mirror of
https://github.com/clockworkpi/launcher.git
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171 lines
4.9 KiB
Python
171 lines
4.9 KiB
Python
# -*- coding: utf-8 -*-
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import pygame
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from libs.roundrects import aa_round_rect
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## local UI import
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from UI.page import Page,PageStack,PageSelector
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from UI.label import Label
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from UI.skin_manager import MySkinManager
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from UI.lang_manager import MyLangManager
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from UI.widget import Widget
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class Textarea(Widget):
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_BackgroundColor = MySkinManager.GiveColor('TitleBg')
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_CanvasHWND = None
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_MyWords = []
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_BlitWords = []
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_FontObj = None
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_LineNumber = 0
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_TextLimit = 63
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_TextFull = False
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_TextIndex = 0
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_BlitIndex = 0
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def __init__(self):
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pass
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def Init(self):
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self._FontObj = MyLangManager.TrFont("veramono24")
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#pygame.font.Font(fonts_path["veramono"],24)
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def SubTextIndex(self):
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self._TextIndex-=1
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if self._TextIndex < 0:
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self._TextIndex = 0
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def AddTextIndex(self):
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self._TextIndex +=1
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if self._TextIndex > len(self._MyWords):
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self._TextIndex = len(self._MyWords)
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def ResetMyWords(self):
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self._MyWords = []
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self._TextIndex = 0
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def RemoveFromLastText(self):
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if len(self._MyWords) > 0:
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self.SubTextIndex()
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del self._MyWords[self._TextIndex]
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return self._MyWords
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def AppendText(self,alphabet):
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self.AppendAndBlitText(alphabet)
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def AppendAndBlitText(self,alphabet):
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if self._TextFull != True:
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self._MyWords.insert(self._TextIndex,alphabet)
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self.BlitText()
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self.AddTextIndex()
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else:
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print("is Full %s" % "".join(str(self._MyWords)))
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def BuildBlitText(self):
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blit_rows = [[]]
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w = 0
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xmargin = 5
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endmargin = 15
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x = self._PosX+xmargin
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linenumber = 0
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cursor_row = 0
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for i, v in enumerate(self._MyWords):
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t = self._FontObj.render(v, True, (8, 135, 174))
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t_width = t.get_width()
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w += t_width
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del(t)
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blit_rows[linenumber].append(v)
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if i == self._TextIndex - 1:
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cursor_row = linenumber
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if w + t_width >= self._Width-endmargin:
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x = self._PosX+xmargin
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w = 0
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linenumber += 1
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blit_rows.append([])
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# only paint 2 rows
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if len(blit_rows) == 1:
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self._BlitWords = blit_rows[0]
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self._BlitIndex = self._TextIndex
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elif len(blit_rows) == 2 or cursor_row < 2:
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self._BlitWords = blit_rows[0] + blit_rows[1]
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self._BlitIndex = self._TextIndex
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else:
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self._BlitWords = blit_rows[cursor_row - 1] + blit_rows[cursor_row]
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self._BlitIndex = self._TextIndex
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for i,v in enumerate(blit_rows):
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if i == cursor_row - 1:
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break
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self._BlitIndex -= len(v)
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def BlitText(self):
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"""
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blit every single word into surface and calc the width ,check multi line
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"""
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# build up blitwords
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self.BuildBlitText()
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w = 0
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xmargin = 5
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endmargin = 15
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x = self._PosX+xmargin
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y = self._PosY
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linenumber = 0
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self._TextFull = len(self._MyWords) > self._TextLimit
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for i, v in enumerate(self._BlitWords):
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t = self._FontObj.render(v,True,(8,135,174))
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w += t.get_width()
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if w >= self._Width-endmargin and linenumber == 0:
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linenumber +=1
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x = self._PosX+xmargin
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y = self._PosY + t.get_height() * linenumber
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w = 0
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self._CanvasHWND.blit(t, (x,y))
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x += t.get_width()
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def Cursor(self):
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w = 0
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xmargin = 5
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endmargin = 15
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x = self._PosX+xmargin
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y = self._PosY
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linenumber = 0
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for i,v in enumerate(self._BlitWords[:self._BlitIndex]):
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t = self._FontObj.render(v,True,(8,135,174))
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w += t.get_width()
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if w >= self._Width-endmargin and linenumber == 0:
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x = self._PosX+xmargin
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y = self._PosY+ t.get_height()
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w = 0
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linenumber +=1
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if w >= self._Width-endmargin*3 and linenumber > 0:
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x += t.get_width()
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break
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x += t.get_width()
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self._CanvasHWND.blit(self._FontObj.render("_",True,(0,0,0)),(x+1,y-2))
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def Draw(self):
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#aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)
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aa_round_rect(self._CanvasHWND,
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(self._PosX,self._PosY,self._Width,self._Height),self._BackgroundColor,4,0,self._BackgroundColor)
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self.BlitText()
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self.Cursor()
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