# -*- coding: utf-8 -*- import pygame from pygame.locals import * from sys import exit import os import sys from util_funcs import SkinMap ##pool only store surfaces class IconPool(object): _GameShellIconPath = SkinMap("gameshell/icons/") _Icons = {} def __init__(self): self._Icons= {} def Init(self): files = os.listdir(self._GameShellIconPath) for i in files: if os.path.isfile(self._GameShellIconPath+"/"+i) and i.endswith(".png"): keyname = i.split(".")[0] self._Icons[keyname] = pygame.image.load(self._GameShellIconPath+"/"+i).convert_alpha() MyIconPool = IconPool()