launcher/sys.py/UI/keys_def.py
2019-02-12 01:36:24 +02:00

86 lines
1.7 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
from sys import exit
import os
import sys
from config import CurKeySet
def GetButtonsLayoutMode():
lm = "xbox"
try:
with open(".buttonslayout", "r") as f:
lm = f.read()
except:
None
if lm not in ["xbox","snes"]:
lm = "xbox"
return lm
def SetButtonsLayoutMode(mode):
SetXYABButtons(mode)
with open(".buttonslayout", "w") as f:
f.write(mode)
def SetXYABButtons(mode):
if mode == "snes":
GameShell["Y"] = pygame.K_u
GameShell["X"] = pygame.K_i
GameShell["B"] = pygame.K_j
GameShell["A"] = pygame.K_k
else:
GameShell["X"] = pygame.K_u
GameShell["Y"] = pygame.K_i
GameShell["A"] = pygame.K_j
GameShell["B"] = pygame.K_k
GameShell = {}
GameShell["Up"] = pygame.K_UP
GameShell["Down"] = pygame.K_DOWN
GameShell["Left"] = pygame.K_LEFT
GameShell["Right"]= pygame.K_RIGHT
GameShell["Menu"] = pygame.K_ESCAPE
SetXYABButtons(GetButtonsLayoutMode())
GameShell["Select"] = pygame.K_SPACE
GameShell["Start"] = pygame.K_RETURN
GameShell["LK1"] = pygame.K_h
GameShell["LK5"] = pygame.K_l
PC = {}
PC["Up"] = pygame.K_UP
PC["Down"] = pygame.K_DOWN
PC["Left"] = pygame.K_LEFT
PC["Right"] = pygame.K_RIGHT
PC["Menu"] = pygame.K_ESCAPE
PC["X"] = pygame.K_x
PC["Y"] = pygame.K_y
PC["A"] = pygame.K_a
PC["B"] = pygame.K_b
PC["Select"] = pygame.K_SPACE
PC["Start"] = pygame.K_s
PC["LK1"] = pygame.K_h
PC["LK5"] = pygame.K_l
if CurKeySet == "PC":
CurKeys = PC
else:
CurKeys = GameShell
def IsKeyStartOrA(key):
return key == CurKeys["Start"] or key == CurKeys["A"]
def IsKeyMenuOrB(key):
return key == CurKeys["Menu"] or key == CurKeys["B"]