mirror of
https://github.com/clockworkpi/launcher.git
synced 2025-12-12 17:58:50 +01:00
525 lines
15 KiB
Python
525 lines
15 KiB
Python
# -*- coding: utf-8 -*-
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import dbus
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import dbus.service
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import sys
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import commands
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from wicd import misc
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##misc.to_bool
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##misc.misc.noneToString
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##misc.to_unicode
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##misc.Noneify
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from wicd.translations import _
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from wicd import wpath
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from wicd import dbusmanager
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import time
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import gobject
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import socket
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import pygame
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from sys import exit
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import os
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from beeprint import pp
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########
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if getattr(dbus, 'version', (0, 0, 0)) < (0, 80, 0):
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import dbus.glib
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else:
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from dbus.mainloop.glib import DBusGMainLoop
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DBusGMainLoop(set_as_default=True)
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#local UI import
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from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
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from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
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from UI.page import PageStack,PageSelector,Page
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from UI.label import Label
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from UI.icon_item import IconItem
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#from UI.fonts import fonts
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from UI.title_bar import TitleBar
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from UI.foot_bar import FootBar
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from UI.main_screen import MainScreen
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from UI.above_all_patch import SoundPatch
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from UI.icon_pool import MyIconPool
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from libs.DBUS import setup_dbus
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import config
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if not pygame.display.get_init():
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pygame.display.init()
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if not pygame.font.get_init():
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pygame.font.init()
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gobject_main_loop = None
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sound_patch = None
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myscriptname = os.path.basename(os.path.realpath(__file__))
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everytime_keydown = time.time()
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passout_time_stage = 0
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last_brt = -1
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gobject_flash_led1 = -1
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gobject_flash_led1_counter = 0
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def gobject_loop():
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"""
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here to receive dbus signal
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"""
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try:
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gobject_main_loop.run()
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except KeyboardInterrupt:
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gobject_main_loop.quit()
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exit(-1)
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def GobjectFlashLed1(main_screen):
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global gobject_flash_led1_counter
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gobject_flash_led1_counter+=1
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if gobject_flash_led1_counter == 2:
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try:
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f = open("/proc/driver/led1","w")
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except IOError:
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print( "open /proc/driver/led1 IOError")
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pass
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else:
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with f:
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f.seek(0)
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f.write("1")
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f.truncate()
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f.close()
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elif gobject_flash_led1_counter == 4:
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try:
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f = open("/proc/driver/led1","w")
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except IOError:
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print( "open /proc/driver/led1 IOError")
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pass
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else:
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with f:
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f.seek(0)
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f.write("0")
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f.truncate()
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f.close()
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if gobject_flash_led1_counter == 10:
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gobject_flash_led1_counter = 0
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return True
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def RestoreLastBackLightBrightness(main_screen):
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global last_brt,passout_time_stage,gobject_flash_led1
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passout_time_stage = 0
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main_screen._TitleBar._InLowBackLight = -1
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main_screen._Closed = False
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if gobject_flash_led1 != -1:
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gobject.source_remove(gobject_flash_led1)
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gobject_flash_led1 = -1
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if last_brt == -1:
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return True
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try:
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f = open(config.BackLight,"r+")
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except IOError:
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print( "RestoreLastBackLightBrightness open %s failed, try to adjust brightness in Settings" % config.BackLight)
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pass
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else:
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with f:
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content = f.readlines()
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content = [x.strip() for x in content]
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brt=int(content[0])
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if brt < last_brt:
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f.seek(0)
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f.write(str( last_brt ))
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f.truncate()
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f.close()
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last_brt = -1
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else:
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f.close()
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try:
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f = open("/proc/driver/led1","w")
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except IOError:
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print( "open /proc/driver/led1 IOError")
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pass
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else:
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with f:
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f.seek(0)
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f.write("0")
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f.truncate()
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f.close()
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if main_screen._CounterScreen._Counting==True:
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main_screen._CounterScreen.StopCounter()
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main_screen.Draw()
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main_screen.SwapAndShow()
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return False
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return True
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def InspectionTeam(main_screen):
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global everytime_keydown,last_brt,passout_time_stage,gobject_flash_led1
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cur_time = time.time()
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time_1 = config.PowerLevels[config.PowerLevel][0]
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time_2 = config.PowerLevels[config.PowerLevel][1]
