# -*- coding: utf-8 -*- import pygame from libs.roundrects import aa_round_rect import alsaaudio ## local package import from constants import ICON_TYPES,icon_ext,icon_width,icon_height,RUNEVT from icon_item import IconItem from page import Page,PageStack from title_bar import TitleBar from foot_bar import FootBar from constants import Width,Height,bg_color from util_funcs import midRect from fonts import fonts from keys_def import CurKeys from label import Label class AboveAllPatch(object): _PosX =Width/2 _PosY =Height/2 _Width =50 _Height=120 _Text ="" _FontObj=fonts["veramono20"] _Parent =None _Color = pygame.Color(83,83,83) _ValColor= pygame.Color(0,0,255) _CanvasHWND = None _TextSurf = None _Icons = {} _Value = 0 def __init__(self): self._Icons = {} def Init(self): pass def SetCanvasHWND(self,_canvashwnd): self._CanvasHWND = _canvashwnd def Draw(self): start_rect = midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height) aa_round_rect(self._CanvasHWND,start_rect, self._Color,3,0, self._Color) if self._Value > 10: vol_height = int(self._Height * (float( self._Value)/100.0)) dheight = self._Height - vol_height vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height) aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor) else: vol_height = 10 dheight = self._Height - vol_height vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height) aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor) class SoundPatch(AboveAllPatch): _ValColor = pygame.Color(131,199,219) _Segs = [0,15,29, 45,55,65, 75,90,100] snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ] def Init(self): self.SetCanvasHWND(self._Parent._CanvasHWND) def VolumeUp(self): m = alsaaudio.Mixer() vol = m.getvolume()[0] vol += 10 if vol > 100: vol = 100 m.setvolume(vol) self._Value = vol return vol def VolumeDown(self): m = alsaaudio.Mixer() vol = m.getvolume()[0] vol -= 10 if vol < 0: vol = 0 m.setvolume(vol) print(vol) self._Value = vol return vol def Draw(self): # 200 total width # h = 40 ge = 0 for i,v in enumerate(self.snd_segs): if self._Value >= v[0] and self._Value <= v[1]: ge = i break for i in range(0,ge+1): #w = 10,h = 40 vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40) aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)