# -*- coding: utf-8 -*- import os import pygame import platform #import commands import glob #from beeprint import pp from libs.roundrects import aa_round_rect ## local UI import from UI.constants import Width,Height,ICON_TYPES,RESTARTUI from UI.page import Page,PageSelector from UI.label import Label from UI.util_funcs import midRect,FileExists,ArmSystem from UI.keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB from UI.scroller import ListScroller from UI.icon_pool import MyIconPool from UI.icon_item import IconItem from UI.multilabel import MultiLabel from UI.skin_manager import MySkinManager from UI.lang_manager import MyLangManager from UI.info_page_list_item import InfoPageListItem from UI.info_page_selector import InfoPageSelector import config class RPCStack: def __init__(self): self.stack = list() def Push(self,data): if data not in self.stack: self.stack.append(data) return True return False def Pop(self): if len(self.stack)<=0: return None,False return self.stack.pop(),True def Last(self): idx = len(self.stack) -1 if idx < 0: return None else: return self.stack[ idx ] def Length(self): return len(self.stack) class GameStorePage(Page): _FootMsg = ["Nav","","","Back","Select"] _MyList = [] _ListFont = MyLangManager.TrFont("notosanscjk12") _AList = {} _Scrolled = 0 _BGwidth = 320 _BGheight = 240-24-20 _DrawOnce = False _Scroller = None _InfoPage = None _Downloading = None def __init__(self): Page.__init__(self) self._Icons = {} self._MyStack = RPCStack() #title path type repos = [ ["github.com/cuu/gamestore","https://raw.githubusercontent.com/cuu/gamestore/master/index.json","dir"] ] self._MyStack.Push(repos) def SyncList(self): self._MyList = [] start_x = 0 start_y = 0 last_height = 0 repos = self._MyStack.Last() for i,u in enumerate( repos ): #print(i,u) li = InfoPageListItem() li._Parent = self li._PosX = start_x li._PosY = start_y + last_height li._Width = Width li._Fonts["normal"] = self._ListFont li._Active = False li._Value = u[1] li._Type = u[2] li.Init( u[0] ) last_height += li._Height self._MyList.append(li) self._MyStack.Push(repos) def Init(self): if self._Screen != None: if self._Screen._CanvasHWND != None and self._CanvasHWND == None: self._HWND = self._Screen._CanvasHWND self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) ) self._PosX = self._Index*self._Screen._Width self._Width = self._Screen._Width ## equal to screen width self._Height = self._Screen._Height done = IconItem() done._ImgSurf = MyIconPool.GiveIconSurface("done") done._MyType = ICON_TYPES["STAT"] done._Parent = self self._Icons["done"] = done ps = InfoPageSelector() ps._Parent = self self._Ps = ps self._PsIndex = 0 self.SyncList() self._Scroller = ListScroller() self._Scroller._Parent = self self._Scroller._PosX = self._Width - 10 self._Scroller._PosY = 2 self._Scroller.Init() self._Scroller.SetCanvasHWND(self._HWND) def Click(self): if len(self._MyList) == 0: return cur_li = self._MyList[self._PsIndex] if cur_li._Active == True: return print(cur_li._Value) if cur_li._Type == "dir": menu_file = cur_li._Value.split("master")[1] local_menu_file = "%s/aria2Download%s" % (os.path.expanduser('~'),menu_file ) if FileExists( local_menu_file ) == False: if config.RPC.urlDownloading(cur_li._Value) == False: config.RPC.addUri(cur_li._Value, options={"out": menu_file}) self._Downloading = cur_li._Value else: #read the local_menu_file, push into stack,display menu self._Downloading = None else: #download the game probably def OnLoadCb(self): self._Scrolled = 0 self._PosY = 0 self._DrawOnce = False #sync def OnReturnBackCb(self): pass """ self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() """ def KeyDown(self,event): if IsKeyMenuOrB(event.key): self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() if IsKeyStartOrA(event.key): self.Click() if event.key == CurKeys["Up"]: self.ScrollUp() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Down"]: self.ScrollDown() self._Screen.Draw() self._Screen.SwapAndShow() def Draw(self): self.ClearCanvas() if len(self._MyList) == 0: return else: if len(self._MyList) * self._MyList[0]._Height > self._Height: self._Ps._Width = self._Width - 11 self._Ps.Draw() for i in self._MyList: if i._PosY > self._Height + self._Height/2: break if i._PosY < 0: continue i.Draw() self._Scroller.UpdateSize( len(self._MyList)*self._MyList[0]._Height, self._PsIndex*self._MyList[0]._Height) self._Scroller.Draw() else: self._Ps._Width = self._Width self._Ps.Draw() for i in self._MyList: if i._PosY > self._Height + self._Height/2: break if i._PosY < 0: continue i.Draw() if self._HWND != None: self._HWND.fill(MySkinManager.GiveColor("White")) self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) ) class APIOBJ(object): _Page = None def __init__(self): pass def Init(self,main_screen): self._Page = GameStorePage() self._Page._Screen = main_screen self._Page._Name ="Download games" self._Page.Init() def API(self,main_screen): if main_screen !=None: main_screen.PushPage(self._Page) main_screen.Draw() main_screen.SwapAndShow() OBJ = APIOBJ() def Init(main_screen): OBJ.Init(main_screen) def API(main_screen): OBJ.API(main_screen)