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time_3 = config.PowerLevels[config.PowerLevel][2]
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if cur_time - everytime_keydown > time_1 and passout_time_stage == 0:
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print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
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try:
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f = open(config.BackLight,"r+")
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except IOError:
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pass
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else:
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with f:
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content = f.readlines()
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content = [x.strip() for x in content]
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brt=int(content[0])
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if brt > 0:
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if last_brt < 0:
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last_brt = brt ## remember brt for restore
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brt = 1
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f.seek(0)
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f.write(str(brt))
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f.truncate()
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f.close()
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main_screen._TitleBar._InLowBackLight = 0
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if time_2 != 0:
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passout_time_stage = 1 # next
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everytime_keydown = cur_time
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elif cur_time - everytime_keydown > time_2 and passout_time_stage == 1:
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print("timeout, close screen %d" % int(cur_time - everytime_keydown))
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try:
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f = open(config.BackLight,"r+")
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except IOError:
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pass
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else:
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with f:
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brt = 0
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f.seek(0)
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f.write(str(brt))
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f.truncate()
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f.close()
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main_screen._TitleBar._InLowBackLight = 0
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main_screen._Closed = True
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if time_3 != 0:
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passout_time_stage = 2 # next
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gobject_flash_led1 = gobject.timeout_add(200,GobjectFlashLed1,main_screen)
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everytime_keydown = cur_time
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elif cur_time - everytime_keydown > time_3 and passout_time_stage == 2:
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print("Power Off counting down")
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main_screen._CounterScreen.Draw()
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main_screen._CounterScreen.SwapAndShow()
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main_screen._CounterScreen.StartCounter()
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try:
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f = open(config.BackLight,"r+")
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except IOError:
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pass
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else:
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with f:
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brt = last_brt
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f.seek(0)
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f.write(str(brt))
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f.truncate()
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f.close()
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main_screen._TitleBar._InLowBackLight = 0
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passout_time_stage = 4
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return True
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def event_process(event,main_screen):
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global sound_patch
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global everytime_keydown
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if event != None:
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pygame.event.clear()
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if event.type == pygame.ACTIVEEVENT:
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print(" ACTIVEEVENT !")
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return
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if event.type == pygame.QUIT:
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exit()
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if event.type == GMEVT:
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main_screen.Draw()
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main_screen.SwapAndShow()
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pygame.event.clear(GMEVT)
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return
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if event.type == RUNEVT:
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if config.DontLeave==True:
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os.chdir(GetExePath())
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os.system( "/bin/sh -c "+event.message)
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else:
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on_exit_cb = getattr(main_screen,"OnExitCb",None)
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if on_exit_cb != None:
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if callable( on_exit_cb ):
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main_screen.OnExitCb(event)
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pygame.quit()
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gobject_main_loop.quit()
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os.chdir( GetExePath())
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exec_app_cmd = event.message
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exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
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print(exec_app_cmd)
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os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
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os.chdir( GetExePath())
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os.exelp("python","python"," "+myscriptname)
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sys.exit(-1)
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return
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if event.type == RUNSYS:
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if config.DontLeave==True:
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os.chdir(GetExePath())
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os.system( "/bin/sh -c "+event.message)
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else:
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pygame.quit()
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gobject_main_loop.quit()
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os.chdir( GetExePath())
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exec_app_cmd = event.message
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exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
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print(exec_app_cmd)
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os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
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os.chdir( GetExePath())
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os.exelp("python","python"," "+myscriptname)
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return
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if event.type == POWEROPT:
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everytime_keydown = time.time()
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return
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if event.type == pygame.KEYUP:
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pygame.event.clear(pygame.KEYDOWN)
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return
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if event.type == pygame.KEYDOWN:
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everytime_keydown = time.time()
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if RestoreLastBackLightBrightness(main_screen) == False:
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return
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###########################################################
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if event.key == pygame.K_q:
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on_exit_cb = getattr(main_screen,"OnExitCb",None)
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if on_exit_cb != None:
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if callable( on_exit_cb ):
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main_screen.OnExitCb(event)
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gobject_main_loop.quit()
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exit()
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if event.key == pygame.K_KP_PLUS:
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if main_screen._CurrentPage._Name != "Sound volume": ## name from Menu/GameShell/10_Settings/Sound/pages.py
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main_screen.Draw()
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sound_patch.VolumeUp()
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sound_patch.Draw()
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main_screen.SwapAndShow()
