2018-05-25 20:34:07 +08:00

189 lines
5.1 KiB
Python

# -*- coding: utf-8 -*-
import pygame
#import math
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.label import Label
from UI.icon_item import IconItem
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.slider import Slider
from UI.icon_pool import MyIconPool
from UI.multi_icon_item import MultiIconItem
from config import BackLight
import myvars
class BSlider(Slider):
OnChangeCB = None
_BGpng = None
_BGwidth = 179
_BGheight = 153
_NeedleSurf = None
_Scale = None
_Parent = None
_Icons = {}
def __init__(self):
Slider.__init__(self)
self._Icons = {}
def Init(self):
self._Width = self._Parent._Width
self._Height = self._Parent._Height
bgpng = IconItem()
bgpng._ImgSurf = MyIconPool._Icons["light"]
bgpng._MyType = ICON_TYPES["STAT"]
bgpng._Parent = self
bgpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
self._Icons["bg"] = bgpng
##self._NeedleSurf = pygame.Surface( (38,12),pygame.SRCALPHA )
scale = MultiIconItem()
scale._MyType = ICON_TYPES["STAT"]
scale._Parent = self
scale._ImgSurf = MyIconPool._Icons["scale"]
scale._IconWidth = 82
scale._IconHeight = 63
scale.Adjust(0,0,82,63,0)
self._Icons["scale"] = scale
def SetValue(self,brt):#pct 0-100
self._Value = brt
def Further(self):
self._Value+=1
if self._Value < 9:
if self.OnChangeCB != None:
if callable(self.OnChangeCB):
self.OnChangeCB(self._Value)
else:
self._Value = 8
def StepBack(self):
self._Value-=1
if self._Value < 0:
self._Value = 0
if self.OnChangeCB != None:
if callable(self.OnChangeCB):
self.OnChangeCB(self._Value)
def Draw(self):
self._Icons["bg"].NewCoord(self._Width/2,self._Height/2 +11 )
self._Icons["bg"].Draw()
self._Icons["scale"].NewCoord(self._Width/2,self._Height/2 )
self._Icons["scale"]._IconIndex = self._Value
self._Icons["scale"].Draw()
"""
pygame.draw.line(self._CanvasHWND,(255,0,0), (posx,self._PosY),(self._Width,self._PosY),3) ## range line
pygame.draw.line(self._CanvasHWND,(0,0,255), (self._PosX,self._PosY),(posx,self._PosY),3) ## range line
pygame.draw.circle(self._CanvasHWND,(255,255,255),( posx, self._PosY),7,0)
pygame.draw.circle(self._CanvasHWND,(0,0,0) ,( posx, self._PosY),7,1)## outer border
"""
class BrightnessPage(Page):
_MySlider = None
_FootMsg = ["Nav","","","Back","Enter"]
def Init(self):
self._CanvasHWND = self._Screen._CanvasHWND
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._MySlider = BSlider()
# self._MySlider._Width = Width - 20
# self._MySlider._Height = 30
# self._MySlider._PosX = (self._Width - self._MySlider._Width)/2
# self._MySlider._PosY = 40
self._MySlider._Parent = self
self._MySlider.SetCanvasHWND(self._CanvasHWND)
self._MySlider.OnChangeCB = self.WhenSliderDrag
self._MySlider.Init()
brt = self.ReadBackLight()
self._MySlider.SetValue( brt)
def ReadBackLight(self):
try:
f = open(BackLight)
except IOError:
return 0
else:
with f:
content = f.readlines()
content = [x.strip() for x in content]
return int(content[0])
return 0
def OnLoadCb(self):
brt = self.ReadBackLight()
self._MySlider.SetValue( brt)
def SetBackLight(self,newbrt):
try:
f = open(BackLight,'w')
except IOError:
print("Open write %s failed" % BackLight)
return False
else:
with f:
f.write(str(newbrt))
return True
def WhenSliderDrag(self,value): ##value 0-100
if value < 0 or value > 8:
return
if value == 0: ## 0 == total black
value = 1
self.SetBackLight(value)
def KeyDown(self,event):
if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Right"]:
self._MySlider.Further()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Left"]:
self._MySlider.StepBack()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
self._MySlider.Draw()