launcher/sys.py/run.py
2018-07-05 12:52:31 +08:00

461 lines
14 KiB
Python

# -*- coding: utf-8 -*-
import dbus
import dbus.service
import sys
from wicd import misc
##misc.to_bool
##misc.misc.noneToString
##misc.to_unicode
##misc.Noneify
from wicd.translations import _
from wicd import wpath
from wicd import dbusmanager
import time
import gobject
import socket
import pygame
from sys import exit
import os
from beeprint import pp
########
if getattr(dbus, 'version', (0, 0, 0)) < (0, 80, 0):
import dbus.glib
else:
from dbus.mainloop.glib import DBusGMainLoop
DBusGMainLoop(set_as_default=True)
#local UI import
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
from UI.page import PageStack,PageSelector,Page
from UI.label import Label
from UI.icon_item import IconItem
#from UI.fonts import fonts
from UI.title_bar import TitleBar
from UI.foot_bar import FootBar
from UI.main_screen import MainScreen
from UI.above_all_patch import SoundPatch
from UI.icon_pool import MyIconPool
from libs.DBUS import setup_dbus
import config
if not pygame.display.get_init():
pygame.display.init()
if not pygame.font.get_init():
pygame.font.init()
gobject_main_loop = None
sound_patch = None
myscriptname = os.path.basename(os.path.realpath(__file__))
everytime_keydown = time.time()
passout_time_stage = 0
last_brt = -1
def gobject_loop():
"""
here to receive dbus signal
"""
try:
gobject_main_loop.run()
except KeyboardInterrupt:
gobject_main_loop.quit()
exit(-1)
def RestoreLastBackLightBrightness(main_screen):
global last_brt,passout_time_stage
main_screen._CounterScreen.StopCounter()
passout_time_stage = 0
main_screen._TitleBar._InLowBackLight = -1
if last_brt == -1:
return
try:
f = open(config.BackLight,"r+")
except IOError:
print( "RestoreLastBackLightBrightness open %s failed, try to adjust brightness in Settings" % config.BackLight)
pass
else:
with f:
content = f.readlines()
content = [x.strip() for x in content]
brt=int(content[0])
if brt < last_brt:
f.seek(0)
f.write(str( last_brt ))
f.truncate()
f.close()
last_brt = -1
else:
f.close()
return
def InspectionTeam(main_screen):
global everytime_keydown,last_brt,passout_time_stage
cur_time = time.time()
time_1 = config.PowerLevels[config.PowerLevel][0]
time_2 = config.PowerLevels[config.PowerLevel][1]
time_3 = config.PowerLevels[config.PowerLevel][2]
if cur_time - everytime_keydown > time_1 and passout_time_stage == 0:
print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
try:
f = open(config.BackLight,"r+")
except IOError:
pass
else:
with f:
content = f.readlines()
content = [x.strip() for x in content]
brt=int(content[0])
if brt > 0:
last_brt = brt ## remember brt for restore
brt = 1
f.seek(0)
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_2 != 0:
passout_time_stage = 1 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_2 and passout_time_stage == 1:
print("timeout, close screen %d" % int(cur_time - everytime_keydown))
try:
f = open(config.BackLight,"r+")
except IOError:
pass
else:
with f:
brt = 0
f.seek(0)
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_3 != 0:
passout_time_stage = 2 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_3 and passout_time_stage == 2:
print("Power Off counting down")
main_screen._CounterScreen.Draw()
main_screen._CounterScreen.SwapAndShow()
main_screen._CounterScreen.StartCounter()
try:
f = open(config.BackLight,"r+")
except IOError:
pass
else:
with f:
brt = last_brt
f.seek(0)
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
passout_time_stage = 4
return True
def event_process(event,main_screen):
global sound_patch
global everytime_keydown
if event != None:
pygame.event.clear()
if event.type == pygame.ACTIVEEVENT:
print(" ACTIVEEVENT !")
