exception('font string format error')

View File

@ -5,7 +5,7 @@ from pygame.locals import *
from sys import exit
import os
import sys
import json
from operator import itemgetter
from libs import easing
@ -25,6 +25,7 @@ from keys_def import CurKeys
from label import Label
from untitled_icon import UntitledIcon
from Emulator import MyEmulator
from CommercialSoftwarePackage import MyCommercialSoftwarePackage
from skin_manager import MySkinManager
from lang_manager import MyLangManager
@ -120,6 +121,7 @@ class MessageBox(Label):
python_package_flag = "__init__.py"
emulator_flag = "action.config"
commercialsoftware_flag = "compkginfo.json"
##Abstract object for manage Pages ,not the pygame's physic screen
class MainScreen(Widget):
@ -384,6 +386,13 @@ class MainScreen(Widget):
return True
return False
def IsCommercialPackage(self,dirname):
files = os.listdir(dirname)
for i in sorted(files):
if i.endswith(commercialsoftware_flag):
return True
return False
def IsPythonPackage(self,dirname):
files = os.listdir(dirname)
for i in sorted(files):
@ -435,6 +444,7 @@ class MainScreen(Widget):
def ReadTheDirIntoPages(self,_dir,pglevel,cur_page):
global commercialsoftware_flag
if FileExists(_dir) == False and os.path.isdir(_dir) == False:
return
@ -523,7 +533,26 @@ class MainScreen(Widget):
iconitem._MyType = ICON_TYPES["Emulator"]
cur_page._Icons.append(iconitem)
elif self.IsExecPackage(_dir+"/"+i):
elif self.IsCommercialPackage( os.path.join(_dir,i)):
data = None
em = MyCommercialSoftwarePackage()
if FileExists( _dir+"/"+i+"/.done"):
print(_dir+"/"+i+"/.done")
em._Done = os.path.realpath(_dir+"/"+i+"/"+i2+".sh")
else:
with open(os.path.join(_dir,i) +"/"+commercialsoftware_flag) as f:
data = json.load(f)
em._ComPkgInfo = data
em._Done = ""
em._InvokeDir = os.path.realpath( os.path.join(_dir,i))
em.Init(self)
iconitem._CmdPath = em
iconitem._MyType = ICON_TYPES["Commercial"]
cur_page._Icons.append(iconitem)
elif self.IsExecPackage(_dir+"/"+i): ## ExecPackage is the last one to check
iconitem._MyType = ICON_TYPES["EXE"]
iconitem._CmdPath = os.path.realpath(_dir+"/"+i+"/"+i2+".sh")
MakeExecutable(iconitem._CmdPath)

View File

@ -98,6 +98,8 @@ class Page(Widget):
_SelectedIconTopOffset=20
_EasingDur = 30
_Padding = pygame.Rect(0,0,0,0)# x,y,w,h
_Margin = pygame.Rect(0,0,0,0)
def __init__(self):
self._Icons = []
@ -519,7 +521,7 @@ class Page(Widget):
if api_cb != None:
if callable(api_cb):
cur_icon._CmdPath.API(self._Screen)
elif cur_icon._MyType == ICON_TYPES["Emulator"]:
elif cur_icon._MyType == ICON_TYPES["Emulator"] or cur_icon._MyType == ICON_TYPES["Commercial"]:
cur_icon._CmdPath.API(self._Screen)
def ReturnToUpLevelPage(self):

View File

@ -112,12 +112,12 @@ class Textbulletinboard(Textarea):
_TextLimit = 200
_BackgroundColor = MySkinManager.GiveColor("White")
_Align = "Left" ## Left or Center
_RowPitch = -1
def SetAndBlitText(self,words):# words => []
if self._TextFull != True:
self._MyWords = words
#self.BlitText()
self._TextIndex = len(self._MyWords)
else:
print("is Full %s" % "".join(str(self._MyWords)))
@ -131,11 +131,13 @@ class Textbulletinboard(Textarea):
linenumber = 0
cursor_row = 0
#print(self._MyWords)
for i, v in enumerate(self._MyWords):
if str(v) == "\n":
w = 0
x = self._PosX+xmargin
linenumber+=1
linenumber+=2
blit_rows.append([])
blit_rows.append([])
else:
t = v.Render()
@ -154,7 +156,6 @@ class Textbulletinboard(Textarea):
linenumber += 1
blit_rows.append([])
self._BlitWords = blit_rows
self._BlitIndex = self._TextIndex
@ -172,9 +173,12 @@ class Textbulletinboard(Textarea):
last_height = 0
for row_idx, row in enumerate(self._BlitWords):
if len(row) == 0:
if self._RowPitch > 0:
y = y + self._RowPitch
else:
y = y + 16
w = 0
continue
@ -194,6 +198,7 @@ class Textbulletinboard(Textarea):
last_height = 0
total_row_width = 0
x = start_x
y = y + last_height
for i,v in enumerate(row):
t = v.Render()
total_row_width += t.get_width()
@ -209,8 +214,6 @@ class Textbulletinboard(Textarea):
self._CanvasHWND.blit(t, (x,y))
x += t.get_width()
y = y + last_height
def Draw(self):
#aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)