launcher/Menu/GameShell/Music Player/mpd_spectrum_page.py
2018-07-24 11:38:32 +08:00

369 lines
10 KiB
Python

# -*- coding: utf-8 -*-
import os
import time
import pygame
import numpy
import math
import gobject
from beeprint import pp
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.icon_item import IconItem
from UI.icon_pool import MyIconPool
from threading import Thread
from list_item import ListItem
import myvars
class PIFI(object):
_MPD_FIFO = "/tmp/mpd.fifo"
_SAMPLE_SIZE = 1024
_SAMPLING_RATE = 44100
_FIRST_SELECTED_BIN = 5
_NUMBER_OF_SELECTED_BINS = 1024
def __init__(self):
self.sampleSize = self._SAMPLE_SIZE
self.samplingRate = self._SAMPLING_RATE
def GetSpectrum(self,fifoFile,trim_by=10,log_scale=False,div_by=100):
try:
rawSamples = os.read(fifoFile,self.sampleSize) # will return empty lines (non-blocking)
if len(rawSamples) < 1:
# print("Read error")
return rawSamples
except Exception,e:
return ""
data = numpy.fromstring(rawSamples, dtype=numpy.int16)
data = data * numpy.hanning(len(data))
left,right = numpy.split(numpy.abs(numpy.fft.fft(data)),2)
spec_y = numpy.add(left,right[::-1])
if log_scale:
spec_y=numpy.multiply(20,numpy.log10(spec_y))
if trim_by:
i=int((self.sampleSize/2)/trim_by)
spec_y=spec_y[:i]
if div_by:
spec_y=spec_y/float(div_by)
return spec_y
class MPDSpectrumPage(Page):
_Icons = {}
_Selector=None
_FootMsg = ["Nav","","","Back",""]
_MyList = []
_ListFont = fonts["veramono12"]
_SongFont = fonts["notosanscjk17"]
_PIFI = None
_FIFO = None
_Color = pygame.Color(126,206,244)
_GobjectIntervalId = -1
_Queue = None
_KeepReading = True
_ReadingThread = None
_BGpng = None
_BGwidth = 320
_BGheight = 200
_SheepHead = None
_SheepHeadW = 69
_SheepHeadH = 66
_SheepBody = None
_SheepBodyW = 105
_SheepBodyH = 81
_RollCanvas = None
_RollW = 220
_RollH = 68
_freq_count = 0
_head_dir = 0
_Neighbor = None
_bby = []
_bbs = []
_capYPositionArray = []
_frames = 0
read_retry = 0
_queue_data = []
_vis_values = []
def __init__(self):
Page.__init__(self)
self._Icons = {}
self._CanvasHWND = None
self._MyList = []
self._PIFI = PIFI()
def Init(self):
self._PosX = self._Index * self._Screen._Width
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._CanvasHWND = self._Screen._CanvasHWND
self._RollCanvas = pygame.Surface(( self._RollW,self._RollH))
"""
self._BGpng = IconItem()
self._BGpng._ImgSurf = MyIconPool._Icons["sheep_bg"]
self._BGpng._MyType = ICON_TYPES["STAT"]
self._BGpng._Parent = self
self._BGpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
self._SheepHead = IconItem()
self._SheepHead._ImgSurf = MyIconPool._Icons["sheep_head"]
self._SheepHead._MyType = ICON_TYPES["STAT"]
self._SheepHead._Parent = self
self._SheepHead.Adjust(0,0,self._SheepHeadW,self._SheepHeadH,0)
self._SheepBody = IconItem()
self._SheepBody._ImgSurf = MyIconPool._Icons["sheep_body"]
self._SheepBody._MyType = ICON_TYPES["STAT"]
self._SheepBody._Parent = self
self._SheepBody.Adjust(0,0,self._SheepBodyW,self._SheepBodyH,0)
"""
self._cwp_png = IconItem()
self._cwp_png._ImgSurf = MyIconPool._Icons["clockworkpi"]
self._cwp_png._MyType = ICON_TYPES["STAT"]
self._cwp_png._Parent = self
self._cwp_png.Adjust(0,0,79,79,0)
self._song_title = Label()
self._song_title.SetCanvasHWND(self._RollCanvas)
self._song_title.Init("Untitled",self._SongFont,(255,255,255))
self.Start()
def Start(self):
if self._Screen.CurPage() != self:
return
try:
self._FIFO = os.open(self._PIFI._MPD_FIFO, os.O_RDONLY | os.O_NONBLOCK)
t = Thread(target=self.GetSpectrum)
t.daemon = True # thread dies with the program
t.start()
self._ReadingThread = t
except IOError:
print("open %s failed"%self._PIFI._MPD_FIFO)
