2019-04-30 14:23:32 +08:00

188 lines
5.5 KiB
Python

# -*- coding: utf-8 -*-
import pygame
#import math
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.label import Label
from UI.icon_item import IconItem
from UI.util_funcs import midRect
from UI.keys_def import CurKeys, IsKeyMenuOrB
from UI.slider import Slider
from UI.icon_pool import MyIconPool
from UI.multi_icon_item import MultiIconItem
from UI.skin_manager import MySkinManager
from config import BackLight
import myvars
class BSlider(Slider):
OnChangeCB = None
_Parent = None
_Icons = {}
def __init__(self):
Slider.__init__(self)
self._Icons = {}
def Init(self):
self._Width = self._Parent._Width
self._Height = self._Parent._Height
self._BrightnessLabel = Label()
self._BrightnessLabel.SetCanvasHWND(self._CanvasHWND)
self._BrightnessLabel.Init("BRIGHT",MySkinManager.GiveFont("EurostileBold13"))
self._BrightnessLabel.SetColor(MySkinManager.GiveColor('Text'))
def SetValue(self,brt):
self._Value = brt
def Further(self):
self._Value+=1
if self._Value > 9:
self._Value = 9
if self.OnChangeCB != None:
if callable(self.OnChangeCB):
self.OnChangeCB(self._Value)
def StepBack(self):
self._Value-=1
if self._Value < 1:
self._Value = 1
if self.OnChangeCB != None:
if callable(self.OnChangeCB):
self.OnChangeCB(self._Value)
def Draw(self):
start_x = 82
start_y = self._Parent._Screen._Height/2-5
height = 30
width = 4
padding = 15
seg = self._Value-1
for i in range(0,9):
rect = pygame.Rect(start_x+i*(width+padding),start_y,width,height)
if i > seg:
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect, 1)
#aa_round_rect(self._CanvasHWND,rect, MySkinManager.GiveColor('Text'),1,1, MySkinManager.GiveColor('White'))
else:
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect, 0)
#aa_round_rect(self._CanvasHWND,rect, MySkinManager.GiveColor('Text'),1,0, MySkinManager.GiveColor('White'))
self._BrightnessLabel.NewCoord(118,self._Parent._Screen._Height/2-30)
self._BrightnessLabel.Draw(True)
minus_box_rect = pygame.Rect(start_x- (4+6)*4,start_y,6*4,30)
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),minus_box_rect, 0)
minus_rect = pygame.Rect(start_x-8*4,start_y+14,2*4,2)
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('White'),minus_rect, 0)
plus_box_rect = pygame.Rect(start_x + 39*4 +4*4,start_y,6*4,30)
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),plus_box_rect, 0)
cross1_rect = pygame.Rect(start_x+39*4+4*4+2*4,start_y+14,2*4,2)
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('White'),cross1_rect, 0)
cross2_rect = pygame.Rect(start_x+39*4+4*4+2*4+3,start_y+14-3,2,2*4)
pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('White'),cross2_rect, 0)
class BrightnessPage(Page):
_MySlider = None
_FootMsg = ["Nav","","","Back","Enter"]
def Init(self):
self._CanvasHWND = self._Screen._CanvasHWND
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._MySlider = BSlider()
# self._MySlider._Width = Width - 20
# self._MySlider._Height = 30
# self._MySlider._PosX = (self._Width - self._MySlider._Width)/2
# self._MySlider._PosY = 40
self._MySlider._Parent = self
self._MySlider.SetCanvasHWND(self._CanvasHWND)
self._MySlider.OnChangeCB = self.WhenSliderDrag
self._MySlider.Init()
brt = self.ReadBackLight()
self._MySlider.SetValue( brt)
def ReadBackLight(self):
try:
f = open(BackLight)
except IOError:
return 0
else:
with f:
content = f.readlines()
content = [x.strip() for x in content]
return int(content[0])
return 0
def OnLoadCb(self):
brt = self.ReadBackLight()
self._MySlider.SetValue( brt)
def SetBackLight(self,newbrt):
try:
f = open(BackLight,'w')
except IOError:
print("Open write %s failed %d" % (BackLight,newbrt))
return False
else:
with f:
f.write(str(newbrt))
return True
def WhenSliderDrag(self,value): ##value
self.SetBackLight(value)
def KeyDown(self,event):
if IsKeyMenuOrB(event.key):
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Right"]:
self._MySlider.Further()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Left"]:
self._MySlider.StepBack()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
self._MySlider.Draw()