launcher/sys.py/UI/text_bulletinboard.py
2019-04-26 17:33:44 +08:00

229 lines
6.7 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from libs.roundrects import aa_round_rect
## local UI import
from page import Page,PageStack,PageSelector
from label import Label
from skin_manager import MySkinManager
from lang_manager import MyLangManager
from widget import Widget
from textarea import Textarea
class Word:
_T = ""
_Color = MySkinManager.GiveColor('Text') ## default text color
_FontObj = MyLangManager.TrFont("varela12") ##default font
_Size = 12
_Bold = False
_UndLine = False
def SetColor(self,color):
self._Color = color
def GetColor(self):
return self._Color
def SetFont(self,fnt):
self._FontObj = fnt
def SetBold(self,bd):
self._Bold = bd
def SetUnderLine(self,bd):
self._UndLine = bd
def __init__(self,v=""):
self._T = v
def __str__(self):
return self._T
def __unicode__(self):
return self._T.encode("utf-8")
def __add__(self,a):
return self._T + a
def __repr__(self):
return self._T
def __len__(self):
return len(self._T)
def __eq__(self, other):
return self._T == other
def FnHeight(self):
return self._FontObj.get_height()
def Render(self):
self._FontObj.set_bold(self._Bold)
self._FontObj.set_underline(self._UndLine)
sur = self._FontObj.render(self._T,True,self._Color)
self._FontObj.set_bold(False)
self._FontObj.set_underline(False)
return sur
class Text:
_Words = []
def __init__(self,content="",color=None,fnt=None,Bold=False,Und=False):
self._Words = [ Word(x) for x in list(content) ]
if color != None:
self.SetColor(color)
if fnt != None:
self.SetFont(fnt)
if Bold == True:
self.SetBold(True)
if Und == True:
self.SetUnderLine(True)
def SetColor(self,color):
if len(self._Words) > 0:
for i,x in enumerate(self._Words):
self._Words[i].SetColor(color)
def SetBold(self,bd):
if len(self._Words) > 0:
for i,x in enumerate(self._Words):
self._Words[i].SetBold(bd)
def SetUnderLine(self,bd):
if len(self._Words) > 0:
for i,x in enumerate(self._Words):
self._Words[i].SetUnderLine(bd)
def SetFont(self,fnt):
if len(self._Words) > 0:
for i,x in enumerate(self._Words):
self._Words[i].SetFont(fnt)
def __add__(self,a):
return self._Words+a.Words()
def Words(self):
return self._Words
class Textbulletinboard(Textarea):
_TextLimit = 200
_BackgroundColor = MySkinManager.GiveColor("White")
_Align = "Left" ## Left or Center
_RowPitch = -1 ## for \n
_BreakPitch = -1 ## for linebreak line wrapp
def SetAndBlitText(self,words):# words => []
if self._TextFull != True:
self._MyWords = words
self._TextIndex = len(self._MyWords)
else:
print("is Full %s" % "".join(str(self._MyWords)))
def BuildBlitText(self):
blit_rows = [[]]
w = 0
xmargin = 5
endmargin = 15
x = self._PosX+xmargin
linenumber = 0
cursor_row = 0
#print(self._MyWords)
for i, v in enumerate(self._MyWords):
if str(v) == "\n":
w = 0
x = self._PosX+xmargin
linenumber+=2
blit_rows.append([])
blit_rows.append([])
else:
t = v.Render()
t_width = t.get_width()
w += t_width
del(t)
blit_rows[linenumber].append(v)
if i == self._TextIndex - 1:
cursor_row = linenumber
self._BlitWords = blit_rows
self._BlitIndex = self._TextIndex
def BlitText(self):
# build up blitwords
self.BuildBlitText()
xmargin = 5
endmargin = 5
start_x = self._PosX+xmargin ##start_point_x
start_y = self._PosY ## start_point_y
x = self._PosX+xmargin ##start_point_x
y = self._PosY ## start_point_y
self._TextFull = len(self._MyWords) > self._TextLimit
last_height = 0
for row_idx, row in enumerate(self._BlitWords):
if len(row) == 0:
if self._RowPitch > 0:
y = y + self._RowPitch
else:
y = y + 16
w = 0
continue
else:
total_row_width = 0
for i,v in enumerate(row):
t = v.Render()
total_row_width += t.get_width()
if total_row_width > self._Width-endmargin:
start_x = self._PosX + xmargin
else:
if self._Align == "Center":
start_x = (self._Width - total_row_width)/2
last_height = 0
row_width = 0
x = start_x
y = y + last_height
for i,v in enumerate(row):
t = v.Render()
row_width += t.get_width()
if last_height < v.FnHeight():
last_height = v.FnHeight()
if row_width >= self._Width-endmargin:
x = start_x
if self._Align == "Center":
whatisleft = total_row_width - row_width
if whatisleft >= self._Width-endmargin:
x = start_x
else:
x = (self._Width-whatisleft)/2-endmargin
if self._BreakPitch > 0:
y = y + self._BreakPitch
else:
y = y + last_height
row_width = 0
self._CanvasHWND.blit(t, (x,y))
x += t.get_width()
def Draw(self):
#aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)
aa_round_rect(self._CanvasHWND,
(self._PosX,self._PosY,self._Width,self._Height),self._BackgroundColor,4,0,self._BackgroundColor)
self.BlitText()