launcher/sys.py/UI/above_all_patch.py
2019-04-26 17:33:44 +08:00

135 lines
3.8 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from libs.roundrects import aa_round_rect
import alsaaudio
## local package import
from constants import ICON_TYPES,icon_ext,icon_width,icon_height,RUNEVT
from icon_item import IconItem
from page import Page,PageStack
from title_bar import TitleBar
from foot_bar import FootBar
from constants import Width,Height,bg_color
from util_funcs import midRect
from keys_def import CurKeys
from label import Label
from skin_manager import MySkinManager
from lang_manager import MyLangManager
from widget import Widget
class AboveAllPatch(Widget):
_PosX =Width/2
_PosY =Height/2
_Width =50
_Height=120
_Text =""
_FontObj= MyLangManager.TrFont("veramono20")
_Parent =None
_Color = MySkinManager.GiveColor('Text')
_ValColor = MySkinManager.GiveColor('URL')
_CanvasHWND = None
_TextSurf = None
_Icons = {}
_Value = 0
def __init__(self):
self._Icons = {}
def Init(self):
pass
def SetCanvasHWND(self,_canvashwnd):
self._CanvasHWND = _canvashwnd
def Draw(self):
start_rect = midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height)
aa_round_rect(self._CanvasHWND,start_rect, self._Color,3,0, self._Color)
if self._Value > 10:
vol_height = int(self._Height * (float( self._Value)/100.0))
dheight = self._Height - vol_height
vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
else:
vol_height = 10
dheight = self._Height - vol_height
vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
class SoundPatch(AboveAllPatch):
# _Segs = [0,15,29, 45,55,65, 75,90,100]
snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ]
_Needle = 0
def Init(self):
self.SetCanvasHWND(self._Parent._CanvasHWND)
def VolumeUp(self):
m = alsaaudio.Mixer()
vol = m.getvolume()[0]
# print("VolumeUp vol %d " % vol)
for i,v in enumerate(self.snd_segs):
if vol >= v[0] and vol <= v[1]:
self._Needle = i
break
self._Needle += 1
if self._Needle > len(self.snd_segs) -1:
self._Needle = len(self.snd_segs) -1
# print("Set volume %d" % self.snd_segs[self._Needle][1] )
m.setvolume( self.snd_segs[self._Needle][0] + (self.snd_segs[self._Needle][1] - self.snd_segs[self._Needle][0])/2 ) ## prefer bigger one
self._Value = self.snd_segs[self._Needle][1]
# print( self._Value)
return self._Value
def VolumeDown(self):
m = alsaaudio.Mixer()
vol = m.getvolume()[0]
for i,v in enumerate(self.snd_segs):
if vol >= v[0] and vol <= v[1]:
self._Needle = i
break
self._Needle -= 1
if self._Needle < 0:
self._Needle = 0
vol = self.snd_segs[self._Needle][0] ## prefer smaller one
if vol < 0:
vol = 0
m.setvolume(vol)
# print(vol)
self._Value = vol
return vol
def Draw(self):
# 200 total width
# h = 40
for i in range(0,self._Needle+1):
#w = 10,h = 40
vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40)
aa_round_rect(self._CanvasHWND,vol_rect,MySkinManager.GiveColor("Front"),3,0,MySkinManager.GiveColor("Front"))