self._FIFO = None
return
def GetSpectrum(self):
while self._KeepReading and self._FIFO != None:
raw_samples = self._PIFI.GetSpectrum(self._FIFO)
if len(raw_samples) < 1:
#print("sleeping... 0.01")
time.sleep(0.01)
self.read_retry+=1
if self.read_retry > 40:
os.close(self._FIFO)
self._FIFO = os.open(self._PIFI._MPD_FIFO, os.O_RDONLY | os.O_NONBLOCK)
self.read_retry = 0
self.Playing()
else:
self.read_retry = 0
self._queue_data = raw_samples
self.Playing()
def Playing(self):
self._Screen.Draw()
self._Screen.SwapAndShow()
def ClearCanvas(self):
self._CanvasHWND.fill((0,0,0))
def SgsSmooth(self):
passes = 1
points = 3
origs = self._bby[:]
for p in range(0,passes):
pivot = int(points/2.0)
for i in range(0,pivot):
self._bby[i] = origs[i]
self._bby[ len(origs) -i -1 ] = origs[ len(origs) -i -1 ]
smooth_constant = 1.0/(2.0*pivot+1.0)
for i in range(pivot, len(origs)-pivot):
_sum = 0.0
for j in range(0,(2*pivot)+1):
_sum += (smooth_constant * origs[i+j-pivot]) +j -pivot
self._bby[i] = _sum
if p < (passes - 1):
origs = self._bby[:]
def OnLoadCb(self):
if self._Neighbor != None:
pass
if self._KeepReading == False:
self._KeepReading = True
if self._FIFO == None:
self.Start()
def KeyDown(self,event):
if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
try:
os.close(self._FIFO)
self._FIFO = None
except Exception, e:
print(e)
self._KeepReading = False
self._ReadingThread.join()
self._ReadingThread = None
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Start"]:
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Enter"]:
pass
def Draw(self):
self.ClearCanvas()
bw = 10
gap = 2
margin_bottom = 100
spects = None
meterNum = self._Width / float(bw +gap ) ## 320/12= 26
meter_left = meterNum - int(meterNum)
meter_left = meter_left*int(bw+gap)
margin_left = meter_left / 2 + gap
meterNum = int(meterNum)
self._cwp_png.NewCoord(43,149)
self._cwp_png.Draw()
if self._Neighbor != None:
if self._Neighbor._CurSongName != "":
self._song_title.SetText(self._Neighbor._CurSongName)
if self._RollCanvas != None:
self._RollCanvas.fill((0,0,0))
self._song_title.NewCoord(0,0)
self._song_title.Draw()
self._CanvasHWND.blit(self._RollCanvas,(86,114,220,68))
try:
spects = self._queue_data
if len(spects) == 0:
return
# print("spects:",spects)
step = int( round( len( spects ) / meterNum) )
self._bbs = []
for i in range(0,meterNum):
index = int(i*step)
total = 0
value = spects[index]
self._bbs.append(value)
if len(self._bby) < len(self._bbs):
self._bby = self._bbs
elif len(self._bby) == len(self._bbs):
for i in range(0,len(self._bbs)):
self._bby[i] = (self._bby[i]+self._bbs[i])/2
self.SgsSmooth()
for i in range(0,meterNum):
value = self._bby[ i ]
if math.isnan(value) or math.isinf(value):
value = 0
value = value/32768.0
value = value * 100
value = value % (self._Height-gap-margin_bottom)
if len(self._vis_values) < len(self._bby):
self._vis_values.append(value)
elif len(self._vis_values) == len(self._bby):
if self._vis_values[i] < value:
self._vis_values[i] = value
except Empty:
return
else: # got line
if len(self._vis_values) == 0:
return
for i in range(0,meterNum):
value = self._vis_values[i]
if len(self._capYPositionArray) < round(meterNum):
self._capYPositionArray.append(value)
if value < self._capYPositionArray[i]:
self._capYPositionArray[i]-=0.5
else:
self._capYPositionArray[i] = value
pygame.draw.rect(self._CanvasHWND,(255,255,255),(i*(bw+gap)+margin_left,self._Height-gap-self._capYPositionArray[i]-margin_bottom,bw,gap),0)
pygame.draw.rect(self._CanvasHWND,(255,255,255),(i*(bw+gap)+margin_left,self._Height-value-gap-margin_bottom,bw,value+gap),0)
self._vis_values[i] -= 2