launcher/sys.py/UI/label.py

68 lines
1.8 KiB
Python

# -*- coding: utf-8 -*-
import pygame
#import base64
#from beeprint import pp
from constants import Width,Height
from util_funcs import midRect
#UI lib
from skin_manager import MySkinManager
class Label:
_PosX=0
_PosY=0
_Width=0
_Height=0
_Text=""
_FontObj=None
_Color = MySkinManager.GiveColor('Text')
_CanvasHWND = None
_TextSurf = None
def __init__(self):
pass
def Init(self, text, font_obj, color=MySkinManager.GiveColor('Text')):
self._Color = color
self._FontObj = font_obj
self._Text = text
my_text = self._FontObj.render(self._Text,True,self._Color)
self._Width = my_text.get_width()
self._Height = my_text.get_height()
def NewCoord(self,x,y):
self._PosX = x
self._PosY = y
def SetColor(self,color):
self._Color = color
def GetText(self):
return self._Text
def SetText(self,text):
self._Text = text
my_text = self._FontObj.render(self._Text,True,self._Color)
self._Width = my_text.get_width()
self._Height = my_text.get_height()
def Width(self):
return self._Width
def SetCanvasHWND(self,_canvashwnd):
self._CanvasHWND = _canvashwnd
def DrawCenter(self,bold=False):
self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
my_text = self._FontObj.render( self._Text,True,self._Color)
self._CanvasHWND.blit(my_text,midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height))
def Draw(self,bold=False):
self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
my_text = self._FontObj.render( self._Text,True,self._Color)
self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))