return
if event.type == pygame.QUIT:
exit()
if event.type == GMEVT:
main_screen.Draw()
main_screen.SwapAndShow()
pygame.event.clear(GMEVT)
return
if event.type == RUNEVT:
everytime_keydown = time.time()
RestoreLastBackLightBrightness(main_screen)
if config.DontLeave==True:
os.chdir(GetExePath())
os.system( "/bin/sh -c "+event.message)
else:
on_exit_cb = getattr(main_screen,"OnExitCb",None)
if on_exit_cb != None:
if callable( on_exit_cb ):
main_screen.OnExitCb(event)
pygame.quit()
gobject_main_loop.quit()
os.chdir( GetExePath())
exec_app_cmd = event.message
exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
print(exec_app_cmd)
os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
os.chdir( GetExePath())
os.exelp("python","python"," "+myscriptname)
sys.exit(-1)
return
if event.type == RUNSYS:
everytime_keydown = time.time()
RestoreLastBackLightBrightness(main_screen)
if config.DontLeave==True:
os.chdir(GetExePath())
os.system( "/bin/sh -c "+event.message)
else:
pygame.quit()
gobject_main_loop.quit()
os.chdir( GetExePath())
exec_app_cmd = event.message
exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
print(exec_app_cmd)
os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
os.chdir( GetExePath())
os.exelp("python","python"," "+myscriptname)
return
if event.type == POWEROPT:
everytime_keydown = time.time()
RestoreLastBackLightBrightness(main_screen)
return
if event.type == pygame.KEYUP:
pygame.event.clear(pygame.KEYDOWN)
return
if event.type == pygame.KEYDOWN:
everytime_keydown = time.time()
RestoreLastBackLightBrightness(main_screen)
###########################################################
if event.key == pygame.K_q:
on_exit_cb = getattr(main_screen,"OnExitCb",None)
if on_exit_cb != None:
if callable( on_exit_cb ):
main_screen.OnExitCb(event)
gobject_main_loop.quit()
exit()
if event.key == pygame.K_KP_PLUS:
if main_screen._CurrentPage._Name != "Sound volume": ## name from Menu/GameShell/10_Settings/Sound/pages.py
main_screen.Draw()
sound_patch.VolumeUp()
sound_patch.Draw()
main_screen.SwapAndShow()
#pygame.time.delay(200)
#main_screen.Draw()
#main_screen.SwapAndShow()
if event.key == pygame.K_KP_MINUS:
if main_screen._CurrentPage._Name != "Sound volume":
main_screen.Draw()
sound_patch.VolumeDown()
sound_patch.Draw()
main_screen.SwapAndShow()
#pygame.time.delay(200)
#main_screen.Draw()
#main_screen.SwapAndShow()
###########################################################
if event.key == pygame.K_ESCAPE:
pygame.event.clear()
key_down_cb = getattr(main_screen,"KeyDown",None)
if key_down_cb != None:
if callable( key_down_cb ):
main_screen.KeyDown(event)
return
def gobject_pygame_event_poll_timer(main_screen):
event = pygame.event.poll()
event_process(event,main_screen)
InspectionTeam(main_screen)
return True
def gobject_pygame_event_timer(main_screen):
global sound_patch
for event in pygame.event.get():
event_process(event,main_screen)
return True
@misc.threaded
def socket_thread(main_screen):
socket_path = "/tmp/gameshell"
if os.path.exists(socket_path):
os.remove(socket_path)
server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
server.bind(socket_path)
while True:
server.listen(1)
conn, addr = server.accept()
datagram = conn.recv(1024)
if datagram:
tokens = datagram.strip().split()
if tokens[0].lower() == "esc":
escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
if current_page_key_down_cb != None:
if callable( current_page_key_down_cb ):
main_screen._CurrentPage.KeyDown(escevent)
if tokens[0].lower() == "quit":
conn.close()
on_exit_cb = getattr(main_screen,"OnExitCb",None)
if on_exit_cb != None:
if callable( on_exit_cb ):
main_screen.OnExitCb(None)
gobject_main_loop.quit()
exit()
if tokens[0].lower() == "poweroff":
escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
for i in range(0,5):
current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
if current_page_key_down_cb != None:
if callable( current_page_key_down_cb ):
main_screen._CurrentPage.KeyDown(escevent)
if main_screen._MyPageStack.Length() == 0: ## on Top Level
break
if main_screen._CurrentPage._Name == "GameShell":
for i in main_screen._CurrentPage._Icons:
if i._MyType == ICON_TYPES["FUNC"]:
if i._Label.GetText() == "PowerOFF":
api_cb = getattr(i._CmdPath,"API",None)
if api_cb != None:
if callable(api_cb):
i._CmdPath.API(main_screen)
def big_loop():
global sound_patch
title_bar = TitleBar()
title_bar.Init(screen)
foot_bar = FootBar()
foot_bar.Init(screen)
main_screen = MainScreen()
main_screen._HWND = screen
main_screen._TitleBar = title_bar
main_screen._FootBar = foot_bar
main_screen.Init()
main_screen.ReadTheDirIntoPages("../Menu",0,None)
main_screen.FartherPages()
title_bar._SkinManager = main_screen._SkinManager
foot_bar._SkinManager = main_screen._SkinManager
sound_patch = SoundPatch()
sound_patch._Parent = main_screen
sound_patch.Init()
#pp(main_screen._Pages[0],True,6)
screen.fill(bg_color)
main_screen.Draw()
main_screen.SwapAndShow()
#gobject.timeout_add(DT,gobject_pygame_event_timer,main_screen)
gobject.timeout_add(DT,gobject_pygame_event_poll_timer,main_screen)
gobject.timeout_add(3000,title_bar.GObjectRoundRobin)
socket_thread(main_screen)
gobject_loop()
###MAIN()###
if __name__ == '__main__':
os.environ['SDL_VIDEO_CENTERED'] = '1'
X_center_mouse()
os.chdir( os.path.dirname(os.path.realpath(__file__)) )
SCREEN_SIZE = (Width,Height)
screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
pygame.event.set_allowed(None)
pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS,POWEROPT])
pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)
MyIconPool.Init()
setup_dbus()
gobject.threads_init()
gobject_main_loop = gobject.MainLoop()
# if pygame.display.get_active() == True:
# print("I am actived")
if pygame.image.get_extended() == False:
print("This pygame does not support PNG")
exit()
if FileExists(".powerlevel") == False:
os.system("touch .powerlevel")
with open(".powerlevel","r") as f:
powerlevel = f.read()
powerlevel = powerlevel.strip()
if powerlevel != "":
config.PowerLevel = powerlevel
big_loop()