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#pygame.time.delay(200)
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#main_screen.Draw()
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#main_screen.SwapAndShow()
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if event.key == pygame.K_KP_MINUS:
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if main_screen._CurrentPage._Name != "Sound volume":
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main_screen.Draw()
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sound_patch.VolumeDown()
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sound_patch.Draw()
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main_screen.SwapAndShow()
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#pygame.time.delay(200)
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#main_screen.Draw()
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#main_screen.SwapAndShow()
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###########################################################
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if event.key == pygame.K_ESCAPE:
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pygame.event.clear()
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key_down_cb = getattr(main_screen,"KeyDown",None)
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if key_down_cb != None:
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if callable( key_down_cb ):
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main_screen.KeyDown(event)
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return
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def gobject_pygame_event_poll_timer(main_screen):
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event = pygame.event.poll()
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event_process(event,main_screen)
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InspectionTeam(main_screen)
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return True
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def gobject_pygame_event_timer(main_screen):
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global sound_patch
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for event in pygame.event.get():
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event_process(event,main_screen)
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return True
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@misc.threaded
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def socket_thread(main_screen):
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socket_path = "/tmp/gameshell"
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if os.path.exists(socket_path):
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os.remove(socket_path)
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server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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server.bind(socket_path)
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while True:
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server.listen(1)
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conn, addr = server.accept()
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datagram = conn.recv(1024)
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if datagram:
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tokens = datagram.strip().split()
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if tokens[0].lower() == "esc":
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escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
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current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
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if current_page_key_down_cb != None:
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if callable( current_page_key_down_cb ):
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main_screen._CurrentPage.KeyDown(escevent)
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if tokens[0].lower() == "quit":
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conn.close()
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on_exit_cb = getattr(main_screen,"OnExitCb",None)
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if on_exit_cb != None:
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if callable( on_exit_cb ):
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main_screen.OnExitCb(None)
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gobject_main_loop.quit()
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exit()
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if tokens[0].lower() == "poweroff":
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escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
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for i in range(0,5):
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current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
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if current_page_key_down_cb != None:
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if callable( current_page_key_down_cb ):
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main_screen._CurrentPage.KeyDown(escevent)
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if main_screen._MyPageStack.Length() == 0: ## on Top Level
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break
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if main_screen._CurrentPage._Name == "GameShell":
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for i in main_screen._CurrentPage._Icons:
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if i._MyType == ICON_TYPES["FUNC"]:
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if i._Label.GetText() == "PowerOFF":
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api_cb = getattr(i._CmdPath,"API",None)
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if api_cb != None:
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if callable(api_cb):
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i._CmdPath.API(main_screen)
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def big_loop():
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global sound_patch
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title_bar = TitleBar()
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title_bar.Init(screen)
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foot_bar = FootBar()
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foot_bar.Init(screen)
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main_screen = MainScreen()
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main_screen._HWND = screen
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main_screen._TitleBar = title_bar
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main_screen._FootBar = foot_bar
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main_screen.Init()
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main_screen.ReadTheDirIntoPages("../Menu",0,None)
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main_screen.FartherPages()
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title_bar._SkinManager = main_screen._SkinManager
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foot_bar._SkinManager = main_screen._SkinManager
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sound_patch = SoundPatch()
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sound_patch._Parent = main_screen
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sound_patch.Init()
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#pp(main_screen._Pages[0],True,6)
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screen.fill(bg_color)
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main_screen.Draw()
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main_screen.SwapAndShow()
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#gobject.timeout_add(DT,gobject_pygame_event_timer,main_screen)
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gobject.timeout_add(DT,gobject_pygame_event_poll_timer,main_screen)
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gobject.timeout_add(3000,title_bar.GObjectRoundRobin)
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# socket_thread(main_screen)
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gobject_loop()
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###MAIN()###
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if __name__ == '__main__':
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os.environ['SDL_VIDEO_CENTERED'] = '1'
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X_center_mouse()
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os.chdir( os.path.dirname(os.path.realpath(__file__)) )
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SCREEN_SIZE = (Width,Height)
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screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
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pygame.event.set_allowed(None)
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pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS,POWEROPT])
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pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)
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MyIconPool.Init()
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setup_dbus()
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gobject.threads_init()
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gobject_main_loop = gobject.MainLoop()
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# if pygame.display.get_active() == True:
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# print("I am actived")
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if pygame.image.get_extended() == False:
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print("This pygame does not support PNG")
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exit()
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if FileExists(".powerlevel") == False:
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os.system("touch .powerlevel")
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with open(".powerlevel","r") as f:
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powerlevel = f.read()
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powerlevel = powerlevel.strip()
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if powerlevel != "":
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config.PowerLevel = powerlevel
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big_loop()
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