launcher/sys.py/UI/multilabel.py
2019-01-15 16:37:15 +08:00

93 lines
2.9 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from skin_manager import MySkinManager
from lang_manager import MyLangManager
from widget import Widget
class MultiLabel(Widget): ##Multi Line Label
_Width=135
_Height=100
_Text=""
_FontObj=None
_Color = MySkinManager.GiveColor('Text')
_CanvasHWND = None
_TextSurf = None
_MaxWidth = 0
def __init__(self):
pass
def Init(self,text,font_obj,color=MySkinManager.GiveColor('Text')):
self._Color = color
self._FontObj = font_obj
self._Text = text
self.blit_text(self._CanvasHWND,self._Text,(self._PosX,self._PosY),self._FontObj)
def SetColor(self,color):
self._Color = color
def GetText(self):
return self._Text
def SetText(self,text):
self._Text = text
self.blit_text(self._CanvasHWND,self._Text,(self._PosX,self._PosY),self._FontObj)
def SetCanvasHWND(self,_canvashwnd):
self._CanvasHWND = _canvashwnd
def blit_text(self, surface,text, pos, font):
iscjk = MyLangManager.IsCJKMode()
color = self._Color
words = [word.split(' ') for word in text.splitlines()]
space = font.size(' ')[0]
if iscjk:
space = 0
words = [list(word.decode("utf8")) for word in text.splitlines()]
max_width = self._Width
x ,y = pos
row_total_width = 0
lines = 0
line_max = 12
row_max = 4
if iscjk:
line_max = line_max*2
for i,line in enumerate(words[:row_max]):
for word in line[:line_max]:
word_surface = font.render(word, True, color)
word_width = word_surface.get_width()
word_height = word_surface.get_height()
row_total_width += word_width
if row_total_width+space >= max_width:
x = pos[0] # Reset the x.
y += word_height # Start on new row.
row_total_width = word_width
if lines == 0:
lines += word_height
else:
lines += word_height
surface.blit(word_surface, (x, y))
x += word_width + space
x = pos[0] # Reset the x.
y += word_height # Start on new row.
lines += word_height
self._Height = lines
def Draw(self):
#my_text = self._FontObj.render( self._Text,True,self._Color)
self.blit_text(self._CanvasHWND,self._Text,(self._PosX,self._PosY),self._FontObj)
#pygame.draw.rect(self._CanvasHWND,(83,83,83), (self._PosX,self._PosY,self._Width,self._Height) , 1 )
#self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))