launcher/sys.py/UI/textarea.py

177 lines
4.9 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from libs.roundrects import aa_round_rect
## local UI import
from UI.page import Page,PageStack,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.skin_manager import MySkinManager
class Textarea:
_PosX =0
_PosY = 0
_Width = 0
_Height = 0
_BackgroundColor = MySkinManager.GiveColor('TitleBg')
_CanvasHWND = None
_MyWords = []
_BlitWords = []
_FontObj = None
_LineNumber = 0
_TextLimit = 63
_TextFull = False
_TextIndex = 0
_BlitIndex = 0
def __init__(self):
pass
def Init(self):
self._FontObj = fonts["veramono24"]
#pygame.font.Font(fonts_path["veramono"],24)
def SubTextIndex(self):
self._TextIndex-=1
if self._TextIndex < 0:
self._TextIndex = 0
def AddTextIndex(self):
self._TextIndex +=1
if self._TextIndex > len(self._MyWords):
self._TextIndex = len(self._MyWords)
def ResetMyWords(self):
self._MyWords = []
self._TextIndex = 0
def RemoveFromLastText(self):
if len(self._MyWords) > 0:
self.SubTextIndex()
del self._MyWords[self._TextIndex]
return self._MyWords
def AppendText(self,alphabet):
self.AppendAndBlitText(alphabet)
def AppendAndBlitText(self,alphabet):
if self._TextFull != True:
self._MyWords.insert(self._TextIndex,alphabet)
self.BlitText()
self.AddTextIndex()
else:
print("is Full %s" % "".join(self._MyWords))
def BuildBlitText(self):
blit_rows = [[]]
w = 0
xmargin = 5
endmargin = 15
x = self._PosX+xmargin
linenumber = 0
cursor_row = 0
for i, v in enumerate(self._MyWords):
t = self._FontObj.render(v, True, (8, 135, 174))
t_width = t.get_width()
w += t_width
del(t)
blit_rows[linenumber].append(v)
if i == self._TextIndex - 1:
cursor_row = linenumber
if w + t_width >= self._Width-endmargin:
x = self._PosX+xmargin
w = 0
linenumber += 1
blit_rows.append([])
# only paint 2 rows
if len(blit_rows) == 1:
self._BlitWords = blit_rows[0]
self._BlitIndex = self._TextIndex
elif len(blit_rows) == 2 or cursor_row < 2:
self._BlitWords = blit_rows[0] + blit_rows[1]
self._BlitIndex = self._TextIndex
else:
self._BlitWords = blit_rows[cursor_row - 1] + blit_rows[cursor_row]
self._BlitIndex = self._TextIndex
for i,v in enumerate(blit_rows):
if i == cursor_row - 1:
break
self._BlitIndex -= len(v)
def BlitText(self):
"""
blit every single word into surface and calc the width ,check multi line
"""
# build up blitwords
self.BuildBlitText()
w = 0
xmargin = 5
endmargin = 15
x = self._PosX+xmargin
y = self._PosY
linenumber = 0
self._TextFull = len(self._MyWords) > self._TextLimit
for i, v in enumerate(self._BlitWords):
t = self._FontObj.render(v,True,(8,135,174))
w += t.get_width()
if w >= self._Width-endmargin and linenumber == 0:
linenumber +=1
x = self._PosX+xmargin
y = self._PosY + t.get_height() * linenumber
w = 0
self._CanvasHWND.blit(t, (x,y))
x += t.get_width()
def Cursor(self):
w = 0
xmargin = 5
endmargin = 15
x = self._PosX+xmargin
y = self._PosY
linenumber = 0
for i,v in enumerate(self._BlitWords[:self._BlitIndex]):
t = self._FontObj.render(v,True,(8,135,174))
w += t.get_width()
if w >= self._Width-endmargin and linenumber == 0:
x = self._PosX+xmargin
y = self._PosY+ t.get_height()
w = 0
linenumber +=1
if w >= self._Width-endmargin*3 and linenumber > 0:
x += t.get_width()
break
x += t.get_width()
self._CanvasHWND.blit(self._FontObj.render("_",True,(0,0,0)),(x+1,y-2))
def Draw(self):
#aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)
aa_round_rect(self._CanvasHWND,
(self._PosX,self._PosY,self._Width,self._Height),self._BackgroundColor,4,0,self._BackgroundColor)
self.BlitText()
self.Cursor()